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February 22, 2019
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Don't Miss: From folklore to finish, the art of making Guacamelee  
by Staff [02.05.19]
Drinkbox Studios artist Augusto Quijano explains how the unique art style of Guacamelee came together, why ugly art is sometimes best, and what other developers can learn from his mistakes.
Indie, Art

Kingdom Hearts 3 ships 5 million copies a week after launch  
by Emma Kidwell [02.05.19]
Over 5 million copies of Kingdom Hearts 3 have been shipped worldwide since launching last week on January 29, making it a new record for the franchise.
Console/PC, Business/Marketing

Get a job: Join the St. Jude PLAY LIVE team as a Video Game Community Specialist  
by Staff [02.05.19]
The team at St. Jude Children's Research Hospital is looking for someone to engage, steward, and grow the St. Jude PLAY LIVE community to support new and existing video game initiatives and partnerships.
Business/Marketing, Recruitment

DeepMind releases an AI learning environment for the card game Hanabi  
by Alissa McAloon [02.05.19]
Working alongside Google's AI division Google Brain, researchers at DeepMind have released an open-source AI training environment for the cooperative card game Hanabi.

Catch up on all these great interviews with 2019 alt.ctrl.GDC participants!  
by Staff [02.05.19]
The story behind each of these unique games is fascinating, and the Gamasutra team have been publishing a series of interviews with this year's alt.ctrl.GDC participants that are well worth reading!
Console/PC, Indie, GDC

Road to the IGF: yesyes' Circle0  
by Joel Couture [02.05.19]
Circle0 is a game that's designed to break down - an experience in incomprehensibilty and chaos that grows more distorted and unpredictable with every interaction. 
Indie, Video, IGF

Vivox's coming SDK brings text and voice chat to Nintendo Switch devs  
by Alissa McAloon [02.05.19]
Vivox is releasing a SDK that gives third-party Nintendo Switch developers the ability to use the company's text and voice chat tools in their own multiplayer games.
Console/PC, Social/Online

Attend GDC for a behind-the-scenes look at the Classic Tetris World Championship!  
by Staff [02.05.19]
Come to GDC next month to see exactly how NES Tetris is played like a modern esport, and how the CTWC's positive culture strengthens the value of both the event and the modern Tetris community!
Console/PC, Business/Marketing, GDC

Blog: How player choice can backfire 1
by Chris Kerr [02.05.19]
The recent gaffe surrounding Assassin's Creed Odyssey frames our talk today about how giving player choices can backfire if you're not careful.
Console/PC, Design

CD Projekt agreed to pay The Witcher author additional royalties  
by Chris Kerr [02.05.19]
CD Projekt Red has agreed to pay The Witcher author Andrzej Sapkowski additional royalties to preserve a healthy working relationship.
Console/PC, Business/Marketing

Packaged sales continue to rise at Sega, but profits are in decline  
by Chris Kerr [02.05.19]
Sega claims new titles like Football Manager 2019 and Judgment delivered the goods at retail, with existing franchises also chipping in with catalog sales.
Console/PC, Business/Marketing

Blog: Software challenges and effective game design  
by Chris Kerr [02.05.19]
Specialists in every industry needs professional tools to do their job right. There are special IDEs for devs, pro software for artists, but there aren't any for game designers. So, what can we do?
Programming, Design

Apex Legends attracts 1 million unique players in under 8 hours  
by Chris Kerr [02.05.19]
Apex Legends was simultaneously unveiled and launched yesterday for PS4, Xbox One, and PC, and Respawn said it was keen to keep the project under-wraps for fear of alienating skeptical players.
Console/PC, Business/Marketing

Keeping the spirit of Lionhead alive in the gorgeous 2D world of Kynseed 2
by Steven T Wright [02.05.19]
PixelCount Studios' Matt Allen explains the trials, tribulations, and lessons from developing Kynseed, an Early Access game that is packed with charm, even in its unfinished state.
Console/PC, Indie, Design, Business/Marketing

GDC Speaker Q&A: Cherry Thompson explores disabled representation in games  
by Staff [02.04.19]
At GDC 2019, advocate and writer Cherry Thompson will be helping you design better disabled characters to join the casts of your games!
Console/PC, Design

Video: Wrangling development teams at Bungie for Destiny 2  
by Staff [02.04.19]
Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development.
Console/PC, Production, Video

Respawn wanted to let Apex Legends 'speak for itself'  
by Emma Kidwell [02.04.19]
Lead producer at Respawn Entertainment Drew McCoy discusses the development of Apex Legends, a new battle royale game set in the Titanfall universe.
Console/PC, Design

Rise to Ruins dev wraps up Patreon and donates double pledges back to supporters  
by Alissa McAloon [02.04.19]
Rise to Ruins is seemingly doing well in early access, so much so that the game's developer has closed down its Patreon and promised to double previous pledges to past supporters.

Get a job: Housemarque is looking for a Lead Designer  
by Staff [02.04.19]
The ideal candidate will have a strong game design background, multiple game credits and a passion for shipping high-quality products with a fun, collaborative team.
Design, Recruitment

Don't Miss: Designing the fluid and surprisingly intuitive controls of Titanfall 2
by Staff [02.04.19]
This is a game in which you can traverse levels at fantastic speed and explore their full vertical heights, using a moveset which not only rewards skill but is also surprisingly intuitive to grasp.
Console/PC, Design