Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Sony launches new and improved PlayStation Store search keyboard 1
by Alissa McAloon [08.28.18]
Gone is the letter-by-letter search entry that launched with the PlayStation 4; the console’s official shop now uses a more conventional keyboard for its search.

Don't Miss: Creating the 30 different control schemes of Edith Finch 1
by Staff [08.28.18]
How the indie game company Giant Sparrow created 30 richly varied control schemes for What Remains of Edith Finch using only the analog sticks and one trigger button.
Console/PC, Indie, Design

Nintendo rolls out indie-focused Switch news channel  
by Alissa McAloon [08.28.18]
The new channel was announced during Nintendo’s Nindies Summer Showcase today and injects announcements, Q&As, developer interviews and more into the Switch’s built-in newsfeed.
Console/PC, Indie

Onrush director Paul Rustchynsky joins Project Cars dev Slightly Mad Studios  
by Alissa McAloon [08.28.18]
Rustchynsky joins the team as game director for a yet undisclosed project.

Come to XRDC for a postmortem look at the making of Beat Saber!  
by Staff [08.28.18]
Built by 3 devs working remotely, Beat Saber's success proves you don't need outside funding, a big budget, or a large team to make a great VR game. Attend XRDC in October to find out how they did it!
VR, Design, Production

Blog: Character physics with Inverse Dynamics 2
by Gamasutra Community [08.28.18]
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics). But what is Inverse Dynamics, and what use does it have?
Programming, Design

EA cancels remaining Madden qualifiers in wake of shooting  
by Chris Kerr [08.28.18]
"We will work with our partners and our internal teams to establish a consistent level of security at all of our competitive gaming events."
Console/PC, Business/Marketing

Blog: Thoughts on romance in system-driven games
by Gamasutra Community [08.28.18]
Why Not Games programmer and designer Nikhil Murthy jots down some assorted thoughts on approaches to representing romance in system-driven games.

New game, classic hardware: Developing Tanglewood on a Sega devkit 2
by Jack Yarwood [08.28.18]
“Making a game for Mega Drive is something I’ve wanted to do since I was a kid,” says Tanglewood dev Matt Phillips, who bought a Sega Mega CD devkit to do it. "Like an itch I couldn’t scratch.”
Console/PC, Indie, Design

Video: Why great ideas aren't enough when developing your game  
by Staff [08.27.18]
Supercell veteran Touko Tahkokallio (Boom Beach, Hay Day) shares his game design philosophy and presents practical examples of granular design around aspects of the company's games. ​

Blizzard removes paid loot boxes and loot chests for players in Belgium 13
by Emma Kidwell [08.27.18]
Blizzard announced that it's removing paid lootboxes and chests from Overwatch and Heroes of the Storm players in Belgium.
Console/PC, Business/Marketing

Report: Analyzing player preferences from the US games market  
by Emma Kidwell [08.27.18]
Video game research outfit EEDAR published a report showing how the US market segments players based on motivations, behavior, preferences, and investment across which platforms they use.
Console/PC, Smartphone/Tablet, Business/Marketing

Animoca Brands acquires The Sandbox dev Pixowl for $4.9 million  
by Alissa McAloon [08.27.18]
Animoca Brands has scooped up the mobile developer Pixowl for the sum of roughly $4.9 million, split between shares and cash.

Day of the Devs submissions are now open to all game makers  
by Emma Kidwell [08.27.18]
It's that time of year again-- the annual indie game showcase Day of the Devs is back, and organizers Double Fine and iam8bit are calling for developers to submit their projects.
Indie, Business/Marketing

Get a job: Volition is hiring a Senior Writer  
by Staff [08.27.18]
Volition is searching for a Senior Writer to join its cross-discipline triple-A development team in Champaign, Illinois.
Production, Recruitment

Don't Miss: A technical look at bringing 60 FPS multiplayer to The Master Chief Collection  
by Staff [08.27.18]
Lead technical artist at Certain Affinity Bryan Moss discusses how technical artists and animators achieved running Halo: The Master Chief Collection at 60 frames per second.
Design, Production

Publisher 505 Games takes over support of Roll7's Laser League  
by Alissa McAloon [08.27.18]
OlliOlli developer Roll7 is stepping away from support of the multiplayer game Laser League and handing it off to publisher 505 Games.
Console/PC, Social/Online

Google spots security vulnerability in Epic-hosted Fortnite Android installer  
by Alissa McAloon [08.27.18]
Google flagged a significant security vulnerability in the Fortnite Android installer released earlier this month, though the issue has since been fixed in the current version of the installer.
Social/Online, Smartphone/Tablet

XRDC speaker Q&A: IBM's Reena Ganga on using AR to analyze data  
by Bryant Francis [08.27.18]
IBM UX designer Reena Ganga discusses how data visualization in augmented reality is helping companies across the globe.
VR, Design

Xbox All Access bundles a console, Live, and Game Pass for 24 monthly payments 1
by Alissa McAloon [08.27.18]
Microsoft has officially announced the monthly payment-powered Xbox subscription plan leaked last week.
Console/PC, Business/Marketing