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March 20, 2019
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Resident Evil 2 remake ships 4 million copies in first month 1
by Chris Kerr [02.27.19]
If the remake can maintain its momentum, it might soon eclipse the 4.96 million sales pulled in by the 1996 original -- which is currently the fourth best-selling entry in the franchise.
Console/PC, Business/Marketing

Blog: Game Developers Conference 2019 - new and fun content!  
by Gamasutra Community [02.27.19]
With Game Developers Conference 2019 rapidly approaching, I thought it would be good to highlight some of the interesting new conference content we’ve rolled out this year.
Business/Marketing

GOG drops Fair Price Package program, blames rising dev revenue shares  
by Chris Kerr [02.27.19]
"With an increasing share paid to developers, our cut gets smaller. However, we look at it, at the end of the day we are a store and need to make sure we sell games without a loss."
Business/Marketing

Blog: How to prepare for your first game expo  
by Gamasutra Community [02.27.19]
I wanted to put together a checklist and summary that offers some pointers on how to prepare for your first game expo.
Business/Marketing

Sponsored Content
Make the most of your crowdfunding success!  
by Xsolla [02.27.19]
How do you seamlessly transition from your successful crowdfunding campaign to your own platform? Xsolla Store is the solution.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Road to the IGF: Paper Team's It's Paper Guy!  
by Joel Couture [02.27.19]
It's Paper Guy! takes the player to a cute paper world, encouraging them to cut whatever the see as they explore.
Indie, Video, IGF

Blog: A postmortem of Robothorium 2
by Gamasutra Community [02.26.19]
After two years of development, we released our game Robothorium on Switch & PC. It's now to take a look at how the production went, how much it sold and what we can learn from all of this.
Indie, Design, Production

Video: Making magic with textures in the vertex shader  
by Staff [02.26.19]
At GDC 2017 game coder Mario Palmero demonstrates how using textures in the vertex shader is a viable and potentially cheaper alternative that more studios should be considering.
Console/PC, Programming, Art, Video, Vault

Skybound cuts ties with Overkill's The Walking Dead devs mid-release  
by Alex Wawro [02.26.19]
Update Overkill's The Walking Dead debuted on PC last November, and console versions were originally launching early this month -- but now license-holder Skybound is washing its hands of the project.
Console/PC, Business/Marketing

Funcom enters partnership with Legendary to create Dune games 1
by Emma Kidwell [02.26.19]
Funcom released the financial report for its fourth quarter earlier today, saying that it was the most profitable year in the company's history.
Console/PC, Business/Marketing

Get a job: Skydance Interactive is after a Sr. Gameplay Engineer  
by Staff [02.26.19]
In this position you'll be responsible for working with the design team to implement ideas while providing technical and creative feedback.
Programming, Recruitment

THQ Nordic inexplicably hosts AMA in a notorious internet cesspool 11
by Kris Graft [02.26.19]
THQ Nordic found itself in a public relations predicament after deciding to hold an AMA on notorious internet cesspool 8chan, leaving many game devs confused and upset.
Console/PC, Business/Marketing

Amy Hennig calls single-player games 'just a harder and harder proposition' 3
by Emma Kidwell [02.26.19]
Amy Hennig discusses how single-player games are not in danger of dying out with the rise of live games.
Console/PC, Design

Half-Life 2 devs explore when developers should ignore playtester feedback  
by Alissa McAloon [02.26.19]
A reprinted 2005 interview explores the complicated process of playtesting and listening to feedback without losing the cinematic and narrative-focused impact of a game.
Console/PC, Production

Don't Miss: Most players won't finish your game - and that's not a bad thing! 61
by Staff [02.26.19]
Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape.
Social/Online, Design

The duo behind the Running Man challenge are suing Epic over a Fortnite dance 2
by Alissa McAloon [02.26.19]
Epic Games has another lawsuit on its hands over a dance emote featured in Fortnite, this time over The Running Man.
Console/PC, Social/Online

Watch these devs compete to make the best game pitch at GDC Pitch 2019!  
by Staff [02.26.19]
GDC Pitch is a special event where select GDC Play devs hone their game-pitching skills in front of a panel of expert judges -- as well as a live audience! 
Indie, Business/Marketing, GDC

Alt.Ctrl.GDC Showcase: Cook Your Way  
by Joel Couture [02.26.19]
Cook Your Way is both a cooking game and an immigration test, turning the act of making food into a way of seeing if a migrant is worth allowing into a country.
Indie, Video, alt ctrl gdc

Enjoy these 24 games in the Indie Megabooth Showcase at GDC 2019  
by Staff [02.26.19]
GDC 2019 is next month, and today organizers share the full list of games and devs that will be playable on the show floor as part of the Indie MEGABOOTH Showcase!
Indie, GDC

Opinion: Civilization VI's (Green) New Deal
by Katherine Cross [02.26.19]
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
Console/PC, Design