Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: How 'design thinking' can help create good games 1
by Gamasutra Community [10.04.18]
Design thinking is more than a legacy of interdisciplinary practice or trendy product design methodology. It is everything good game design is supposed to be.
Design

EA partners with the Premier League for new esports competition  
by Chris Kerr [10.04.18]
It's a notable deal for EA and esports in general, with the Premier League generally regarded as the most high-profile football league in the world.
Console/PC, Business/Marketing

Obituary: Legendary video game composer Ben Daglish  
by Chris Kerr [10.04.18]
Daglish rose to prominence during the '80s, when he created the scores for a number of notable games including Cobra Trap, The Last Ninja, and Deflektor
Audio

Blog: Why one size doesn't fit all in virtual reality 3
by Gamasutra Community [10.04.18]
A few choice words on how the Oculus ecosystem is structured could make the difference between the company effectively owning the VR market, or being a slave to it.
VR, Design

Report: Nintendo to launch updated Switch console in 2019 1
by Chris Kerr [10.04.18]
Nintendo will release a new version of the Switch next year to ensure its handheld-home console hybrid remains competitive.
Console/PC, Business/Marketing

Number Punchers: How Final Fantasy and Dragon Quest handle combat math 4
by John Harris [10.04.18]
There’s now been well over 30 years of computer RPGs, in both C- and J- styles, and one feature most of them have in common is that they’re awfully vague about their combat math.
Console/PC, Indie, Design

Blizzard president Mike Morhaime has stepped down  
by Bryant Francis [10.03.18]
The executive producer of World of Warcraft is replacing Mike Morhaime as president of Blizzard Entertainment.
Console/PC, Business/Marketing

Get a job: Funcom is hiring External Producers  
by Staff [10.03.18]
Funcom is looking to hire two talented External Producers to handle the management of the company’s publishing projects.
Production, Recruitment

How Serious Sam set itself apart in the era of Duke Nukem and Quake  
by Alissa McAloon [10.03.18]
Croteam’s chief creative officer Davor Hunski tells the story of how Serious Sam’s hand-made engine came to be and how a vertical slice demo ultimately saved the game.
Console/PC, Programming, Video

Don't Miss: 7 great minigames that game developers should study 21
by Staff [10.03.18]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Indie, Design

Konami's Dance Dance Revolution is getting a movie adaptation 1
by Alissa McAloon [10.03.18]
The arcade game Dance Dance Revolution is being reimagined as a film where only dancing can save the world from a coming apocalypse.
Console/PC

Warner Bros. Interactive Entertainment signs on to distribute Cyberpunk 2077  
by Alissa McAloon [10.03.18]
The role sees WBIE taking over both distribution and promotion for CD Projekt Red's upcoming game based on the longrunning Cyberpunk 2020 tabletop franchise.
Console/PC, Business/Marketing

Ubisoft chief: The games industry needs to find its soul 12
by Chris Kerr [10.03.18]
"You know what is missing in this industry? A soul. Video games are about gaming, and gaming is not about entertainment, it's about learning."
Console/PC, Design, Production

Attend XRDC this month to see how XR is shaping the auto industry  
by Staff [10.03.18]
Come out to XRDC this month and get an insider's perspective on the mixed-reality experiences and apps being developed for use by top car brands like BMW, Porsche, Volkswagen, Audi and more!
VR, Design

Blog: Narrativizing Night in the Woods 1
by Gamasutra Community [10.03.18]
How do systems and story interact? This article examines how Night in the Woods puts the mechanics in support of the story - not the other way around.
Design, Production

World Rally Championship dev Kylotonn acquired by Bigben  
by Chris Kerr [10.03.18]
French publisher Bigben Interactive has fully acquired World Rally Championship and TT Isle of Man developer Kylotonn. 
Console/PC, Business/Marketing

Blog: Profitable indie game development with Adam Saltsman 2
by Gamasutra Community [10.03.18]
Canabalt creator and Finji co-founder Adam Saltsman talks about his approach to profitable indie game development.
Production, Business/Marketing

How The Universim's 'god game' twist charmed Early Access players  
by Joel Couture [10.03.18]
Gamasutra speaks with the devs of The Universim about making living worlds and beings that react to player decisions rather than directly obey them, as well as Steam Early Access challenges.
Console/PC, Design, Production, Business/Marketing, Video

After bankruptcy and layoffs, Toys 'R' Us contemplates a comeback 1
by Alex Wawro [10.02.18]
The folks in charge of selling off Toys 'R' Us assets after the bankrupt retailer closed nearly 1,000 stores and laid off ~33,000 people this year have decided to cancel and revamp the brand instead.
Console/PC, Business/Marketing

Game devs call for better working conditions via #AsAGamesWorker 5
by Bryant Francis [10.02.18]
Game developers have begun sharing their demands for a better game industry future via the Twitter hashtag #AsAGamesWorker.
Console/PC, Design