Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamigo confirms acquisition of Trion Worlds  
by Alissa McAloon [10.24.18]
Free-to-play game publisher Gamigo has released a press release detailing its acquisition of Trion Worlds, confirming rumors from earlier this week.
Console/PC, Social/Online, Smartphone/Tablet

XRDC speaker Q&A: Rosstin Murphy and the potential of VR enterprise training  
by Staff [10.24.18]
STRIVR developer and XRDC speaker Rosstin Murphy discusses his journey into the field of VR enterprise training software.
Console/PC, Design

Don't miss out on all the fantastic VR/AR/MR talks at XRDC next week!  
by Staff [10.24.18]
XRDC kicks off next Monday in San Francisco, so organizers would like to quickly highlight a sample of the show's many exciting talks and encourage you to use the free XRDC 2018 Session Scheduler!
VR, Design, Business/Marketing

Blog: A Batman: Arkham Origins design analysis 2
by Gamasutra Community [10.24.18]
Game designer Stanislav Costiuc dives into 2013's Batman: Arkham Origins in this analysis.
Console/PC, Design

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC

A postmortem of Boyfriend Dungeon's $272K Kickstarter 1
by Kris Graft [10.24.18]
An in-depth look at the success, failure, and strategies that went into the Boyfriend Dungeon Kickstarter.

Video: How to design educational games for low income students  
by Staff [10.23.18]
In this GDC 2018 talk, IDEO's Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.
Serious, Design, Video

Betting platform nabs license for cryptocurrency gambling on eSports 1
by Emma Kidwell [10.23.18]
Live-betting esports platform Unikrn had its crypto-gambling license approved by the Isle of Man earlier today, allowing for users to legally gamble on video game competitions via crypto-currency. 
Console/PC, Business/Marketing

EA Origin Access includes more indie games in its repertoire  
by Emma Kidwell [10.23.18]
Last week EA announced its new collection of games available to Origin Access subscribers for the month of October, which includes many indie games this time around.
Indie, Business/Marketing

Get a job: MLB Advanced Media is hiring a Lead Technical Director  
by Staff [10.23.18]
NYC-based MLB Advanced Media is looking to immediately fill a Lead TD position. The TD is responsible for the entire MLB Advanced Media engineering team, in close coordination with the other leads.
VR, Production, Recruitment

Rockstar devs detail the company's long and troubled relationship with crunch 6
by Alissa McAloon [10.23.18]
A long and in-depth story from Kotaku collects the experiences of over 70 Rockstar developers, 43 former and 34 current, to dig into the developer’s public and private relationship with crunch culture. 
Console/PC, Production

Submissions for the 2019 DICE Awards are now open to developers  
by Emma Kidwell [10.23.18]
Registration for the 2019 DICE summit is now open, with the annual event returning to Las Vegas from February 10 to the 13 at a new venue, the Aria Resort & Casino.
Console/PC, Business/Marketing

Don't Miss: Level design lessons from Super Mario Bros. 3  
by Gamasutra Community [10.23.18]
Today marks 30 years since Super Mario Bros. 3 first released in Japan. In this 2011 blog post, Radek Koncewicz traces some of the game's clever design tricks that made it a series mainstay.
Console/PC, Design

A Nintendo-backed initiative aims to work Labo into classrooms  
by Alissa McAloon [10.23.18]
Nintendo has joined forces with the Institute of Play to kick off an initiative that seeks to use its craftable Nintendo Labo kits as a way to introduce STEAM concepts to elementary school kids.
Console/PC

VR and AR dev Resolution Games secures $7.5 million in funding  
by Alissa McAloon [10.23.18]
The developer behind the Magic Leap game Angry Birds FPS has closed a Series B funding round that now leaves the company with an additional $7.5 million to its name.
VR

Study how VR can help raise awareness about real issues at XRDC  
by Staff [10.23.18]
Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!
VR

Brewing meaningful UX in the interactive visual novel Coffee Talk 1
by Adlan Arvyanda Ramly [10.23.18]
Toge Productions UX and UI engineer intern Adlan Arvyanda Ramly explains how they improved the user interface, user experience, and general usability of chatty barista simulator, Coffee Talk.
Console/PC, Design, Production

Classic Tools Retrospective: The tools that built Deus Ex 7
by Gamasutra Community [10.23.18]
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn how the team customized the Unreal Editor, developed dialogue and export tools, created lip-sync technology, and more.
Console/PC, Programming, Production, History

Video: Exploring helplessness in Bury Me, My Love  
by Staff [10.22.18]
In this GDC 2018 talk, The Pixel Hunt's Florent Maurin explains how he tried to confront players with a feeling of helplessness through a series of design choices in Bury Me, My Love.
Smartphone/Tablet, Indie, Design, Video

Warhammer: Vermintide devs acquire A Sweet Studio AB  
by Emma Kidwell [10.22.18]
Independent studio Fatshark, best known for Warhammer: Vermintide, announced earlier today that it has acquired neighboring Swedish game developer A Sweet Studio AB. 
Indie, Business/Marketing