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March 30, 2017
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Video: How Prompto's selfie-snapping AI works in Final Fantasy XV  
by Staff [03.14.17]
At GDC 2017, Square Enix designer Prasert "Sun" Prasertvithyakarn delivers an ebullient presentation about how Final Fantasy XV's AI-driven photo system works.
Console/PC, Programming, Design, Video, Vault, GDC

Get a job: Baobab Studios is hiring a Gameplay Engineer  
by Staff [03.14.17]
Baobab Studios is looking for a gameplay engineer to drive gameplay systems and the level experience for virtual reality games in Redwood City, California.
VR, Programming, Recruitment

How Czech Republic's game dev history shaped one indie studio  
by Lena LeRay [03.14.17]
Matej Jariabka of, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video

Don't Miss: Being a lead programmer means less programming, more humaning 8
by Gamasutra Community [03.14.17]
"We often find leaders that know exactly what to do code wise, but not exactly what to do with the people working around them. This article will touch mainly two aspects of the lead programmer."
Indie, Programming

Starbreeze investing $12M into System Shock 3 as the game's new publisher 2
by Alissa McAloon [03.14.17]
Dead by Daylight and Psychonauts 2 publisher Starbreeze has signed on to publish OtherSide Entertainment's System Shock revival, System Shock 3.
Console/PC, Business/Marketing

Blog: A student's guide to networking at GDC  
by Gamasutra Community [03.14.17]
A guide to networking at GDC geared towards students, by a student. Also applicable to those attending GDC for their first time or any similar big industry event.

Roblox nets $92M in investor funding 1
by Alissa McAloon [03.14.17]
Roblox, the company known for the decade-old and still thriving free-to-play game platform of the same name, has raised $92 million in a recently concluded round of funding.
Console/PC, Social/Online, Business/Marketing

GDC 2017 talks are now available to watch via the GDC Vault!  
by Staff [03.14.17]
Game Developers Conference organizers are pleased to announce that the many talks and presentations delivered by game industry notables at GDC 2017 are now available to watch on the GDC Vault!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Vault, GDC

Blog: Analyzing the four types of randomness in Hearthstone 7
by Gamasutra Community [03.14.17]
Ubisoft game designer Stanislav Costiuc takes a look at what types of random effects Hearthstone utilizes in its design.

Nintendo mini-series explores how Breath of the Wild was made  
by Chris Kerr [03.14.17]
"Some of our younger designers came up with very unique suggestions, like the idea that UFOs could invade from space and abduct cattle."
Console/PC, Programming, Art, Design, Production, Video

Oculus exclusives 'problematic' for virtual reality devs, says HTC 2
by Chris Kerr [03.14.17]
"I just feel that they're essentially hampering developers' ability to create large communities by blocking them out from other platforms."
VR, Business/Marketing

Analyst report: Nintendo Switch sells 1.5 million units worldwide  
by Chris Kerr [03.14.17]
Market intelligence outfit Superdata says the Nintendo Switch has already sold 1.5 million units worldwide.
Console/PC, Business/Marketing

Blog: Thinking through a UI change in RPG Maker  
by Gamasutra Community [03.14.17]
My last post explained what I'd learned about RPG Maker Ruby scripting during Ludum Dare 37, which wasn't very helpful without context. So let's walk through how we'd think about making a simple change.
Programming, Production

Blog: Gamification and artificial intelligence in game education 6
by Gamasutra Community [03.14.17]
What do you get when you cross gamification with a university course on game artificial intelligence? The best course ever, that's what.
Design, Business/Marketing

Meshing reflex-based action with turn-based strategy in Pit People 1
by Alan Bradley [03.14.17]
"Our last 3 games were all in reflex-based, action-oriented genres. We wanted to try something that's not reflex-based while still keeping it feeling quick. Poof! Fast-paced turn-based was born!"
Console/PC, Indie, Design, Business/Marketing, Video

In 1989, Miyamoto laid out his original design goals for Zelda  
by Alex Wawro [03.13.17]
"I wanted to create a game world that conveyed the same feeling you get when you are exploring a new city for the first time," said Miyamoto in a recently-translated interview from the '80s.
Console/PC, Design

Video: A legal expert's guide to IP law for game devs  
by Staff [03.13.17]
At GDC Next 2014, video game attorney Mona Ibrahim gave game devs an overview of what intellectual property is, legally speaking, and how you define and protect it over the course of your career.
Console/PC, Indie, Business/Marketing, Video, Vault

Get a job: Phaser Lock Interactive is hiring a Lead RTS Game Designer  
by Staff [03.13.17]
Phaser Lock Interactive is looking for a Lead RTS Game Designer to create design materials, communicate layout, implement gameplay, and more in Austin, TX.
VR, Console/PC, Design, Recruitment

PlayStation Now's game streaming library will soon include PS4 games  
by Alissa McAloon [03.13.17]
After removing the PlayStation Now support from the PlayStation 3, Vita, and other devices last month, Sony has announced plans to add current-generation titles to its cloud-based game streaming service.

Don't Miss: A brain dump of what I worked on for Naughty Dog's Uncharted 4 15
by Gamasutra Community [03.13.17]
Following the game's release last summer, game programmer Ming-Lun Chou offered this in-depth look at the work he did at Naughty Dog for Uncharted 4.
Console/PC, Programming, Design