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Latest Jobs
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February 4, 2012
 
Sony Computer Entertainment America LLC
Senior Network Engineer
 
Sony Computer Entertainment America LLC
Staff Software Engineer
 
Treyarch / Activision
Senior Cinematic Character Technical Artist
 
Infinity Ward / Activision
Senior Animator
 
Sony Computer Entertainment America LLC
Audio Tools Engineer
 
Sony Computer Entertainment America LLC
Senior Paralegal, Anti-Piracy and Brand Protection
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arrow Casual Connect Europe 2012
Hamburg, Germany
02.07.2012
 
arrow D.I.C.E. Summit
Las Vegas, United States
02.08.2012
 
arrow Virtual Community Summit
London, United Kingdom
02.09.2012
 
arrow AltDevConf
, United States
02.11.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
  The role of self image in video game play Exclusive
by Jamie Madigan [02.03.12]
Psychologist and gamer Jamie Madigan returns from a long hiatus from Gamasutra to reflect on a new study that suggests players respond best to games that let them play out their fantasies. 7
Console/PC, Social/Online, Smartphone/Tablet, Exclusive, Design
 
 
Report: Layoffs hit EA's Vancouver branch as company makes digital shift
by Tom Curtis [02.03.12]
Electronic Arts today revealed that it has decided to reorganize its Vancouver-based teams, resulting in a "small number" of layoffs in that division.  
Console/PC, Social/Online, Business
 
Gree's raised $2.5B guidance is edging closer to Facebook
by Eric Caoili [02.03.12]
Japanese mobile social game developer and network operator Gree raised its sales and profit forecast significantly for the fiscal year (ending June 2012) after a record second quarter.  
Social/Online, Smartphone/Tablet, Business
 
Another ratings group and 470,000 game addicts, this week in Korean news
by Eric Caoili [02.03.12]
Gamasutra rounds up the week's biggest reports on South Korea's booming online games market from local news site This Is Game, including a new game ratings group, high online game addiction estimates, and more.  
Social/Online, Korea, Business
 
Deus Ex, social games drive Square Enix revenue and profit growth
by Eric Caoili [02.03.12]
Square Enix reported notable revenue and profit increases from its game segment during the April to December 2011 period, which were driven by Deus Ex: Human Revolution and its online/social titles. 2
Console/PC, Social/Online, Smartphone/Tablet, Business
 
Sega Sammy profits hit by weak game sales
by Mike Rose [02.03.12]
Sega Sammy has posted financial results for the first nine months of the current fiscal year, with a loss in its video game division leading the company to record a drop in revenue and profits year-over-year overall. 3
Console/PC, Social/Online, Smartphone/Tablet, Business
 
6waves Lolapps denies breaking NDA in Triple Town lawsuit
by Mike Rose [02.03.12]
Following the filing of an infringement suit by social game dev Spry Fox against publisher 6waves Lolapps, 6waves has now denied that it has broken a non-disclosure agreement with the Triple Town developer. 1
Social/Online, Smartphone/Tablet, Business
 
Troubled THQ's holiday quarter falls below analyst estimates
by Frank Cifaldi [02.02.12]
The bad news for THQ investors got worse Thursday when the company reported that its third quarter revenues fell well below analyst consensus.  
Console/PC, Social/Online, Business

Social/Online Games Features
  Postmortem: Appy Entertainment's SpellCraft School of Magic by Paul O'Connor [02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously. 5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
 
 
Talking Copycats with Zynga's Design Chief by Kris Graft [01.31.12]
Amid the heated discussion over "copycatting" and plagiarism in the games industry, Brian Reynolds, industry veteran and chief game design chief at FarmVille house Zynga talks to Gamasutra about inspiration, rip-offs and how he feels Zynga drives innovation in this exclusive interview. 75
Game Design, Social/Online
 
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good? by Si Shen [01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games." 12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
 
Building Games that Run on Poor Mobile Connections by Bernt Habermeier [01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5. 2
Programming, Social/Online, Smartphone/Tablet
 
The Design of Free-to-Play Games, Part 2 by Pascal Luban [01.18.12]
The rise of the free-to-play business model has drastically changed the landscape of game development, and in this feature, designer Pascal Luban takes a look at the design elements which free-to-play elements designers can address and looks at future trends. 6
Game Design, Social/Online

Social/Online Games Blogs
  Sixteen and a half cents
by Tyler York [02.02.12]
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.  
Business, Social/Online
 
 
Talent Development for a Social Entertainment Company
by Benjamin Gifford [02.01.12]
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.  
Business, Social/Online
 
Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn [01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences  
Business, Production, Console/PC, Serious, Social/Online
 
An Ode to War Metal Tyrant's Game Design
by Greg McClanahan [01.30.12]
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG. 3
Game Design, Social/Online
 
Don't Tread on Spry Fox!
by Tom Buscaglia [01.30.12]
The Game Attorney, Tom Buscaglia, discusses the Spry Fox law suit against 6waves/LOLapps for its infringement of Triple Town and recent claims of cloning of Nimblebit’s Tiny Tower by Zynga. 10
Business, Social/Online, Smartphone/Tablet

Social/Online Games Jobs
  Cryptic Studios — Los Gatos, CA, USA
[02.03.12]
Systems Designer

Game / Level Designer / Creative Director, Console / PC Games, Social / Online Games
 
 
Lantern — Los Angeles, CA, USA
[02.03.12]
Client-side game developers

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
Adult Swim — Atlanta, GA, USA
[02.02.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Atari — Los Angeles, CA, USA
[02.02.12]
Mobile Producer

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
 
Atari — Los Angeles, CA, USA
[02.02.12]
Monetization Analyst - Mobile/Social Games

Business Development / Analyst / Legal, Social / Online Games, Smartphone / Tablet Games
 
Poptropica — Boston, MA, USA
[02.02.12]
Front End Flash Game Developer - Advertising

Programmer / Engineer, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.02.12]
Software Developer - Games - Front End (Unity 3D)

Programmer / Engineer, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.02.12]
Marketing Director

Marketing / PR / Communications, Social / Online Games
 
Spooky Cool Labs — Chicago, IL, USA
[02.01.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
Wooga — Berlin, Be, DEU
[02.01.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games

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