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September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Daybreak Games closing down Just Survive servers in October 1
by Alissa McAloon [08.27.18]
H1Z1 developer Daybreak Games is ending support for the online survival game after circumstances led to the game being unsustainable.
Console/PC, Social/Online

The 10 secrets to indie game success (and why they do not exist) 6
by Gamasutra Community [08.27.18]
We're about to release Frozen Synapse 2, so it felt like the right time to write some kind of inspirational blog post in order to get 20 minutes of social media attention for marketing purposes…
Design, Production, Business/Marketing

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shooter opens fire at Jacksonville Madden tournament  
by Bryant Francis [08.26.18]
The Jacksonville Sheriff's office has publicly confirmed that gunshots were fired at a local Madden tournament.
Console/PC, Business/Marketing

Dave Gilbert explains how BioWare RPGs inspired adventure game Unavowed  
by Bryant Francis [08.24.18]
We sat down with the lead developer of Unavowed to discuss how point-and-click adventure games can learn from modern-day RPGs.
Console/PC, Design, Video

How World of Warcraft helped Epidemiologists create better disease models  
by Staff [08.24.18]
In this GDC 2011 talk, Rutgers University's Nina H. Fefferman explains how an outbreak in World of Warcraft helped Epidemiologists better understand the flow of diseases in society.
Console/PC, Design, Video

Get a job: Dry Cactus is hiring a Lead Game Developer  
by Staff [08.24.18]
New Zealand-based Dry Cactus is seeking a skilled and motivated lead game developer to work remotely and help its studio grow and reach new audiences.
Indie, Recruitment

How Destiny 2 devs adapted a PvE weapon for a competitive PvP mode  
by Alissa McAloon [08.24.18]
"When you're fighting AI, you can do whatever the hell you want to feel powerful and amazing and have a grand ol' time. Against other players, at some level, dying still has to be fun."
Console/PC, Social/Online, Design

Don't Miss: Crafting an evocative score for Hollow Knight 5
by Alissa McAloon [08.24.18]
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs.
Console/PC, Indie, Audio, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Chat with Unavowed lead developer Dave Gilbert at 3PM EDT 1
by Bryant Francis [08.24.18]
We're talking to adventure game veteran Dave Gilbert starting at 3PM EDT on Twitch.
Console/PC, Design, Video

Blog: Where's my money, dude? What Steam is silent about 12
by Gamasutra Community [08.24.18]
Let’s take a critical look at how publishing works nowadays. We’ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work.
Console/PC, Business/Marketing

Why the Dead by Daylight devs balance multiplayer by avoiding 'knee-jerk' reactions  
by Chris Kerr [08.24.18]
Keeping players happy when you're expanding a multiplayer title that pits one supercharged killer against four would-be victims isn't easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital.
Console/PC, Programming, Production

Blog: Amassing organic installs while in Google Play open beta 2
by Gamasutra Community [08.24.18]
As many mobile developers are interested in the growth of organic traffic for their games, we decided to share our experience of open beta preparations.
Smartphone/Tablet, Business/Marketing

Riot using League of Legends to drive blood donations in the Netherlands  
by Chris Kerr [08.24.18]
The developer is incentivizing the program by offering players who sign up for their first Sanquin appointment a unique 'Blood Moon Thresh' skin.
Console/PC, Business/Marketing

How Camp W's choice-driven design was shaped by a new narrative tool  
by Jack Yarwood [08.24.18]
“What’s really interesting about Branching Storywriter is that, while...we made a very text-based game, it’s really not limited to that," says Psyop's Alexei Bochenek in this Camp W design chat.
Indie, Design

Video: Understanding your market to make indie games sell 1
by Emma Kidwell [08.23.18]
In this GDC 2018 talk, Infinite Monkeys Entertainment's Erik Johnson analyzes trends in the Steam marketplace and explores how his game, Life Goes On, failed to match the market.
Indie, Business/Marketing, Video

Game Maker's Toolkit explores how devs can design for colorblindness  
by Emma Kidwell [08.23.18]
Game Maker's Toolkit's Mark Brown discusses how developers can better design for players with colorblindness and low vision in a new video from his designing for disability series.
Console/PC, Design

Don't Miss: Disturbing players with unsettling camerawork in Paratopic  
by Staff [08.23.18]
Paratopic devs Doc Bufford, Jess Harvey, and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways.
Indie, Design

Weekly Jobs Roundup: Square Enix, Defiant Studios, and more are hiring now!  
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Recruitment