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July 16, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Magic Leap grabs investment from AT&T as it sets up US distribution deal  
by Alissa McAloon [07.11.18]
Magic Leap’s Magic Leap One MR headset, due out at some point this year, will be exclusively distributed by AT&T in the United States. 

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Facebook spends $88M on Oculus permits in Seattle to expand VR headquarters 1
by Emma Kidwell [07.12.18]
Facebook has spent $88 million on Oculus-related permits so far this year in an effort to expand its satellite VR headquarters in and around the Seattle area.
Business/Marketing

Come out to XRDC and see how museums are using mixed-reality tech  
by Staff [07.12.18]
At XRDC in October Frog Design's Charles Yust will showcase how mixed-reality devs can work with museums to both deepen appreciation of art in existing audiences and spark it in new ones. 
Design

Magic Leap's MR headset due out this summer, powered by Tegra X2 2
by Alissa McAloon [07.11.18]
Magic Leap has shared just a few more details about its upcoming Magic Leap One mixed reality headset, including a slightly-more-specific launch date.

Video: How the animation in Moss creates an emotional experience 1
by Staff [07.10.18]
In this GDC 2018 talk, Polyarc's Richard Lico goes over the methods he uses to create honest performances for Moss's mouse protagonist, Quill, and the player.
Design, Video

Attend XRDC for cutting-edge insight into AR data visualization!  
by Staff [07.10.18]
At XRDC in San Francisco this October, IBM's Reena Ganga and Jenna Goldberg will share lessons learned from building AR tools that help data scientists analyze data and present their findings in 3D.
Programming

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
Business/Marketing, Smartphone/Tablet



Impactful VR for Good  
by Sande Chen [07.16.18]
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
Design Serious VR

Composing video game music for Virtual Reality: Comfort versus performance  
by Winifred Phillips [07.16.18]
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.
Audio VR

Video Game Deep Cuts: Octopath's DOS Demake  
by Simon Carless [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Ready Player One: A Game Design Analysis  
by Caleb Compton [07.15.18]
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?
Business/Marketing Design Art Social/Online VR

Being a (pure evil) business developer #3: The dark art of negotiations  
by Marcin Kaleta [07.11.18]
This week I’m going to talk a little bit about one of the most common and important action every business developer undertakes really often – negotiations!
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Insomniac Games — Burbank, California, United States
[07.11.18]
Director of Design
Insomniac Games is searching for a Director of Design

Insomniac Games — Burbank, California, United States
[07.11.18]
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

iGotcha Studios — Stockholm, Sweden
[07.11.18]
UI/UX artist


Skydance Interactive — Marina Del Rey, California, United States
[07.09.18]
Jr. Software Engineer
Skydance Interactive is on the forefront of Virtual Reality game development and we're looking to add a Jr. Software Engineer to our studio. This is a generalist position with a wide range of potential responsibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.

Skydance Interactive — Marina Del Rey, California, United States
[07.09.18]
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Skydance Interactive — Marina Del Rey, California, United States
[07.09.18]
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Mimic Technologies — Seattle, Washington, United States
[07.05.18]
Software Engineer


Mimic Technologies — Seattle, Washington, United States
[07.05.18]
Senior Software Engineer


Sunken Places — West Hollywood, California, United States
[07.03.18]
VR Programmer


Digital Domain — Los Angeles, California, United States
[07.03.18]
Unreal Engine Developer