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New layoffs reach Trion 13
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Business/Marketing, Console/PC, Social/Online

Steam Trading Cards: The next-gen of achievements? Exclusive 11
by Leigh Alexander [05.17.13]
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Exclusive

Video: Curating the do-it-yourself revolution 2
by GDC Vault Staff [05.17.13]
Developers Terry Cavanagh (Super Hexagon) and Porpentine (Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Design, Art, Console/PC, Indie, Social/Online, Video

'Coercive' free-to-play, or treating your players like a disease 33
by Gamasutra Community [05.17.13]
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Building a games-as-a-service studio from the ground up 8
by Gamasutra Community [05.17.13]
Jeremy Blum tells the story of the founding of New World Interactive, developers of Insurgency, explaining how his background boosted his effort to build a community-focused studio.
Business/Marketing, Design, Programming, Indie, Social/Online

The $3 million (per day) man 7
by Christian Nutt [05.17.13]
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit, Puzzle & Dragons, which rakes in a reported $3 million each day. Where does GungHo go from here?
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Blog: Don't rip off your community 6
by Gamasutra Community [05.17.13]
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Cryptic Studios seeks multiple programmers  
by Kris Ligman [05.17.13]
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Programming, Console/PC, Social/Online, Recruitment


Secrets of Quick Iteration in the Core Social Space 7
by Gabi Shalel [05.13.13]
How do you react to the speed of the mid-core social market -- incorporating ideas from fans and developers while getting updates out there quickly? Total Domination developers Plarium explain.
Design, Production, Social/Online, Smartphone/Tablet

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

Behind the Scenes of the Paragon Studios Shutdown 29
by Chris Morris [04.10.13]
The 2004 MMO City of Heroes shut down late last year, but there was an abortive attempt by studio personnel to buy the game from publisher NCsoft and keep it running -- and Gamasutra brings you that story now.
Business/Marketing, Interview, Social/Online

Winds of Change: Ben Cousins on Today and the Future 18
by Brandon Sheffield [03.15.13]
The big publishers are in danger, the console market is in decline, and the tablet is an ascending game platform -- the evidence is all around you, but infrequently is it presented with such clarity as by Ngmoco's Ben Cousins, studio head of Scattered Entertainment, in this interview.
Business/Marketing, Interview, Social/Online, Smartphone/Tablet

The Language of Monetization Design 20
by Ramin Shokrizade [03.13.13]
Without fully understanding the meaning of terms like "microtransaction" and "pay-to-win," argues monetization design consultant Ramin Shokrizade, you don't have a basis for implementing these models -- and in this paper, he proposes a basic lexicon.
Design, Social/Online


Why people play games - Happiness, Motivation & Fun  
by Victor Manrique [05.18.13]
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming? This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.
Design, Social/Online

Speaker for the Data  
by Dana Ruggiero [05.17.13]
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

All Your Nintendo Let's Plays Are Belong To Nintendo? 86
by Greg Lastowka [05.17.13]
Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine.
Business/Marketing, Social/Online

Systems of Control in F2P 33
by Ramin Shokrizade [05.16.13]
To better understand current F2P market trends, it is valuable to think about control mechanisms instead of pricing. This paper attempts to explain current marketplace trends and predict where they are going.
Business/Marketing, Social/Online

Stop baking 3rd party products you don't own or control into your games  
by Ben Lowry [05.16.13]
Backend services have become mandatory and relying on 3rd party services that can stop existing, get banned, not support all platforms equally, and relinquish ownership of data and player's experiences is a mistake we don't have to make.
Business/Marketing, Design, Production, Indie, Social/Online, Smartphone/Tablet


Electronic Arts - EA PLAY — Austin, TX, USA
[05.17.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

DoubleDown Interactive — Seattle, WA, USA
[05.17.13]
Software Game Developer
DoubleDown Interactive is a fast growing social games company based in Seattle that develops non-gambling, casino style games on Facebook. Our flagship product is the ultra-fast growing DoubleDown Casino ™ on Facebook with over 6.5 million monthly active users. As one of the top game developers on Facebook we are committed to building a company that recognizes and rewards all employees, come and check us out!
Programmer / Engineer, Social / Online Games

Quantic Dream — Paris, GA, FRA
[05.17.13]
SENIOR AUDIO PROGRAMMER
Quantic Dream is looking for a senior audio programmer to join the R&D team. Your mission is to expand, improve and support the company's sound pipeline of our future productions. You will be creative, motivated to accompany us on our future AAA projects and offering high challenge. QUANTIC DREAM currently boasts close to 200 employees. Join our international team based in Paris (France) now and bring your talent to create ambitious next generation interactive entertainment experiences.
Programmer / Engineer, Console / PC Games, Social / Online Games

ROBLOX Corporation — San Mateo, CA, USA
[05.16.13]
Senior Tools Engineer - C++, Qt

Programmer / Engineer, Social / Online Games

Cryptic Studios — Los Gatos, CA, USA
[05.14.13]
Cryptic Studios is hiring Programmers! (All levels welcome)

Programmer / Engineer, Console / PC Games, Social / Online Games

Twistory Studios — Santa Monica, CA, USA
[05.13.13]
Mid/Senior Software Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Zattikka PLC — San Francisco, CA, USA
[05.13.13]
Account Manager, Business Development

Social / Online Games

Big Fish Games — Seattle, WA, USA
[05.08.13]
Sr. Producer - Free to Play (F2P Mobile)

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games

FableLabs — San Francisco, CA, USA
[05.02.13]
Lead Concept Artist (Tablet Games)

Art / Animation, Social / Online Games, Smartphone / Tablet Games

American Girl — Middleton, WI, USA
[04.29.13]
SR Game Developer

Social / Online Games