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May 29, 2017
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Video: What AR/VR game devs can (and should) learn from MMOs  
by Staff [05.10.17]
At GDC 2017, veteran online game designer Raph Koster gives an intriguing talk about what lessons (social, ethical, and design) AR and VR game makers can learn from studying MMO games.
VR, Social/Online, Smartphone/Tablet, Design, Video, Vault

Google acquires Job Simulator dev Owlchemy Labs 1
by Alissa McAloon [05.10.17]
Google has acquired the virtual reality-focused development studio Owlchemy Labs for an undisclosed amount.
VR, Business/Marketing

Get a job: Be a 3D Character Artist at Intrepid Studios  
by Staff [05.10.17]
Intrepid Studios is currently looking for an experienced 3D Artist with a focus on Character Art to join its San Diego, California-based development team.
Console/PC, Social/Online, Art, Recruitment

Rime can't fix its price disparity 'without selling at a loss' on the Switch  
by Alissa McAloon [05.10.17]
Though publisher Grey Box lowered the digital price, physical Switch cartridges of Rime are still more expensive to compensate for higher development, manufacturing, and publishing costs.
Console/PC, Production, Business/Marketing

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
VR, Serious, Design, Production, VRDC

Don't Miss: How feedback from eSports pros improved a casual matching game  
by Staff [05.10.17]
Intropy Games wanted their casual matching title Astral Breakers to be competition-friendly. So they took an early build to fighting game tourneys and got valuable feedback from eSports pros.
Indie, Design, Production

Blog: The key rules of trade show marketing 2
by Gamasutra Community [05.10.17]
Should trade shows be included in your marketing mix? Is it worth the cost? In this post we will examine some of the core "rules" we've identified when considering attending a trade show.
Business/Marketing

EA expects 40% of industry-wide game sales to be digital this year  
by Alissa McAloon [05.10.17]
EA CFO Blake Jorgensen believes that 2017 will be the year that digital sales comprise 40 percent of game sales across the entire game industry.
Console/PC, Business/Marketing

Sponsored: Learn how to use data and player insights to maximize your game's success  
by deltaDNA [05.10.17]
Dr. Isaac Roseboom, head of insight at marketing and analytics firm deltaDNA will be presenting practical tips to drastically improve monetization and player engagement, as part of a free webinar.
Business/Marketing, Sponsored Article

Get some career insight from up-and-coming game developers today at 6PM EDT  
by Bryant Francis [05.10.17]
What does it take to succeed in the game industry in 2017? We check in with three up-and-coming game developers to talk about their experience and what advice they have for newcomers
Console/PC, Design, Video

Blog: Fighting uncertainty in game design
by Gamasutra Community [05.10.17]
There's more than one way to skin a cat. Designing games is a series of uncertain choices. How can you know what path to take? And how can designers communicate their choices whilst being uncertain about them.
Design

Survey: VR awareness has doubled over the past year, but will that mean more sales? 1
by Chris Kerr [05.10.17]
The latest edition of Nielsen's annual Games 360 Report shows that virtual and augmented reality devices are becoming more engrained in the public consciousness.†
VR, Business/Marketing

Blog: Analyzing the latest VR market data
by Gamasutra Community [05.10.17]
Revealing a new type of data, Schneider tests the top statements about VR's market growth expectations and highlights the Immersive Technology Alliance's latest effort to build the industry.
VR, Business/Marketing

Keywords nabs localization expert XLOC for $900K  
by Chris Kerr [05.10.17]
Game tech service provider Keywords has continued its shopping spree by picking up XLOC for $900,000.†
Production, Business/Marketing

Zynga funds USC design course to teach the next generation and foster diversity 4
by Chris Kerr [05.10.17]
Zynga has partnered with the University of Southern California to help promote the study of social mobile games, inclusive game production, and diversity in the industry.†
Social/Online, Design, Production

Blog: Building a better animation system in GameMaker Studio
by Gamasutra Community [05.10.17]
During the development of Kerfuffle I needed an animation system that would afford me much more control over animation timing, and triggering actions on specific frames. So I made one.
Art, Design

Designer Interview: Crafting Flinthook's hookshot wasn't easy 1
by Alex Wiltshire [05.10.17]
Flinthookís fluid, accessible hookshot is the result of months of design work, solving problems from controller mapping and aim-assist to the role it takes in the game.†
Console/PC, Indie, Design, Video

Nvidia revenue jumps thanks in part to launch of Nintendo Switch  
by Bryant Francis [05.09.17]
The Tegra processor at the heart of every Nintendo Switch is helped out Nvidia's financials in its most recent quarter.
Console/PC, Business/Marketing

61 percent of EA's game sales last year were digital  
by Bryant Francis [05.09.17]
Digital sales now make up 61 percent of Electronic Arts' total revenue, and the company only predicts that percentage will grow in the next fiscal year.
Console/PC, Business/Marketing

Video: A classic game postmortem for Yoot Saito's Seaman  
by Staff [05.09.17]
At GDC 2017, Yutaka "Yoot" Saito spoke at length about his work creating Seaman, a game that left an indelible mark on the fabric of both the game industry and pop culture at large.
Console/PC, Video, Vault