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January 16, 2019
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Blog: VR assets for the game music composer  
by Gamasutra Community [01.15.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.
Audio

Get a job: Within is looking for a Systems Designer  
by Staff [01.14.19]
The team is looking for a Systems Designer to tackle the development and execution of systems on an upcoming and unannounced VR project.
Design, Recruitment

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Sucker Punch, Within, Skydance, and more are hiring now!  
by Staff [01.11.19]
Studios across the globe are looking for engineers, designers, programmers, animators, artists, and more right now on the Gamasutra Job Board.
Design, Programming, Art, Console/PC, Indie, Recruitment

Niantic's chief explores the future of AR game design at GDC 2019's Vision Track!  
by Staff [01.11.19]
The popular, foward-looking Vision Track returns for GDC 2019, and its first announced speaker is Niantic (Pokemon Go) CEO John Hanke discussing the real challenges and exciting future of AR game dev!
Smartphone/Tablet, GDC

Epic, Improbable start fund to lure devs away from Unity amid engine kerfuffle 6
by Kris Graft [01.10.19]
Epic Games said Thursday night it has partnered with Improbable to establish a $25 million fund to "assist developers who are left in limbo by the new engine and service incompatibilities that were introduced today."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC is the place to be if you want to sharpen your VR game dev skills!  
by Staff [01.10.19]
If you want to level up your skills and make better, more successful virtual reality experiences, this year's Game Developers Conference in San Francisco is where you want to be!
Design, Production, Console/PC, GDC

HTC unveils two new standalone VR headsets  
by Emma Kidwell [01.08.19]
HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use. 
Business/Marketing



Tips, Tools and Guidance: VR Assets for the Game Music Composer  
by Winifred Phillips [01.14.19]
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.
Audio VR

It Took us 1.5 Years to Figure Out What our Game is About  
by Vasileios Karavasilis [01.14.19]
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.
Business/Marketing Production Console/PC Indie VR

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Simon Carless [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and a surprising mega-roundup of 2018's best 'game jam' games.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

What Interactive Digital Entertainment Companies Are Doing to Prepare for the California Consumer Privacy Act  
by Kimberly Culp [01.11.19]
Many game companies have just finished (or may still be working on) their GDPR compliance. But, California has a new privacy law that will likely require another look at privacy practices. This article benchmarks what others are doing to comply.
Business/Marketing Production VR

Kliuless #18: China, Silicon Valley, and the New World Order  
by Kenneth Liu [01.10.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Magnopus — LOS ANGELES, California, United States
[01.15.19]
Experience Engineer


Disbelief — Chicago, Illinois, United States
[01.15.19]
Senior Programmer, Chicago


Disbelief — Cambridge, Massachusetts, United States
[01.15.19]
Senior Programmer, Cambridge, MA


Lucid Ones — Shanghai, China
[01.15.19]
LEVEL DESIGNER


Lucid Ones — Shanghai, China
[01.15.19]
TECHNICAL ARTIST


Lucid Ones — Shanghai, China
[01.15.19]
SENIOR PROGRAMMER


Magnopus — LOS ANGELES, California, United States
[01.14.19]
UI Art Director


Impulse Gear, Inc. — San Francisco, California, United States
[01.13.19]
Senior Software Engineer
If you're interested in taking first person shooters to the next level Impulse Gear is looking for you! Come work with a great team of friendly, skilled, and diverse game developers to push the limits of Virtual Reality.

Skydance Interactive — Marina Del Rey , California, United States
[01.10.19]
Gameplay Engineer
Skydance Interactive is looking for a Gameplay Engineer to join our studio.

Skydance Interactive — Marina Del Rey, California, United States
[01.10.19]
Sr. Gameplay Engineer
Skydance Interactive is looking for a Sr. Gameplay Engineer to join our studio and be part of our engineering leadership team.