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July 24, 2014
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Riot experiments with permabans to stamp out toxic behavior 16
by Alex Wawro [07.23.14]
The company is testing a new system in League of Legends that can permanently ban players for "extreme toxicity" like griefing and use of racial or homophobic slurs. Because, c'mon now.
Design, Console/PC, Social/Online

GDC Europe debuts sponsored sessions and a full Amazon dev day  
by GDC Staff [07.24.14]
GDC Europe 2014 organizers highlight a day-long sponsored developer day from Amazon and great sponsored sessions from Microsoft, Google, Epic and more.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, GDC Europe

Gender wage gap: How the game industry compares to the U.S. average Exclusive 51
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Game Developer Salary Survey 2014: The results are in! Exclusive 60
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Facebook has good results on ad uptick, but game payments look weak  
by Christian Nutt [07.23.14]
In its latest quarterly results, revenue grew 61 percent year-on-year, but the company's big wins were advertising-related, with game revenues falling for the second straight quarter.
Business/Marketing, Social/Online

Get a job: Turbine is hiring a Mobile Software Engineer  
by Staff [07.23.14]
The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a software engineer to work on mobile projects in its Needham, Massachusetts office.
Programming, Production, Console/PC, Social/Online, Recruitment

Lionsgate bolsters its game division with free-to-play studio deal  
by Alex Wawro [07.23.14]
Lionsgate continues to chase game development, announcing this week that it has partnered with -- and invested money in -- the newly-minted Finnish F2P developer Next Games.
Business/Marketing, Social/Online


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


Market Your Game Part 1 (Research)  
by Christopher Manzano [07.24.14]
How to Market your Game (Part 1 - Competitor Research)-----Learn how big publishers are advertising their games to help your marketing! (Kabam, R2 Games and more)
Business/Marketing, Indie, Social/Online

The Dangers of Forced Failure in Game Design  
by Josh Bycer [07.22.14]
Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems.
Design, Console/PC, Indie, Social/Online

Five nightmares of a modern Game Designer 21
by Svyatoslav Torick [07.22.14]
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Design, Production, Console/PC, Social/Online, Smartphone/Tablet

Community Management - When a game is no more  
by Elinor Cohen [07.22.14]
My love affair with community management began when I worked for an indie gaming studio. The studio had since closed and the games are no more, but the community remains and so does the community manager.
Business/Marketing, Social/Online

The MOBA Market Expansion 1
by Ulyana Chernyak [07.22.14]
MOBAs have been rising in popularity over recent years and today's post examines it's growth and things to consider if you are thinking of working on one in the near future.
Business/Marketing, Design, Console/PC, Indie, Social/Online


InnoGames GmbH — Hamburg, Germany
[07.24.14]
Quest Writer (m/f) for The West
Quest Writer (m/f) for The West

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Software Developer Backend Development (m/f)
Software Developer Backend Development (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Game Designer Tribal Wars (m/f)
Game Designer Tribal Wars (m/f)

InnoGames GmbH — Hamburg, Germany
[07.24.14]
Market Research Analyst (m/f)
Market Research Analyst (m/f)

Disruptive Games — Berkeley, California, United States
[07.23.14]
Disruptive Programmer
Our mission at Disruptive Games is to create exceptional online games that are worthy of our players' time and passion. Disruptive Games develops connected experiences for all types of games, even genres that have historically been offline. Our past experience making AAA online games helps us tackle a range of projects, from developing cutting edge multiplayer experiences to bringing innovative networked features to "single player" games. The game industry is an ever-changing environment, and at Disruptive we constantly challenge ourselves to let go of stale ideas and embrace new ones that will lead us to better games. At the same time we focus on what makes our experiences unique rather than chasing trends.