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May 22, 2018
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Devs share personal touches they've hidden in games  
by Alex Wawro [05.03.18]
Last week game dev Steve Thornton took to Twitter to ask: fellow devs, have you ever slipped something into a game you're working on that's just for you? The replies are well worth a read.
Console/PC, Smartphone/Tablet, Indie, Design

Video: How to build games that can be understood at a glance  
by Staff [05.03.18]
At GDC 2018 indie dev Zach Gage (TypeShift, Really Bad Chess) gave a great talk about how important it is to think about how people will encounter your game -- right from day one of development.
Console/PC, Indie, Art, Design, Video, Vault

Activision Blizzard sees new Q1 records, though share prices still falter 2
by Alissa McAloon [05.03.18]
The company has released financial reports for the first quarter of its 2018 fiscal year, setting new quarterly records for net bookings, but failing to win over shareholders with new projections.
Business/Marketing

Weekly Jobs Roundup: Housemarque, Square Enix, and more are hiring now!  
by Staff [05.03.18]
From Japan to California, here are just some of the many game studios and companies looking to hire new team members.
Programming, Art, Production, Recruitment

Madden NFL creative director Rex Dickson departs EA  
by Alissa McAloon [05.03.18]
After over a decade with Electronic Arts, Madden NFL creative director Rex Dickson has departed both Madden NFL dev EA Tiburon and EA itself.
Console/PC

Opinion: Something's Quite Right Here: In praise of WoW's Suramar  
by Katherine Cross [05.03.18]
Contributing editor Katherine Cross celebrates the ways in which Blizzard's latest WoW expansion tells a tale of 'tragedy, diminishment, and the brutality of war without appearing wanton or childish.'
Social/Online, Design

Don't Miss: Moral Code - Learning from 'Lawful Good' in roleplaying games 8
by Katherine Cross [05.03.18]
In this 2015 feature, paladin and columnist Katherine Cross examines morality mechanics and alignment in roleplaying games.
Design

Humble's CryEngine bundle comes packed with game dev goodies and assets 2
by Alissa McAloon [05.03.18]
In addition to featuring a handful of games made with CryEngine like Ryse and Miscreated, purchasing the bundle grants developers access to a wealth of game development resources in the process.
Console/PC

Spacewar!, Tomb Raider, and others join World Video Game Hall of Fame  
by Alissa McAloon [05.03.18]
Spacewar!, John Madden Football, the original Tomb Raider, and Final Fantasy VII make up 2018s inductees into The Strongs World Video Game Hall of Fame.
Console/PC, History

Blog: A final MDA analysis of The Quiet Sleep 2
by Gamasutra Community [05.03.18]
Why Not Games programmer and designer Nikhil Murthy goes over the features of The Quiet Sleep and explains how they work towards his desired aesthetics.
Design

Game streaming service Utomik has officially launched 2
by Chris Kerr [05.03.18]
The platform has gone live with a library containing over 750 titles from 100 publishers, and features a variety of triple-A and indie efforts.
Console/PC, Business/Marketing

God of War sold 3.1M copies in three days 2
by Chris Kerr [05.03.18]
God of War has become the fastest-selling PS4 exclusive after racking up 3.1 million sales worldwide in just three days.
Console/PC, Business/Marketing

Blog: How learning games get funded 2
by Gamasutra Community [05.03.18]
While working on my neuroscience simulator, I ran up against that eternal question: how do I get paid? I interviewed a handful of very smart developers working in educational game to find out.
Production, Business/Marketing

Report: Google has quietly opened a new game studio called Arcade 4
by Chris Kerr [05.03.18]
Google has quietly established a new social game startup called Arcade that will focus on creating multiplayer mobile experiences.
Smartphone/Tablet, Business/Marketing

Swery's quirky murder mystery The Good Life meets Kickstarter goal  
by Chris Kerr [05.03.18]
D4 and Deadly Premonition creator Swery has successfully crowdfunded The Good Life at the second time of asking.
Console/PC, Business/Marketing

Push the button: Steam now supports the Switch Pro Controller 1
by Chris Kerr [05.03.18]
Valve has added official support for Nintendo's Switch Pro Controller, meaning fans of the gamepad can tinker around and whip up their own controller configurations.
Console/PC, Programming, Design

Blog: Why you should focus on creating 'hyper-exclusive' games 9
by Gamasutra Community [05.03.18]
If you are an indie, your game will not be played by millions anymore. The kingmakers are done. Rather, we should focus on making games that are hyper-exclusive instead of hyper-inclusive.
Production, Business/Marketing

Analyzing the financial impact of 2 years spent on Early Access 12
by Gamasutra Community [05.03.18]
Launching after 2 years in Early Access, indie dev Tomer Barkan analyzes the financial data of producing and selling his team's first game: Judgment: Apocalypse Survival Simulation.
Indie, Business/Marketing

Video: Fizzy Brushstrokes - Crafting the art of Knights & Bikes  
by Staff [05.03.18]
At GDC 2018, Foam Sword's Rex Crowle shares exactly how he created the striking visual style at play in the studio's upcoming co-op action-adventure gameKnights & Bikes.
Indie, Art, Video, Vault

Flashpoint is archiving Flash games before they disappear forever 3
by Emma Kidwell [05.02.18]
Ben Latimore writes about his quest to save Flash games before they disappear.
Console/PC, Design, Production