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December 17, 2018
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Blizzard pulls devs off Heroes of the Storm and cuts eSports support 5
by Alex Wawro [12.13.18]
Today Blizzard announced plans to pull developers off of its free-to-play MOBA Heroes of the Storm and discontinue Heroes eSports events in a bid to position the game for "long-term sustainability."
Business/Marketing, Social/Online

Twitch sells Curse Media after two years  
by Emma Kidwell [12.13.18]
Wiki hosting service Fandom (formerly known as Wikia) announced that it is currently in the process of acquiring Curse Media, which hosts a collection of gaming websites.
Business/Marketing, Social/Online

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

League of Legends will no longer support Windows XP and Vista in 2019  
by Emma Kidwell [12.13.18]
League of Legends is officially ending support for Windows XP and Vista as of May 14, 2019. 
Design, Social/Online

Black Desert Online dev Pearl Abyss to open California office to handle Western affairs  
by Alissa McAloon [12.12.18]
Pearl Abyss, parent company of EVE Online dev CCP Games, has set up its first North American office.
Social/Online

Ubisoft ends automatic bans for offensive language in Rainbow Six Siege  
by Alissa McAloon [12.11.18]
The company says it’s making the switch to more hands-on anti-toxicity measures by pairing chat filters with human moderation.
Console/PC, Social/Online

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

See BioWare deconstruct the flight and movement of Anthem at GDC 2019 1
by Staff [12.10.18]
At GDC 2019 BioWare's David Hoang & Daniel Nordlander will reveal the process they used to create some of the more exotic traversal abilities players have at their disposal in Anthem: flight and swim.
Design, Console/PC, Social/Online, GDC



Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Simon Carless [12.16.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

I’m A Fraud – The Signed Confessions of Michael Heron  
by Michael Heron [12.16.18]
My name is Dr. Michael James Heron.  And I’m a fraud.  Herein lies my confession, in the dying days of the Year of our Lord, 2018. 
Business/Marketing Design Production Serious Social/Online

Paideia and Ludus - A Comparison of Play and Rules in Dungeons and Dragons  
by Jim Spagnola III [12.16.18]
An examination of the advantage-disadvantage system in 5th Edition versus the Situational Bonus system in 3.5 edition from the lens of rules and play.
Design Social/Online

Horses, Heists, and Guns... Oh My!  
by Michael Carroll [12.14.18]
An examination of the player motivations that are present within Rockstar's Red Dead Redemption 2.
Design Production Console/PC Social/Online

Kliuless #15: Winner Winner, Epic Dinner  
by Kenneth Liu [12.13.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Wargaming Sydney — Broadway, New South Wales, Australia
[12.16.18]
Gameplay Programmer, C++ - Vehicle Physics
Gameplay Programmer, C++ - Vehicle Physics

Cignition — Palo Alto, California, United States
[12.14.18]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

Fox Cub Games — Remote, California, United States
[12.14.18]
VFX Artist


Sucker Punch Productions — bellevue, Washington, United States
[12.14.18]
Senior Community Manager


CI-VS — Henderson, Nevada, United States
[12.12.18]
Technical Lead


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[12.11.18]
Senior Producer


Ubiquity6 — San Francisco, California, United States
[12.10.18]
Augmented Reality Prototyper
We are looking for a developer with experience rapidly building games or other complex experiences in Unity, Unreal or Javascript. 3D experience is strongly preferred.

innogames — Hamburg, Germany
[12.06.18]
Unity Developer for a New Mobile Game


University of York — York, England, United Kingdom
[11.28.18]
Games Software Engineer


Weta Digital — Wellington, New Zealand
[11.26.18]
Environment Modeller