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February 13, 2012
 
Turner Broadcasting System
Producer, Gaming Operations
 
Crytek
Technical Director
 
CCP - China
Senior Level Designer
 
CCP - China
Technical Director
 
Spark Unlimited, Inc.
Lead Designer
 
Spark Unlimited, Inc.
Lead Environment Artist
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arrow GDC 2012
San Francisco, United States
03.05.2012
 
arrow Penn College Open House
, United States
03.24.2012
 
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Orlando, United States
03.26.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
  Zynga sued over use of personalized game content patents
by Mike Rose [02.13.12]
Intellectual property developer Personalized Media Communications has sued social games giant Zynga in the U.S. District Court, citing infringement of four of its patents. 2
Console/PC, Social/Online, Smartphone/Tablet, Business
 
 
The Sims Social coming to China via Tencent
by Mike Rose [02.13.12]
EA revealed today that it is bringing its popular social game, The Sims Social, to China via a new agreement with major Chinese online game developer and operator Tencent.  
Social/Online, Business
 
Hookshot Inc. launched by veteran UK games journalists
by Mike Rose [02.13.12]
A group of UK veteran video game journalists have launched a new website that will focus on downloadable games for consoles, handhelds, computers, phones and tablets.  
Console/PC, Social/Online, Smartphone/Tablet, Console Digital, Business
 
What drives the developers of Unity? Exclusive
by Christian Nutt [02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
by Brandon Sheffield [02.10.12]
Eric Hirshberg, formerly of Deustsch LA, has been leading Activision Publishing for almost two years. Here he shares some of his successes as a "creative CEO." 3
Console/PC, Social/Online, Business
 
'Cooling Off System' and blocking minors from betas, this week in Korean news
by Eric Caoili [02.10.12]
Gamasutra rounds up the week's biggest reports on South Korea's booming online games market from local news site This Is Game, including a new bill prohibiting minor from playing games for more than four hours a day, or from playing betas. 4
Social/Online, Korea, Business
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
by Tom Curtis [02.10.12]
GDC 2012 show organizers have revealed major new Japanese-helmed talks giving postmortems of Super Mario 3D Land and Resident Evil Revelations, also detailing the other translated talks for the event.  
Console/PC, Social/Online, Smartphone/Tablet, Design, Business
 
Japanese social game giant Gree opens SF area dev studio
by Eric Caoili [02.10.12]
Japanese mobile social game developer and network operator Gree is preparing to move is U.S. headquarters and a newly-opened development studio to a new San Francisco location.  
Social/Online, Business

Social/Online Games Features
  Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics by Brandon Cotton, Tim Fields [02.10.12]
Exactly what defines a successful virtual item? Certain Affinity's Tim Fields and Portalarium's Brandon Cotton examine the different types of items that players buy and why -- taking a look at successful games on the market and exploring players' mindsets. 5
Game Design, Social/Online
 
 
Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
Talking Copycats with Zynga's Design Chief by Kris Graft [01.31.12]
Amid the heated discussion over "copycatting" and plagiarism in the games industry, Brian Reynolds, industry veteran and chief game design chief at FarmVille house Zynga talks to Gamasutra about inspiration, rip-offs and how he feels Zynga drives innovation in this exclusive interview. 83
Game Design, Social/Online
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet

Social/Online Games Blogs
  The Principles of Game Monetization
by Tyler York [02.09.12]
As a part of Betable’s community outreach, we asked indie devs on the IndieGamer and TIGSource forums to weigh in on how they balance gameplay with monetization. The response lead to interesting insights into what monetization tactics are appropriate. 2
Business, Social/Online
 
 
Sixteen and a half cents
by Tyler York [02.02.12]
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.  
Business, Social/Online
 
Talent Development for a Social Entertainment Company
by Benjamin Gifford [02.01.12]
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.  
Business, Social/Online
 
Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn [01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences  
Business, Production, Console/PC, Serious, Social/Online
 
An Ode to War Metal Tyrant's Game Design
by Greg McClanahan [01.30.12]
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG. 3
Game Design, Social/Online

Social/Online Games Jobs
  Turner Broadcasting System — Atlanta, GA, USA
[02.13.12]
Producer, Gaming Operations

Producer / Director / Project Manager, Social / Online Games
 
 
Lantern — Los Angeles, CA, USA
[02.10.12]
Client-side game developers

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
Kabam — San Francisco, CA, USA
[02.09.12]
Lead Software Engineer - Flash
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
 
Kabam — San Francisco, CA, USA
[02.09.12]
Lead Software Engineer-Ruby
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
 
Kabam — San Francisco, CA, USA
[02.09.12]
Software Engineer - PHP - Mobile
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
Social / Online Games
 
iWin, Inc. — San Francisco, CA, USA
[02.09.12]
Director of Development - Social Games

Producer / Director / Project Manager, Programmer / Engineer, Social / Online Games
 
iWin, Inc. — San Francisco, CA, USA
[02.09.12]
Flash and Java Developer / Senior Developer – Social and Mobile Games

OTHER, Programmer / Engineer, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.09.12]
Software Developer - Games - Front End (Unity 3D)

Programmer / Engineer, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.09.12]
Marketing Director

Marketing / PR / Communications, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.08.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games

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