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Here's how much 'whales' spent so far this year 9
by Mike Rose [05.23.13]
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
Business/Marketing, Social/Online, Smartphone/Tablet

'This model of game making is so fundamentally broken.' 40
by Kris Ligman [05.22.13]
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Business/Marketing, Production, Console/PC, Indie, Social/Online

Opinion: Xbox One is a desperate prayer to stop time Exclusive 138
by Leigh Alexander [05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Business/Marketing, Design, Programming, Console/PC, Social/Online, Exclusive

Video: How League of Legends handles rapid QA cycles  
by GDC Vault Staff [05.22.13]
TVs litter the walls of Riot Games, constantly streaming updates on the current League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Design, Programming, Production, Console/PC, Social/Online, Video

The problem with investors and game developers 6
by Gamasutra Community [05.22.13]
Charles Huang couldn't get investors interested in RedOctane when Guitar Hero was about to blow up. Has the success of Supercell or Puzzle & Dragons changed anything?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Practical ways to deal with problematic player behavior 7
by Gamasutra Community [05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online

GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks  
by GDC Staff [05.21.13]
GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Neverwinter beta exploit leads to server rollback 5
by Kris Ligman [05.20.13]
Following a devastating currency exploit affecting Neverwinter's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Business/Marketing, Console/PC, Social/Online


Secrets of Quick Iteration in the Core Social Space 7
by Gabi Shalel [05.13.13]
How do you react to the speed of the mid-core social market -- incorporating ideas from fans and developers while getting updates out there quickly? Total Domination developers Plarium explain.
Design, Production, Social/Online, Smartphone/Tablet

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

Behind the Scenes of the Paragon Studios Shutdown 29
by Chris Morris [04.10.13]
The 2004 MMO City of Heroes shut down late last year, but there was an abortive attempt by studio personnel to buy the game from publisher NCsoft and keep it running -- and Gamasutra brings you that story now.
Business/Marketing, Interview, Social/Online

Winds of Change: Ben Cousins on Today and the Future 18
by Brandon Sheffield [03.15.13]
The big publishers are in danger, the console market is in decline, and the tablet is an ascending game platform -- the evidence is all around you, but infrequently is it presented with such clarity as by Ngmoco's Ben Cousins, studio head of Scattered Entertainment, in this interview.
Business/Marketing, Interview, Social/Online, Smartphone/Tablet

The Language of Monetization Design 20
by Ramin Shokrizade [03.13.13]
Without fully understanding the meaning of terms like "microtransaction" and "pay-to-win," argues monetization design consultant Ramin Shokrizade, you don't have a basis for implementing these models -- and in this paper, he proposes a basic lexicon.
Design, Social/Online


The Art of Providing Content in Social Media Community Management  
by Michael Hahn [05.22.13]
Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How to Optimize Your Gaming Website From a Usability, Design and SEO Perspective  
by Shaun Chatman [05.21.13]
A quick web search for "flash games" can yield millions of results. If you want to shine amongst all the competition, you need to make sure your gaming website has something new and awesome to offer
Business/Marketing, Social/Online

Crowdfunding our independence from 3rd party services  
by Ben Lowry [05.20.13]
Join me in building the world's most open, cross platform backend for games that developers of all sizes can host and own their independence, their players' experience, their
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education 7
by Ben Lewis-Evans [05.20.13]
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
Design, Console/PC, Social/Online

Why people play games - Happiness, Motivation & Fun 2
by Victor Manrique [05.18.13]
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming? This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.
Design, Social/Online


Stomp Games — Concord, MA, USA
[05.23.13]
Web Game Programmer
The successful candidate will report to the Lead Server Programmer. The Web Programmer will drive the development of the user facing front end and social features for a browser based, real time combat online game.
Programmer / Engineer, Social / Online Games

Zattikka PLC — San Francisco, CA, USA
[05.20.13]
Account Manager, Business Development

Social / Online Games

Electronic Arts - EA PLAY — Austin, TX, USA
[05.17.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

DoubleDown Interactive — Seattle, WA, USA
[05.17.13]
Software Game Developer
DoubleDown Interactive is a fast growing social games company based in Seattle that develops non-gambling, casino style games on Facebook. Our flagship product is the ultra-fast growing DoubleDown Casino ™ on Facebook with over 6.5 million monthly active users. As one of the top game developers on Facebook we are committed to building a company that recognizes and rewards all employees, come and check us out!
Programmer / Engineer, Social / Online Games

Quantic Dream — Paris, GA, FRA
[05.17.13]
SENIOR AUDIO PROGRAMMER
Quantic Dream is looking for a senior audio programmer to join the R&D team. Your mission is to expand, improve and support the company's sound pipeline of our future productions. You will be creative, motivated to accompany us on our future AAA projects and offering high challenge. QUANTIC DREAM currently boasts close to 200 employees. Join our international team based in Paris (France) now and bring your talent to create ambitious next generation interactive entertainment experiences.
Programmer / Engineer, Console / PC Games, Social / Online Games

Cryptic Studios — Los Gatos, CA, USA
[05.14.13]
Cryptic Studios is hiring Programmers! (All levels welcome)

Programmer / Engineer, Console / PC Games, Social / Online Games

Twistory Studios — Santa Monica, CA, USA
[05.13.13]
Mid/Senior Software Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Big Fish Games — Seattle, WA, USA
[05.08.13]
Sr. Producer - Free to Play (F2P Mobile)

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games

FableLabs — San Francisco, CA, USA
[05.02.13]
Lead Concept Artist (Tablet Games)

Art / Animation, Social / Online Games, Smartphone / Tablet Games

American Girl — Middleton, WI, USA
[04.29.13]
SR Game Developer

Social / Online Games