 |

|
 |
| |
 |
The role of self image in video game play
by Jamie Madigan
[02.03.12]
Psychologist and gamer Jamie Madigan returns from a long hiatus from Gamasutra to reflect on a new study that suggests players respond best to games that let them play out their fantasies.
7
Console/PC, Social/Online, Smartphone/Tablet, Exclusive, Design
|
|
| |
 |
Report: Layoffs hit EA's Vancouver branch as company makes digital shift
by Tom Curtis
[02.03.12]
Electronic Arts today revealed that it has decided to reorganize its Vancouver-based teams, resulting in a "small number" of layoffs in that division.
 
Console/PC, Social/Online, Business
|
| |
 |
Gree's raised $2.5B guidance is edging closer to Facebook
by Eric Caoili
[02.03.12]
Japanese mobile social game developer and network operator Gree raised its sales and profit forecast significantly for the fiscal year (ending June 2012) after a record second quarter.
 
Social/Online, Smartphone/Tablet, Business
|
| |
 |
Another ratings group and 470,000 game addicts, this week in Korean news
by Eric Caoili
[02.03.12]
Gamasutra rounds up the week's biggest reports on South Korea's booming online games market from local news site This Is Game, including a new game ratings group, high online game addiction estimates, and more.
 
Social/Online, Korea, Business
|
| |
 |
Deus Ex, social games drive Square Enix revenue and profit growth
by Eric Caoili
[02.03.12]
Square Enix reported notable revenue and profit increases from its game segment during the April to December 2011 period, which were driven by Deus Ex: Human Revolution and its online/social titles.
2
Console/PC, Social/Online, Smartphone/Tablet, Business
|
| |
 |
Sega Sammy profits hit by weak game sales
by Mike Rose
[02.03.12]
Sega Sammy has posted financial results for the first nine months of the current fiscal year, with a loss in its video game division leading the company to record a drop in revenue and profits year-over-year overall.
3
Console/PC, Social/Online, Smartphone/Tablet, Business
|
| |
 |
6waves Lolapps denies breaking NDA in Triple Town lawsuit
by Mike Rose
[02.03.12]
Following the filing of an infringement suit by social game dev Spry Fox against publisher 6waves Lolapps, 6waves has now denied that it has broken a non-disclosure agreement with the Triple Town developer.
1
Social/Online, Smartphone/Tablet, Business
|
| |
 |
Troubled THQ's holiday quarter falls below analyst estimates
by Frank Cifaldi
[02.02.12]
The bad news for THQ investors got worse Thursday when the company reported that its third quarter revenues fell well below analyst consensus.
 
Console/PC, Social/Online, Business
|
| |
|
Postmortem: Appy Entertainment's SpellCraft School of Magic
by Paul O'Connor
[02.01.12]
Appy Entertainment, the developer behind Trucks & Skulls and FaceFighter, recently launched its first free-to-play iOS game. Studio brand director Paul O'Connor picks apart the successes and failures in getting to grips with the casual and F2P space simultaneously.
5
Business, Game Design, Postmortem, Production, Visual Art, Indie, Social/Online, Smartphone/Tablet
|
|
| |
|
Talking Copycats with Zynga's Design Chief
by Kris Graft
[01.31.12]
Amid the heated discussion over "copycatting" and plagiarism in the games industry, Brian Reynolds, industry veteran and chief game design chief at FarmVille house Zynga talks to Gamasutra about inspiration, rip-offs and how he feels Zynga drives innovation in this exclusive interview.
75
Game Design, Social/Online
|
| |
|
SPONSORED FEATURE: Are Game Development Funds Doing Developers More Harm than Good?
by Si Shen
[01.30.12]
PapayaMobile CEO Si Shen shares her take on the future of mobile games and discusses the company's new Games Academy, "a program for elite developers who want to create innovative and profitable mobile social games."
12
Business, Sponsored Feature, Social/Online, Smartphone/Tablet
|
| |
|
Building Games that Run on Poor Mobile Connections
by Bernt Habermeier
[01.26.12]
The former SVP of engineering of Moblyng, developers of Social Poker Live, explains the ins and outs of getting network traffic up and running over spotty cell connections using HTML5.
2
Programming, Social/Online, Smartphone/Tablet
|
| |
|
The Design of Free-to-Play Games, Part 2
by Pascal Luban
[01.18.12]
The rise of the free-to-play business model has drastically changed the landscape of game development, and in this feature, designer Pascal Luban takes a look at the design elements which free-to-play elements designers can address and looks at future trends.
6
Game Design, Social/Online
|
| |
 |
Sixteen and a half cents
by Tyler York
[02.02.12]
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.
 
Business, Social/Online
|
|
| |
 |
Talent Development for a Social Entertainment Company
by Benjamin Gifford
[02.01.12]
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.
 
Business, Social/Online
|
| |
 |
Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn
[01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences
 
Business, Production, Console/PC, Serious, Social/Online
|
| |
 |
An Ode to War Metal Tyrant's Game Design
by Greg McClanahan
[01.30.12]
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG.
3
Game Design, Social/Online
|
| |
 |
Don't Tread on Spry Fox!
by Tom Buscaglia
[01.30.12]
The Game Attorney, Tom Buscaglia, discusses the Spry Fox law suit against 6waves/LOLapps for its infringement of Triple Town and recent claims of cloning of Nimblebit’s Tiny Tower by Zynga.
10
Business, Social/Online, Smartphone/Tablet
|
| |
|
Cryptic Studios —
Los Gatos,
CA,
USA
[02.03.12]
Systems Designer
Game / Level Designer / Creative Director, Console / PC Games, Social / Online Games
|
|
| |
|
Lantern —
Los Angeles,
CA,
USA
[02.03.12]
Client-side game developers
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
|
| |
|
Adult Swim —
Atlanta,
GA,
USA
[02.02.12]
Sr. Social Game Developer
The Adult Swim Team in downtown Atlanta, GA is looking for their next Sr. Social Game Developer. The ideal developer will take over management of both the front end and back end of their games for Facebook. They will make enhancements when needed and rebuild when required.
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
|
| |
|
|
Atari —
Los Angeles,
CA,
USA
[02.02.12]
Mobile Producer
Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
|
| |
|
|
Atari —
Los Angeles,
CA,
USA
[02.02.12]
Monetization Analyst - Mobile/Social Games
Business Development / Analyst / Legal, Social / Online Games, Smartphone / Tablet Games
|
| |
|
Poptropica —
Boston,
MA,
USA
[02.02.12]
Front End Flash Game Developer - Advertising
Programmer / Engineer, Social / Online Games
|
| |
|
Spooky Cool Labs —
Chicago,
IL,
USA
[02.02.12]
Software Developer - Games - Front End (Unity 3D)
Programmer / Engineer, Social / Online Games
|
| |
|
Spooky Cool Labs —
Chicago,
IL,
USA
[02.02.12]
Marketing Director
Marketing / PR / Communications, Social / Online Games
|
| |
|
Spooky Cool Labs —
Chicago,
IL,
USA
[02.01.12]
Game Designer
Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
|
| |
|
Wooga —
Berlin,
Be,
DEU
[02.01.12]
UI & Graphics Pro for Mobile Games
Wooga is looking for Mobile Game Artists to join us in Berlin. You will be responsible for designing and creating compelling art across the board for a mobile social game. More specifically, we are looking for creative talents with extensive experience in a senior role and also with designing User Interface (UI). You will join a small, international team with exceptionally talented and experienced colleagues.
Art / Animation, Social / Online Games, Smartphone / Tablet Games
|
|
 |