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What drives the developers of Unity?
by Christian Nutt
[02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
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DICE 2012: Activision's Hirshberg believes creative people should lead companies
by Brandon Sheffield
[02.10.12]
Eric Hirshberg, formerly of Deustsch LA, has been leading Activision Publishing for almost two years. Here he shares some of his successes as a "creative CEO."
2
Console/PC, Social/Online, Business
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GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
by Tom Curtis
[02.10.12]
GDC 2012 show organizers have revealed major new Japanese-helmed talks giving postmortems of Super Mario 3D Land and Resident Evil Revelations, also detailing the other translated talks for the event.
 
Console/PC, Social/Online, Smartphone/Tablet, Design, Business
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Spacetime's mobile Legends MMORPGs reach 100M play sessions
by Eric Caoili
[02.10.12]
Austin-based independent developer Spacetime Studios revealed that its free-to-play, cross-platform mobile 3D MMORPGs, Pocket Legends and Star Legends, have been played 100 million times.
 
Console/PC, Social/Online, Smartphone/Tablet, Business
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Japanese social game giant Gree opens SF area dev studio
by Eric Caoili
[02.10.12]
Japanese mobile social game developer and network operator Gree is preparing to move is U.S. headquarters and a newly-opened development studio to a new San Francisco location.
 
Social/Online, Business
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Zynga Boston head resigns
by Eric Caoili
[02.10.12]
Nabeel Hyatt, general manager at Zynga's Boston studio and former CEO/founder of Conduit Labs, has resigned from the social game developer to join venture fund Spark Capital.
 
Social/Online, Business
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The tricky balance of virtual items
by Staff
[02.10.12]
In Gamasutra's latest feature, Certain Affinity's Tim Fields and Portalarium's Brandon Cotton write, "In-game items need to be considered in terms of the degree to which they alter gameplay for the user."
 
Social/Online, Design, Business
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'Cooling Off System' and blocking minors from betas, this week in Korean news
by Eric Caoili
[02.10.12]
Gamasutra rounds up the week's biggest reports on South Korea's booming online games market from local news site This Is Game, including a new bill prohibiting minor from playing games for more than four hours a day, or from playing betas.
 
Social/Online, Korea, Business
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Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
by Brandon Cotton, Tim Fields
[02.10.12]
Exactly what defines a successful virtual item? Certain Affinity's Tim Fields and Portalarium's Brandon Cotton examine the different types of items that players buy and why -- taking a look at successful games on the market and exploring players' mindsets.
3
Game Design, Social/Online
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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Talking Copycats with Zynga's Design Chief
by Kris Graft
[01.31.12]
Amid the heated discussion over "copycatting" and plagiarism in the games industry, Brian Reynolds, industry veteran and chief game design chief at FarmVille house Zynga talks to Gamasutra about inspiration, rip-offs and how he feels Zynga drives innovation in this exclusive interview.
82
Game Design, Social/Online
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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The Principles of Game Monetization
by Tyler York
[02.09.12]
As a part of Betable’s community outreach, we asked indie devs on the IndieGamer and TIGSource forums to weigh in on how they balance gameplay with monetization. The response lead to interesting insights into what monetization tactics are appropriate.
1
Business, Social/Online
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Sixteen and a half cents
by Tyler York
[02.02.12]
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.
 
Business, Social/Online
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Talent Development for a Social Entertainment Company
by Benjamin Gifford
[02.01.12]
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.
 
Business, Social/Online
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Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn
[01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences
 
Business, Production, Console/PC, Serious, Social/Online
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An Ode to War Metal Tyrant's Game Design
by Greg McClanahan
[01.30.12]
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG.
3
Game Design, Social/Online
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Lantern —
Los Angeles,
CA,
USA
[02.10.12]
Client-side game developers
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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Kabam —
San Francisco,
CA,
USA
[02.09.12]
Lead Software Engineer - Flash
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
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Kabam —
San Francisco,
CA,
USA
[02.09.12]
Lead Software Engineer-Ruby
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
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Kabam —
San Francisco,
CA,
USA
[02.09.12]
Software Engineer - PHP - Mobile
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
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iWin, Inc. —
San Francisco,
CA,
USA
[02.09.12]
Director of Development - Social Games
Producer / Director / Project Manager, Programmer / Engineer, Social / Online Games
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iWin, Inc. —
San Francisco,
CA,
USA
[02.09.12]
Flash and Java Developer / Senior Developer – Social and Mobile Games
OTHER, Programmer / Engineer, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.09.12]
Software Developer - Games - Front End (Unity 3D)
Programmer / Engineer, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.09.12]
Marketing Director
Marketing / PR / Communications, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.08.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Seed Studio, Inc. —
Woodland Hills,
CA,
USA
[02.07.12]
Engineer
Programmer / Engineer, Social / Online Games
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