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January 23, 2019
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Microsoft is pausing its Xbox One financing program at the end of the year  
by Alissa McAloon [12.20.18]
Microsoft is ending the Xbox All Access program on December 31, but says the payment-driven Xbox One purchasing option will return later in 2019.
Console/PC

Blog: What isn't game design?  
by Gamasutra Community [12.20.18]
Bobby Lockhart does a little reflection on the definition of design and the place of games in the wider practice of capital-D Design.
Design

iOS App Store Guidelines update hints at giftable in-app purchases  
by Alissa McAloon [12.20.18]
A quiet update to the App Store Review Guidelines suggests that the official iOS app marketplace is looking to enable gifting for in-app purchases in the future.
Smartphone/Tablet, Business/Marketing

Come to GDC 2019 and spend a day learning to build better esports  
by Staff [12.20.18]
Learn to inspire better sportsmanship in your players, build out an international playerbase, and more at GDC 2019's Esports Day, a full day of learning from some of the leaders in the field!
Social/Online, Programming, Design, Production, GDC

Cloud Imperium raises $46M from private investment 2
by Emma Kidwell [12.20.18]
Cloud Imperium UK Ltd and Cloud Imperium US LLC, the studios behind Star Citizen and Squadron 42, have raised $46 million in funds from a private investment in the Cloud Imperium Group.
Console/PC, Business/Marketing

Get under the hood of Just Cause 4's vehicle physics at GDC 2019!  
by Staff [12.20.18]
Come to GDC in March and learn how the latest Just Cause game copes with a wide range of vehicles and playstyles through thoughtful design of its tire dynamics and vehicle physics!
Console/PC, Programming, Design, GDC

Smash Bros. Ultimate worldwide sales topped 5M in first week  
by Chris Kerr [12.20.18]
That figure includes both physical and digital sales, and would make sense given we know the game has sold over 4.2 million units in the U.S. and Japan alone. 
Console/PC, Business/Marketing

Blog: A look inside Sunless Skies' UI redesign  
by Gamasutra Community [12.20.18]
Failbetter Games artist Tobias Cook shares some of the thinking behind the UI redesign featured in Sunless Skies' penultimate Early Access update.
Console/PC, Design, Production

11 bit studios has raised over $500k for War Child through charity DLC  
by Chris Kerr [12.20.18]
The studio pledged to donate 100 percent of the cash from its charity DLC to the British organization, which is dedicated to helping children affected by conflict all around the world
Console/PC, Design, Video

Gameloft acquires SongPop developer FreshPlanet  
by Chris Kerr [12.20.18]
FreshPlanet found success with music trivia titles SongPop and SongPop 2, the first of which has been downloaded over 100 million times.
Smartphone/Tablet, Design, Production

Blog: Creating your own Inverse Dynamics in Unity  
by Chris Kerr [12.20.18]
Looking to add some physics to your player avatars, game enemies, or NPCs? This article will show you how to implement humanoid physics into your Unity game.
Design

The ins and outs of bouncing balls in the joyful brick-breaker Holedown 2
by Joel Couture [12.20.18]
We speak with Martin "grapefrukt" Jonasson, developer of the finely made Twofold Inc. and Rymdkapsel, about his latest mobile game--the highly-satisfying Holedown.
Console/PC, Design

Video: Player traversal mechanics in the world of Horizon Zero Dawn  
by Staff [12.19.18]
In this GDC 2017 session, Guerrilla Games' Paul van Grinsven explores the traversal system that allows Aloy to explore the vast world of Horizon Zero Dawn.
Console/PC, Design, Video

Razer debuts keyboard and mouse duo designed for the Xbox One 2
by Emma Kidwell [12.19.18]
Razer and Microsoft are collaborating to release a wireless keyboard and mouse combo designed specifically for the Xbox One.
Console/PC, Business/Marketing

343 Industries is teaming up with Limbitless to provide Halo-themed prosthetics 1
by Emma Kidwell [12.19.18]
Halo developer 343 Industries is partnering with Limbitless Solutions, a non-profit creating prosthetic limbs to children, to offer "bionic arm" prosthetics to young kids. 
Console/PC, Business/Marketing

Get a job: The Toadman Interactive team is hiring a Senior Game Designer  
by Staff [12.19.18]
Toadman Interactive Berlin is seeking a mid-to-senior Game Designer to join it in defining and building its next game for Xbox, PlayStation, and PC.
Console/PC, Design, Recruitment

68% of games depict violence, says US school safety report 1
by Alissa McAloon [12.19.18]
That's compared to, from the same study, 90 percent of movies, 60 percent of TV shows, and 15 percent of music videos.
Console/PC

Best of 2018: Dealing with the scourge of burnout in game dev 8
by Joel Couture [12.19.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Console/PC, Indie, Production

Take advantage of Business Matchmaking to make connections at GDC 2019!  
by Staff [12.19.18]
As we say goodbye to 2018, now is a great time for attendees and exhibitors of Game Developers Conference 2019 to start arranging on-site meetings with each other via GDC Connect business matchmaking!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

PUBG now has over 200 million registered players on mobile alone  
by Alissa McAloon [12.19.18]
PUBG Mobile has officially surpassed 200 million registered users and currently boasts about 30 million daily active users.
Social/Online, Smartphone/Tablet