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Opinion: Xbox One is a desperate prayer to stop time Exclusive 64
by Leigh Alexander [05.21.13]
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Business/Marketing, Design, Programming, Console/PC, Social/Online, Exclusive

Practical ways to deal with problematic player behavior 7
by Gamasutra Community [05.21.13]
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online

GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks  
by GDC Staff [05.21.13]
GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Neverwinter beta exploit leads to server rollback 4
by Kris Ligman [05.20.13]
Following a devastating currency exploit affecting Neverwinter's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Business/Marketing, Console/PC, Social/Online

Gamasutra blog guidelines: Updated, open for discussion 13
by Staff [05.20.13]
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video: GDC's weird and wild Experimental Gameplay Workshop  
by GDC Vault Staff [05.20.13]
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

What can Big Data do for games? 4
by Gamasutra Community [05.20.13]
You can gather tremendous amounts of data these days -- but what can game developers do with it? University professor Dana Ruggiero explains.
Business/Marketing, Design, Programming, Console/PC, Social/Online, Smartphone/Tablet

New layoffs reach Trion 18
by Kris Ligman [05.17.13]
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's Defiance team said to be "obliterated."
Business/Marketing, Console/PC, Social/Online


Secrets of Quick Iteration in the Core Social Space 7
by Gabi Shalel [05.13.13]
How do you react to the speed of the mid-core social market -- incorporating ideas from fans and developers while getting updates out there quickly? Total Domination developers Plarium explain.
Design, Production, Social/Online, Smartphone/Tablet

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

Behind the Scenes of the Paragon Studios Shutdown 29
by Chris Morris [04.10.13]
The 2004 MMO City of Heroes shut down late last year, but there was an abortive attempt by studio personnel to buy the game from publisher NCsoft and keep it running -- and Gamasutra brings you that story now.
Business/Marketing, Interview, Social/Online

Winds of Change: Ben Cousins on Today and the Future 18
by Brandon Sheffield [03.15.13]
The big publishers are in danger, the console market is in decline, and the tablet is an ascending game platform -- the evidence is all around you, but infrequently is it presented with such clarity as by Ngmoco's Ben Cousins, studio head of Scattered Entertainment, in this interview.
Business/Marketing, Interview, Social/Online, Smartphone/Tablet

The Language of Monetization Design 20
by Ramin Shokrizade [03.13.13]
Without fully understanding the meaning of terms like "microtransaction" and "pay-to-win," argues monetization design consultant Ramin Shokrizade, you don't have a basis for implementing these models -- and in this paper, he proposes a basic lexicon.
Design, Social/Online


How to Optimize Your Gaming Website From a Usability, Design and SEO Perspective  
by Shaun Chatman [05.21.13]
A quick web search for "flash games" can yield millions of results. If you want to shine amongst all the competition, you need to make sure your gaming website has something new and awesome to offer
Business/Marketing, Social/Online

Crowdfunding our independence from 3rd party services  
by Ben Lowry [05.20.13]
Join me in building the world's most open, cross platform backend for games that developers of all sizes can host and own their independence, their players' experience, their
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education 7
by Ben Lewis-Evans [05.20.13]
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
Design, Console/PC, Social/Online

Why people play games - Happiness, Motivation & Fun  
by Victor Manrique [05.18.13]
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming? This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.
Design, Social/Online

Speaker for the Data 4
by Dana Ruggiero [05.17.13]
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Zattikka PLC — San Francisco, CA, USA
[05.20.13]
Account Manager, Business Development

Social / Online Games

Electronic Arts - EA PLAY — Austin, TX, USA
[05.17.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

DoubleDown Interactive — Seattle, WA, USA
[05.17.13]
Software Game Developer
DoubleDown Interactive is a fast growing social games company based in Seattle that develops non-gambling, casino style games on Facebook. Our flagship product is the ultra-fast growing DoubleDown Casino ™ on Facebook with over 6.5 million monthly active users. As one of the top game developers on Facebook we are committed to building a company that recognizes and rewards all employees, come and check us out!
Programmer / Engineer, Social / Online Games

Quantic Dream — Paris, GA, FRA
[05.17.13]
SENIOR AUDIO PROGRAMMER
Quantic Dream is looking for a senior audio programmer to join the R&D team. Your mission is to expand, improve and support the company's sound pipeline of our future productions. You will be creative, motivated to accompany us on our future AAA projects and offering high challenge. QUANTIC DREAM currently boasts close to 200 employees. Join our international team based in Paris (France) now and bring your talent to create ambitious next generation interactive entertainment experiences.
Programmer / Engineer, Console / PC Games, Social / Online Games

Cryptic Studios — Los Gatos, CA, USA
[05.14.13]
Cryptic Studios is hiring Programmers! (All levels welcome)

Programmer / Engineer, Console / PC Games, Social / Online Games

Twistory Studios — Santa Monica, CA, USA
[05.13.13]
Mid/Senior Software Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Big Fish Games — Seattle, WA, USA
[05.08.13]
Sr. Producer - Free to Play (F2P Mobile)

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games

FableLabs — San Francisco, CA, USA
[05.02.13]
Lead Concept Artist (Tablet Games)

Art / Animation, Social / Online Games, Smartphone / Tablet Games

American Girl — Middleton, WI, USA
[04.29.13]
SR Game Developer

Social / Online Games