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February 15, 2019
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Nintendo isn't considering a Switch price cut or successor quite yet 2
by Alissa McAloon [01.25.19]
Speaking to the Sankei News, Nintendo president Shuntaro Furukawa said that the company’s focus right now supporting is the current model (and current price) of the Switch.
Console/PC

Come out to GDC for an inside look at the making of Divinity: Original Sin 2!  
by Staff [01.25.19]
Larian Studios' Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019 Larian chief Swen Vincke will show you how it was made!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Chat with Futuregrind dev Owen Goss at 3PM ET  
by Bryant Francis [01.25.19]
Learn about the making of FutureGrind and ask your questions for game developer Owen Goss starting at 3PM ET.
Console/PC, Design, Video

Nintendo restarts Metroid Prime 4 development with series originator Retro Studios 1
by Kris Graft [01.25.19]
Nintendo revealed Friday that it is scrapping current development of the long-awaited Metroid Prime 4 and completely restarting the game's production with series originator Retro Studios out of Austin.
Console/PC, Production, Business/Marketing, Video

Blog: Making game music with external collaborators
by Gamasutra Community [01.25.19]
The creative and technical challenges of designing video game music are sometimes hard to discuss with people outside the core developer's team. Let's dig in to our process.
Audio, Design

Get Valve's perspective on the future of brain-computer interfaces at GDC 2019 1
by Staff [01.25.19]
As part of the GDC 2019 Vision Track, Valve's Mike Ambinder will fill you in on what the future holds for brain-computer interfaces, and how they might change the way we make games.
VR, Console/PC, GDC

Blog: Game accessibility quotes of 2018
by Gamasutra Community [01.25.19]
2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts. Accessibility advocate Ian Hamilton runs down the year in quotes.
Design

Video: The real-time rendering of Rogue One 1
by Staff [01.24.19]
In this GDC 2017 talk, ILM's John Knoll ILMxLab's Roger Cordes and Naty Hoffman discuss the rendering technology inspired by video games that the team created for Rogue One: A Star Wars Story.
Console/PC, Design, Production, Video

GDC Speaker Q&A: Riley Pietsch explores Call of Duty: WWII's social spaces
by Staff [01.24.19]
Sledgehammer Games' Riley Pietsch chats about the making of Call of Duty: WWII's social hub in advance of his GDC talk.
Console/PC, Design

Sea of Thieves experiencing second wind thanks to Twitch  
by Emma Kidwell [01.24.19]
After launching with a few bumps last year, Sea of Thieves is experiencing a resurgance of players thanks to notable streamers showcasing the game on Twitch. 
Console/PC, Business/Marketing

DeepMind AI faces off against (and defeats) StarCraft II pro players  
by Alissa McAloon [01.24.19]
A DeepMind AI agent trained on the ins and outs of StarCraft II went head to head with a pair of StarCraft Pro players to showcase the potential of the Google-owned artificial intelligence tech.
Console/PC, Video

PUBG esports introducing profit-sharing for its teams
by Emma Kidwell [01.24.19]
PUBG Corp., developer behind PlayerUnknown’s Battlegrounds, announced today that it will support its esports scene by introducing a profit-sharing program for team and league-branded in-game items.
Console/PC, Business/Marketing

Get a job: Sucker Punch Productions is hiring a Senior Community Manager  
by Staff [01.24.19]
The Senior Community Manager is responsible for directing and conducting day-to-day Web and Social Media interactions with the enthusiasts and fans of Ghost of Tsushima.
Business/Marketing, Recruitment

Don't Miss: The undying allure of the Metroidvania 18
by Christian Nutt [01.24.19]
Gamasutra speaks to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design

95 more games approved in China, including some from Tencent and NetEase 1
by Alissa McAloon [01.24.19]
So far, over 350 games have been approved, now including one from NetEase and two from Tencent.
Smartphone/Tablet, Business/Marketing

Attend GDC and see how Arkane's innovative Prey DLC Mooncrash was made!
by Staff [01.24.19]
Come to GDC 2019 in March for a rare behind-the-scenes look at the making of Mooncrash, a fresh and innovative piece of DLC for the already remarkably well-crafted immersive sim Prey.
Console/PC, Design

So you want to compete with Steam: Epic, Discord, Kartridge, and RobotCache
by Gamasutra Community [01.24.19]
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.
Console/PC, Indie, Business/Marketing

Road to the IGF: Jeremy Gable's Watch Me Jump
by Joel Couture [01.24.19]
Watch Me Jump turns a play of the WNBA into a piece of interactive fiction, having players shape a life and career through the choices they make for Audra, an all-star player rocked by scandal.
Indie, Video, IGF

Come to GDC and learn what it takes to pitch a publisher successfully!  
by Staff [01.24.19]
At GDC 2019 Finji chief Rebekah Saltsman will help you understand when you're ready to pitch publishers, and show you how to build effective pitch documents, key art and gameplay videos!
Indie, Business/Marketing, GDC

NetEase to introduce mobile game curfew in China 1
by Chris Kerr [01.24.19]
The developer-publisher will stop young players from logging on to select mobile titles from 9:30pm to 8:30am, preventing them from spending all night glued to their smartphone. 
Smartphone/Tablet, Business/Marketing