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August 21, 2014
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Download the 2014 Game Career Guide now! Exclusive  
by Staff [08.20.14]
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Student/Education, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Video: Facing the challenges of making games for new audiences  
by Staff [08.20.14]
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe, Video

GDC Next wants to know how you promote your games  
by GDC Staff [08.20.14]
To better understand the industry before GDC Next 2014, conference officials are polling developers for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

IGDA: Valve is the #1 place developers want to work 2
by Alex Wawro [08.19.14]
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Recruitment

Get a job: Wargaming America is hiring a Community Manager  
by Staff [08.18.14]
World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
Business/Marketing, Production, Console/PC, Social/Online, Recruitment

This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games  
by Zolani Stewart [08.18.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blizzard's Chinese partner NetEase sees revenue, profits rise in Q2  
by Alex Wawro [08.18.14]
The company that operates World of Warcraft and Hearthstone in China continues to see rises in both quarterly revenue and profits year-over-year for its online game services business.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet


Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

With the luster of social games gone, what now? 47
by Leigh Alexander [11.04.13]
Up until a few years ago, the potential of social network games seemed limitless. Now that reality has sunk in, game designers who were once proponents of social games acknowledge that the space may never live up to its potential.
Business/Marketing, Design, Social/Online


Game Testing: Exploring the Test Space  
by Johan Hoberg [08.21.14]
In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
Programming, Console/PC, Social/Online, Smartphone/Tablet


Paying to win 6
by Ethan Levy [08.19.14]
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Game Design is the Meta-Medium 3
by Kevin Maxon [08.19.14]
What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gaming Localization Part II: How to Ensure Gaming Localization Success  
by Caitlin Nicholson [08.19.14]
We've already covered some things you need to be aware of for gaming localization. How can you ensure this process will be successful?
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


Trion Worlds — Redwood City, California, United States
[08.20.14]
Senior Graphics Engineer
Senior Graphics Engineer

Nordeus — Belgrade, Serbia
[08.20.14]
Senior Game Designer


InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Analytics / Big Data (m/f)
Software Developer Analytics / Big Data (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Backend Developer Marketing / CRM (m/f)
Backend Developer Marketing / CRM (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Mobile Developer iOS (m/f)
Mobile Developer iOS (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Lead Community Manager (m/f)
Lead Community Manager (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Quest Writer (m/f) for The West
Quest Writer (m/f) for The West

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Game Designer Tribal Wars (m/f)
Game Designer Tribal Wars (m/f)

InnoGames GmbH — Hamburg, Germany
[08.20.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)