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June 1, 2012
 
Treyarch / Activision
Concept Artist - temporary
 
Sledgehammer Games / Activision
UI Artist/Graphic Designer - Temporary
 
Sledgehammer Games / Activision
Senior Online Engineer
 
Sledgehammer Games / Activision
Gameplay Engineer
 
Sledgehammer Games / Activision
Environment Art Intern
 
Blizzard Entertainment
Senior Software Engineer, Platform
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Burbank, United States
06.04.2012
 
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Los Angeles, United States
06.05.2012
 
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, United States
06.26.2012
 
arrow Develop in Brighton
Brighton, United Kingdom
07.10.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
 
12
38 Studios' Downfall: The Gamasutra Report Exclusive
by Leigh Alexander [06.01.12]
"I think his VPs played him," sources tell Gamasutra about 38 Studios founder Curt Schilling. Here, insiders claim that political machinations doomed a promising company.
Business/Marketing, Console/PC, Social/Online, Exclusive
 
 
1
Why one Zynga executive left his post for a small startup Exclusive
by Tom Curtis [06.01.12]
Zynga's former CTO of mobile may have had a secure job at the world's biggest social game company, but after trying to acquire a small HTML5-based startup, he decided that his real passion lay elsewhere.
Business/Marketing, Social/Online, Exclusive
 
7
Dota 2 is free-to-play, but not pay-to-win, says Valve
by Kris Graft [06.01.12]
Valve Software confirmed Thursday evening that its upcoming action-RTS Dota 2 will use the free-to-play business model, supported by the "Dota Store."
Business/Marketing, Console/PC, Social/Online, E3
 
39
Opinion: Video game detractors becoming weaker, weirder Exclusive
by Colin Campbell [05.31.12]
Are we witnessing the last desperate gasps of the anti-video games agenda? Gamasutra contributor Colin Campbell says for the most part, that might be the case.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive
 
 
GDC Europe 2012 debuts Total War, MMO design, rendering sessions
by Staff [05.31.12]
GDC Europe show organizers have debuted new talks for August's show in Cologne, including in-depth presentations on the Total War franchise, the essentials of MMO design, and forward rendering pipelines.
Design, Programming, Console/PC, Social/Online, GDC Europe
 
 
In-Depth: Xbox Live Arcade Sales Analysis, April 2012 Exclusive
by Ryan Langley [05.31.12]
Xbox Live Arcade's April star was RedLynx's record-breaking Trials Evolution, but how did the other debuts, including The Walking Dead, Fez and Skullgirls fare?
Business/Marketing, Console/PC, Social/Online, Exclusive
 
6
Upcoming 'mid-core' Zynga titles will help shares gain traction - analyst
by Mike Rose [05.31.12]
Despite Zynga's shares dropping 37.6 percent since the beginning of 2012, analyst firm Baird Equity Research still believes that the stock will bounce back thanks to upcoming game releases and its relationship with Facebook.
Business/Marketing, Social/Online, Smartphone/Tablet
 
1
Zynga CEO Pincus' plans to make Zynga.com 'like Xbox Live'
by Tom Curtis [05.30.12]
At a recent Q&A presentation, Zynga CEO Mark Pincus insisted that he wants his company's proprietary platform to become more "like Xbox Live," and addressed some concerns about Zynga's over-reliance on Facebook.
Business/Marketing, Social/Online

Social/Online Games Features
 
31
Defender's Quest: By the Numbers by Lars Doucet [04.11.12]
Indie developer Lars Doucet explains how his team's game Defender's Quest survived the change from a free Flash game to a full-fledged download title, and share insight into how audiences find and decide to buy the game.
Business/Marketing, Social/Online
 
 
2
How Triple-A Games Went Social and Why They're Not Going Back by Michael Thomsen [03.20.12]
How and why are the major publishers integrating social features into their games? Can game-level social networks become an essential part of the game playing experience? Gamasutra dives in to Halo Waypoint, Call of Duty Elite, DICE's Battlelog, and more.
Business/Marketing, Social/Online
 
8
Giving Your Players a Voice: Lessons from EVE Online by Alexander Gianturco [03.15.12]
Alexander "The Mittani" Gianturco, chairman of the Council of Stellar Management -- EVE Online's player government -- writes here about the opportunities and dangers of enabling your player base to have direct representation and contact with the development team.
Business/Marketing, Design, Social/Online
 
9
What's Happening to Kids' Games? by Paul Hyman [03.13.12]
What happened to the big kids licensed console game market? It may be gone forever, it seems, and in this feature, Sulake's Paul LaFontaine, iWin's Laralyn McWilliams and kids' game consultant Carla Engelbrecht Fisher explain what's really going on.
Business/Marketing, Social/Online, Smartphone/Tablet
 
2
Sponsored Feature: Six Best Practices for Retooling Your Virtual Goods Payment System to Increase Conversions by PlaySpan [03.02.12]
This article describes several best practices for increasing conversions, compiled from the real-world experiences of some of the world’s leading purveyors of online virtual goods.
Sponsored Feature, Social/Online, Smartphone/Tablet

Social/Online Games Blogs
 
1
Story Design Challenge #4: Design a World
by Guy Hasson [05.29.12]
The Story Design Challenge is back. Can you design the best world?
Design, Console/PC, Serious, Indie, Social/Online
 
 
 
CROWDFUNDING : THE OMNI-PASS
by Slade Villena [05.28.12]
The Gaming Community is tired of the "industry"'s aggregated and hegemonized bullsh*t. Overproduced games, "expansions", Day 1 DLC, micro-transactions, and myriads of gaming platforms not only exploit gamers; it also cheapens gaming culture.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
4
Story Design Tips: 6 Ways to Be Subversive without Anyone Noticing
by Guy Hasson [05.27.12]
Want to get some things under the radar? Here’s how.
Design, Console/PC, Serious, Indie, Social/Online
 
 
Mario Kart meets Angry Birds? What's Heikki?
by Serge Versille [05.25.12]
With Rovio about to lauch racing-themed Angry Birds Heikki, a look at the potential design for a Angry Birds-themed karting. And a hope Rovio is now in the process of building a franchise that could rival Mario, starting with a Mario Kart!
Business/Marketing, Design, Social/Online, Smartphone/Tablet
 
2
Are games giving too little in story to Players?
by Michael Acosta [05.18.12]
Once they finish the story of the game, they switch to multiplayer(if it has one) and hardly look at it again. But why not give more stories that could enhance the experience of the player in Story Mode?
Design, Social/Online

Social/Online Games Jobs
  Gameloft — New York City, NY, USA
[05.31.12]
3D Programmer / Graphics Programmer
Gameloft is looking for GRAPHICS PROGRAMMERS. Our graphics programmers are responsible for the high graphics quality of our games and participate as part of an established team (Game Designers, Game Developers, Graphic Designers, Producer) in the development of all our 3D and 2D projects on multiple platforms - Ios/Android/Web. Graphics programmers provides solutions for the entire graphics pipeline to reach the highest level of visual quality for our players!
Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
 
Rovio Entertainment Ltd — Espoo, Es, FIN
[05.31.12]
Game Designer Team Lead

Game / Level Designer / Creative Director, Console / PC Games, Social / Online Games
 
Zattikka plc — San Francisco, CA, USA
[05.30.12]
Product Manager

Producer / Director / Project Manager, Social / Online Games, Smartphone / Tablet Games
 
High 5 Games — Mahwah, NJ, USA
[05.30.12]
Animator (3D Specialist) @ social & casino games company

Art / Animation, OTHER, Social / Online Games
 
Cmune — Beijing, Be, CHN
[05.30.12]
Technical Director

Producer / Director / Project Manager, Programmer / Engineer, Social / Online Games
 
High 5 Games — New York, NY, USA
[05.29.12]
Director of Audience Insights @ social & casino games company

Business Development / Analyst / Legal, Executive / Management, Social / Online Games
 
Powerhead Games — New York City, NY, USA
[05.29.12]
PC/MOBILE GAME PROGRAMMER

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
High 5 Games — New York, NY, USA
[05.29.12]
social media analyst @ social & casino games company

Business Development / Analyst / Legal, OTHER, Social / Online Games
 
High 5 Games — New York, NY, USA
[05.29.12]
VP/ Director of Social Media & Digital Marketing

Business Development / Analyst / Legal, Executive / Management, Social / Online Games
 
Kabam — San Francisco, CA, USA
[05.28.12]
2D Art Lead - Mobile @Kabam

Art / Animation, Social / Online Games

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