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August 21, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Obituary: Game programmer, designer, and interactive fiction author Stu Galley 1
by Chris Kerr [08.03.18]
Galley was perhaps best known for creating some notable works of interactive fiction during his time as a senior game designer at Infocom. 
Design

Blog: My love-hate relationship with the conception phase  
by Gamasutra Community [08.03.18]
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. For me, it's a dream and a nightmare.
Design, Production

RPG Maker and the value of the video game construction set  
by John Harris [08.03.18]
Looking for a new game-making tool? Writer John Harris celebrates the value and history of video game construction sets, and offers a guide to using one like RPG Maker FES to prototype your own ideas.
Console/PC, Indie, Design, Production

EA says mistake led to censorship of Colin Kaepernick's name in Madden 19's soundtrack 2
by Bryant Francis [08.02.18]
Update: An EA representative says the omission was a mistake, and Kaepernick's name will be re-added to Madden NFL 19.
Console/PC, Audio, Design

Lightfield Hyper Edition Q&A: A look back at development  
by Thomas Faust [08.02.18]
Lost in the Garden cofounder Simon Wallner chats about how things have gone for the Aussie indie team after they launched a special Hyper Edition of their trippy sci-fi racer Lightfield.
Indie, Design, Production, Video

Activision Blizzard exceeds Q2 revenue goals thanks to in-game spending  
by Bryant Francis [08.02.18]
Thanks to in-game revenue and new content releases, Activision Blizzard managed to exceed expectations for revenue in Q2 2018.
Console/PC, Business/Marketing

Video: Watch top designers dissect a single system from their games  
by Staff [08.02.18]
In this GDC 2015 talk game designers Bennett Foddy, Tanya X. Short, and Dan Cassar each took the stage to dive into a system from each of their games!
Console/PC, Indie, Design, Video, Vault

Digital sales drive Take-Two's rising profits ahead of Red Dead Redemption 2  
by Alex Wawro [08.02.18]
GTA publisher Take-Two Interactive revealed its earnings for the three months leading up to June 30th, and while revenues were down year-over-year profits went up, beating some analysts' estimates.
Console/PC, Business/Marketing

Get a job: Republique dev Camouflaj is hiring a Gameplay Programmer  
by Staff [08.02.18]
Based in Bellevue, WA, Camouflaj is looking for a dev to work closely with its engineers and designers on core AI systems and mission mechanics.
Console/PC, Programming, Recruitment

Analyst: Fortnite streams have racked up over 600M hours viewed in 2018  
by Alissa McAloon [08.02.18]
A report from the streaming tools provider StreamElements finds that Fornite’s popularity continues to swell, leading the Battle Royale genre to eclipse MOBAs on streaming platforms.
Console/PC, Social/Online

Don't Miss: A postmortem of Ska Studios' Salt & Sanctuary  
by Staff [08.02.18]
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-like that was self-published across multiple platforms.
Console/PC, Indie, Art, Design, Production

BioWare is still exploring new projects outside of Anthem  
by Alissa McAloon [08.02.18]
BioWare’s upcoming game Anthem is a departure from its established franchises, but BioWare says that it isn’t putting all of its development eggs in the new IP basket.
Console/PC

Innovation Report: 1 in 3 AR/VR/MR devs are making a platform exclusive  
by Staff [08.02.18]
32% of the 600+ industry professionals surveyed for the 2018 XRDC Innovation Report said their next AR/VR/MR project would be released exclusively for a single platform (most commonly the HTC Vive).
VR, Business/Marketing

With $400M+ revenue, Fire Emblem Heroes reigns as Nintendo's big mobile earner 2
by Alissa McAloon [08.02.18]
Fire Emblem Heroes is continuing to lead Nintendo’s suite of mobile games in terms of revenue, according to a report from the mobile intelligence firm Sensor Tower.
Smartphone/Tablet

Now's the time to pitch your great Audio talks for GDC 2019!  
by Staff [08.02.18]
If you have a talk that would fit perfectly in the Audio track at Game Developers Conference 2019, organizers want to hear it -- and they're accepting submissions through Thursday, August 16th!
VR, Console/PC, Smartphone/Tablet, Indie, Audio

Unity partners with Google to introduce AdMob integration for mobile games  
by Alissa McAloon [08.02.18]
Unity and Google have forged an agreement that ultimately sees integration for Google’s mobile advertising platform AdMob added to Unity’s game development engine.
Smartphone/Tablet, Business/Marketing

Get a behind-the-scenes look at Moss' design at XRDC!  
by Staff [08.02.18]
Organizers are pleased to confirm that Polyarc's Brendan Walker will be speaking at the October event about the interaction design of the studio's charming PSVR action puzzle game Moss!
VR, Design

Tencent and Activision bringing Call of Duty to mobile in China  
by Chris Kerr [08.02.18]
The new mobile offering will be a free-to-play affair that promises to deliver the complete Call of Duty experience in an all-new package.
Smartphone/Tablet, Production, Business/Marketing

Harmonix signs multiplatform publishing deal with NCSoft  
by Chris Kerr [08.02.18]
The pair will work together to build and release an unannounced title that's still in the early stages of development.
Console/PC, Business/Marketing

Game revenue down at Sega despite increase in physical sales  
by Chris Kerr [08.02.18]
Sales are down in Sega's entertainment division, with combined digital and physical game revenue falling despite an encouraging performance from catalog titles.
Console/PC, Smartphone/Tablet, Business/Marketing