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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Video: How Gauntlet paved the way for class-dependent multiplayer  
by Staff [10.18.18]
In this GDC 2012 talk, Gauntlet creator Ed Logg, who also designed Centipede and Asteroids shares his thoughts on creating the game that paved the way for many popular titles.
Video

Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers  
by Emma Kidwell [10.18.18]
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal.
Console/PC, Production, Business/Marketing

Rockstar Games clocks the average employee's workweek at 42-45 hours  
by Alissa McAloon [10.18.18]
Rockstar Games shared employees’ self-reported hours spanning from January to September of this year in the wake of outcry over crunch.
Console/PC, Production

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Indie, Business/Marketing, Video

Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer  
by Staff [10.18.18]
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
Indie, Programming, Recruitment

SteamVR now supports motion smoothing in beta  
by Alissa McAloon [10.18.18]
The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames.
VR, Console/PC

Don't Miss: Looking back at Left 4 Dead's dynamic AI 6
by Gamasutra Community [10.18.18]
With both L4D games hitting Xbox One via backward compatibility, take a look back at this 2013 blog about the unique way the series’ AI system fueled the procedural narrative of the classic zombie game.
Console/PC, Design

Dota 2 now dynamically discloses loot box odds in-game  
by Alissa McAloon [10.18.18]
Dota 2 players can now click on an arrow right next to one of the game’s purchasable “treasure” loot boxes to see the odds for rare, very rare, and extremely rare drops.
Console/PC, Social/Online

Facebook sponsors cutting-edge XRDC talks on VR art and AR design  
by Staff [10.18.18]
From designing effects in Facebook's Spark AR platform to rendering work created with the VR art tool Quill on Oculus' standalone Quest headset, these are XRDC talks you won't want to miss!
VR, Design

Blog: Designing the boss battles in Shovel Knight - Part 2  
by Gamasutra Community [10.18.18]
Here's how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
Design

Six Foot lays off nearly one third of dev team following Dreadnought Steam launch  
by Alissa McAloon [10.18.18]
UPDATE: 45 developers, a third of the game dev team, have been offered the choice of either being laid off or taking unpaid leave until Dreadnaught becomes profitable.
Console/PC

Alt.Ctrl.GDC Inspirations: The award-winning Puppet Pandemonium!  
by Staff [10.18.18]
GDC 2019 seeks your great offbeat controller games for Alt.Ctrl.GDC! The submission deadline is November 30th, and to inspire you we're highlighting some prior standouts -- like Puppet Pandemonium!
Indie, Design, alt ctrl gdc

Blog: Creating Sprint Vector's fluid locomotion technology  
by Gamasutra Community [10.18.18]
Never a developer to shy away from a technical challenge, Survios's second game Sprint Vector was created to tackle an issue persistent in VR since its inception: locomotion.
VR, Design

Rockstar devs comment on work culture after 100-hours backlash 2
by Chris Kerr [10.18.18]
Rockstar has given its employees permission to speak frankly about working conditions at the studio on social media, and it's resulted in some interesting tales from behind the scenes. 
Production, Business/Marketing

Secretly console first: A better approach to multi-platform game UI design
by David Sinclair [10.18.18]
This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
Console/PC, Design

Video: Creating the flooding effects in Uncharted 3 1
by Staff [10.17.18]
In this GDC 2012 talk, Naughty Dog's Eben Cook breaks down of one the flood effects used in Uncharted 3, discussing how a fluid simulation was used to inspire the final look.
Console/PC, Design, Video

The Division developer: Politics in games are 'bad for business' 10
by Emma Kidwell [10.17.18]
According to Ubisoft Massive COO Alf Condelius​, the decision to avoid taking a political stance in video games is a purely a monetary one, as politics are "bad for business."
Console/PC, Business/Marketing

The uphill battle of getting Katamari Damacy noticed by Namco 1
by Emma Kidwell [10.17.18]
In an excerpt from the upcoming book Katamari Damacy, Keita Takahashi discussed the uphill battle of trying to get his pitch accepted at Namco.
Console/PC, Design

Get a job: Join the Digital Extremes team as a PR Manager  
by Staff [10.17.18]
The studio is looking for someone to plan, produce and execute world-class strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and the company’s other products.
Business/Marketing, Recruitment

Chinese firm GAEA picks up 20% stake in Dead by Daylight dev Behaviour  
by Alissa McAloon [10.17.18]
Behaviour notes that the sum itself is slated to power the company's expansion into the Chinese game market.
Smartphone/Tablet