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DICE 2012: How social and mobile are creating the 'new arcade'
by Kris Graft
[02.09.12]
At DICE 2012, Atari coin-op veterans gathered to shed more light on their new mobile game company, Innovative Leisure, and how the new social and mobile landscape is like the old arcades.
 
Social/Online, Smartphone/Tablet, Design, Business
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Zynga's sales boosted to $335M during holiday quarter, says analyst
by Eric Caoili
[02.09.12]
Wedbush analyst Michael Pachter has estimated that Zynga's revenues last quarter (ending December) reached $335 million or higher, ahead of the social game developer's fourth quarter financial report next Tuesday.
 
Social/Online, Smartphone/Tablet, Business
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Rift heading to China, in 'biggest game deal ever' for a Western MMO
by Christian Nutt
[02.09.12]
Gamasutra speaks to Trion CEO Lars Buttler about how Shanda's decision to bring Rift to Chinese audiences is just another step in the company's plans for global domination.
 
Social/Online, Business
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Irish government helps fund Big Fish cloud gaming research
by Eric Caoili
[02.09.12]
Big Fish Games is enhancing and expanding the cloud gaming research development program at its Cork, Ireland arm, recruiting 30 new software engineers, thanks to backing from the Irish Government.
 
Console/PC, Social/Online, Smartphone/Tablet, Business
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DeNA restructuring leads to Ngmoco layoffs
by Mike Rose
[02.09.12]
Mobile developer Ngmoco confirmed today that there has been a number of layoffs in the company as part of a corporate restructuring in parent company DeNA.
 
Social/Online, Smartphone/Tablet, Business
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EA CFO Eric Brown resigns
by Frank Cifaldi
[02.08.12]
Electronic Arts chief financial officer Eric Brown has resigned from his position at the company, Gamasutra has learned, as he takes on a new role at communications company Polycom.
5
Console/PC, Social/Online, Smartphone/Tablet, Business
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How much do you make? Tell us in Game Developer magazine's annual salary survey
by Staff
[02.08.12]
The editors of Game Developer magazine have invited developers to take part in its annual Salary Survey, which compares salaries and benefits throughout all areas of the video game industry.
9
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business, Marketing
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TastemakerX raises $1.8M for gamifying music discovery
by Eric Caoili
[02.08.12]
Newsbrief: TastemakerX raised $1.8 million to fund its platform for looks to gamify music discovery "in the same way fantasy sports leagues gamify professional sports" with a mobile application.
 
Social/Online, Smartphone/Tablet, Business
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Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
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Talking Copycats with Zynga's Design Chief
by Kris Graft
[01.31.12]
Amid the heated discussion over "copycatting" and plagiarism in the games industry, Brian Reynolds, industry veteran and chief game design chief at FarmVille house Zynga talks to Gamasutra about inspiration, rip-offs and how he feels Zynga drives innovation in this exclusive interview.
82
Game Design, Social/Online
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SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
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Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
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The Design of Free-to-Play Games, Part 2
by Pascal Luban
[01.18.12]
The rise of the free-to-play business model has drastically changed the landscape of game development, and in this feature, designer Pascal Luban takes a look at the design elements which free-to-play elements designers can address and looks at future trends.
6
Game Design, Social/Online
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The Principles of Game Monetization
by Tyler York
[02.09.12]
As a part of Betable’s community outreach, we asked indie devs on the IndieGamer and TIGSource forums to weigh in on how they balance gameplay with monetization. The response lead to interesting insights into what monetization tactics are appropriate.
 
Business, Social/Online
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Sixteen and a half cents
by Tyler York
[02.02.12]
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.
 
Business, Social/Online
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Talent Development for a Social Entertainment Company
by Benjamin Gifford
[02.01.12]
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.
 
Business, Social/Online
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Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn
[01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences
 
Business, Production, Console/PC, Serious, Social/Online
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An Ode to War Metal Tyrant's Game Design
by Greg McClanahan
[01.30.12]
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG.
3
Game Design, Social/Online
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.09.12]
Software Developer - Games - Front End (Unity 3D)
Programmer / Engineer, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.09.12]
Marketing Director
Marketing / PR / Communications, Social / Online Games
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Spooky Cool Labs —
Chicago,
IL,
USA
[02.08.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
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Wooga —
Berlin,
Be,
DEU
[02.08.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
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Seed Studio, Inc. —
Woodland Hills,
CA,
USA
[02.07.12]
Engineer
Programmer / Engineer, Social / Online Games
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University of Oklahoma - Norman —
Norman,
OK,
USA
[02.07.12]
Program Specialist II - Instructional Game Designer
Game / Level Designer / Creative Director, Producer / Director / Project Manager, Social / Online Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.07.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.07.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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A2Z-OC Research and Development Center —
Lake Forest,
CA,
USA
[02.06.12]
Games Development Engineer
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
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Cryptic Studios —
Los Gatos,
CA,
USA
[02.03.12]
Systems Designer
Game / Level Designer / Creative Director, Console / PC Games, Social / Online Games
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