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August 1, 2014
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Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Audio, Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive

These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

9 reasons why video game developers turn to outsourcing 15
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Business/Marketing, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

RockYou nets $10M in funding to continue buying up moribund games  
by Alex Wawro [07.31.14]
The social game publisher cum advertising network plans to use the money to acquire more social and mobile games it can integrate into its network of ad-supported titles.
Business/Marketing, Social/Online

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Big Data, big problems: A Mathematicianís take on the state of game analytics 4
by Gamasutra Community [07.31.14]
"There are many constraints on the quality of an analytics investigation: time and money are extremely scarce, but developers still want insight into data. The problem is that a bad report is a very dangerous thing."
Business/Marketing, Social/Online, Smartphone/Tablet

Leaderboards: The original and best social feature 4
by Gamasutra Community [07.31.14]
A look at why leaderboards are so commonly implemented, what they gain you as a developer, and how players react to them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 98
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


Systematic Inventive Thinking and Game Testing  
by Johan Hoberg [08.01.14]
This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.
Programming, Console/PC, Social/Online, Smartphone/Tablet

The Game Industry Clash: Creativity vs. Profit  
by Josh Bycer [07.31.14]
The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

A Response to Bustleís 31 Questions About Kim Kardashian Hollywood 2
by Kevin Fanning [07.31.14]
Games, celebrities, defining "fun", and using your influence for good.
Business/Marketing, Social/Online, Smartphone/Tablet, Mobile Games

Why combine the MMO and RTS genres, and why arenít there any strong games combining both genres currently on the market? 1
by Jennifer Ketzl Brame [07.30.14]
There's some major design challenges you run into when combining MMO and RTS gameplay. Can it be done?
Design, Console/PC, Serious, Indie, Social/Online

Baby Steps and Giant Leaps: Motivating Players with Achievements  
by Zac Zidik [07.30.14]
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


GREE International — San Francisco, California, United States
[07.31.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.31.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

HITN — Brooklyn, New York, United States
[07.31.14]
QA Tester


Champlain College — Burlington, Vermont, United States
[07.31.14]
Instructor Position in Electronic Game Programming


Nordeus — Belgrade, Serbia
[07.30.14]
Senior Game Designer


InnoGames GmbH — Hamburg, Germany
[07.30.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
[07.30.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[07.30.14]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[07.30.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Sony Online Entertainment, San Diego — San Diego, California, United States
[07.29.14]
Intermediate and Senior Database Tools Programmers