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September 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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XRDC speaker Q&A: Lucas Toohey and the metrics VR developers need right now  
by Bryant Francis [09.17.18]
We talked to XRDC speaker Lucas Toohey, who will be presenting a talk on useful metrics in VR at XRDC 2018.
Business/Marketing

Less than 2 years in, VR game I Expect You To Die surpasses $3M revenue  
by Alissa McAloon [09.14.18]
Schell Games’ I Expect You To Die has officially brought in $3 million since its late 2016 launch, with the majority of that sum being earned in the last year alone.

XRDC speaker Q&A: Chris O'Connor and using VR in the auto biz  
by Bryant Francis [09.14.18]
Zerolight's Chris O'Connor explains how the automotive industry is taking advantage of virtual reality technology in this Q&A for his upcoming XRDC talk.
Design

Got a great idea for a VR/AR talk? Pitch it for GDC 2019's VRDC!  
by Staff [09.14.18]
Got a great AR/VR/MR talk in mind? If it has to do with games or entertainment in general, GDC 2019 is still accepting VRDC talk submissions -- but only until Friday, October 5th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art

Blog: What headphones are right for VR?  
by Gamasutra Community [09.14.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail.
Audio

Attend XRDC and learn how to better evoke empathy in your AR/VR work!  
by Staff [09.13.18]
At XRDC in San Francisco next month, XEODesign founder Nicole Lazzaro will guide you through three empathy-deepening XR techniques distilled from 4 years of player research!

Pitch your exciting, insightful game UX talks for GDC 2019's UX Summit!  
by Staff [09.13.18]
GDC organizers are still accepting UX Summit talk submissions -- but only until Friday, October 5th at 11:59 PM Pacific!
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

The Void partners with Marvel and Disney to create VR experiences  
by Emma Kidwell [09.12.18]
The Void, a VR and AR entertainment company, has announced its plans to develop five mixed reality experiences based on IP from Walt Disney Animation Studios and Marvel Studios.
Business/Marketing




Kliuless? Gaming Industry ICYMI #3 1
by Kenneth Liu [09.17.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Destiny Forsaken, Remake Uncredited  
by Simon Carless [09.16.18]
This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Brass Tactics: Evolving classic RTS interactions for VR - Part 2  
by Patrick Lipo [09.12.18]
In Part 2 of this Postmortem of Brass Tactics, we explore the evolution of unit manipulation and learn some of the things that worked surprisingly well in VR.
Design Programming Console/PC VR

VR Headphones Update 2018: Video Game Music Composers  
by Winifred Phillips [09.11.18]
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.
Audio VR


Skydance Interactive — Marina Del Rey, California, United States
[09.15.18]
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Skydance Interactive — Marina Del Rey, California, United States
[09.14.18]
VFX Artist
Skydance Interactive is looking for a talented Visual Effects Artist to join our VR game development studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering.

Spatialand — Venice, California, United States
[09.13.18]
Unity Lead


Spatialand — Venice, California, United States
[09.13.18]
UX Lead


Mimic Technologies — Orlando, Florida, United States
[09.09.18]
Senior Lead Software Engineer


Mimic Technologies — Seattle, Washington, United States
[09.09.18]
Software Engineer


Mimic Technologies — Seattle, Washington, United States
[09.09.18]
Senior Software Engineer


Spatialand — Venice, California, United States
[09.06.18]
Lead Technical Artist, Spatialand


nDreams — Farnborough, England, United Kingdom
[09.06.18]
VFX Artist


Camouflaj — Seattle, Washington, United States
[09.05.18]
3D Artist
Bellevue-based Camouflaj is seeking 3D artists to join our team to help build an ambitious, unannounced AAA game.