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March 22, 2019
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GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Opinion: After Christchurch - What we owe our game communities 9
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
Console/PC, Indie, Social/Online, Smartphone/Tablet

The Oculus Rift S is a new PC VR headset with built-in tracking 2
by Chris Kerr [03.20.19]
The Oculus Rift S makes use of Oculus Insight tracking technology to remove the need for bothersome external sensors, meaning it can deliver out-of-the-box room scale with minimum fuss.
GDC

Oculus grabs Beat Saber as an Oculus Quest launch title  
by Alissa McAloon [03.18.19]
Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year.
GDC

Update: Lucasfilm Games job postings apparently not linked to studio revival 7
by Chris Kerr [03.20.19]
Updated A new sub-division of Disney does appear to share the name of LucasArts precursor Lucasfilm Games, but a representative has confirmed no new company with that name is being formed.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

WarDucks raises $3.8 million to expand studio and create location-based AR game  
by Chris Kerr [03.21.19]
In a notable move, the Irish studio has brought in Doom co-creator John Romero to help shape its mystery project.
Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Beat Saber has crossed 1 million sales in under a year  
by Chris Kerr [03.15.19]
The VR title, which has players slash beat-infused blocks using a colorful laser sword, launched back in May 2018, and surpassed 100,000 sales during its first month on shelves.
Business/Marketing, Console/PC



Can Video Games Be Used to Teach Children Empathy?  
by Jori Hamilton [03.20.19]
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.
Business/Marketing Console/PC Social/Online VR

Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Video Game Deep Cuts: The Flappy Division Bell Is Ringing   
by Simon Carless [03.17.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Video Game Composers: How Music Enhances Virtual Presence (GDC 2019)  
by Winifred Phillips [03.11.19]
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures: her GDC 2019 talk entitled "How Music Enables Virtual Presence" and her Library of Congress lecture, "The Interface Between Music Composition and Game Design."
Audio Design Console/PC VR

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Simon Carless [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Disbelief — Chicago, Illinois, United States
[03.20.19]
Senior Programmer, Chicago


The Savannah College of Art & Design — Atlanta, Georgia, United States
[03.19.19]
Associate Dean of Academic Services (Digital Media and Entertainment Arts)


The Savannah College of Art & Design — Savannah, Georgia, United States
[03.19.19]
Associate Chair of Interactive Design and Game Development


The Savannah College of Art & Design — Atlanta, Georgia, United States
[03.19.19]
Associate Chair of Visual Effects


Bohemia Interactive Simulations — Prague, Czech Republic
[03.19.19]
Producer/Agile Leader


Insomniac Games — Durham, North Carolina, United States
[03.18.19]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist, NC Studio

LeFort Talent Group — Toronto, Ontario, Canada
[03.17.19]
UE 4 Lead Developer


Disbelief — Cambridge, Massachusetts, United States
[03.15.19]
Senior Programmer, Cambridge, MA
Senior Programmer

DMG Entertainment — Beverly Hills, California, United States
[03.14.19]
Technical Manager


Lucid Ones — Shanghai, China
[03.14.19]
CREATIVE DIRECTOR