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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Don't Miss: Crafting an evocative score for Hollow Knight 5
by Alissa McAloon [08.24.18]
The music for Hollow Knight presented many challenges for composer Christopher Larkin. The most significant being how to create an evocative score with distinguishable leitmotifs.
Console/PC, Indie, Audio, Design

World of Warcraft devs explore the history of the long-running MMO  
by Alissa McAloon [08.24.18]
A number of past and current World of Warcraft devs talk shop with USgamer and explore the nearly 20 years of history at the back of the still-thriving MMORPG.
Console/PC, Social/Online

Chat with Unavowed lead developer Dave Gilbert at 3PM EDT 1
by Bryant Francis [08.24.18]
We're talking to adventure game veteran Dave Gilbert starting at 3PM EDT on Twitch.
Console/PC, Design, Video

Blog: Where's my money, dude? What Steam is silent about 12
by Gamasutra Community [08.24.18]
Let’s take a critical look at how publishing works nowadays. We’ll be talking about Steam a lot since its a huge player, starting with prices, discounts, and how Steam wishlists work.
Console/PC, Business/Marketing

Why the Dead by Daylight devs balance multiplayer by avoiding 'knee-jerk' reactions  
by Chris Kerr [08.24.18]
Keeping players happy when you're expanding a multiplayer title that pits one supercharged killer against four would-be victims isn't easy. Just ask the folks over at Dead by Daylight developer Behaviour Digital.
Console/PC, Programming, Production

Blog: Amassing organic installs while in Google Play open beta 2
by Gamasutra Community [08.24.18]
As many mobile developers are interested in the growth of organic traffic for their games, we decided to share our experience of open beta preparations.
Smartphone/Tablet, Business/Marketing

Riot using League of Legends to drive blood donations in the Netherlands  
by Chris Kerr [08.24.18]
The developer is incentivizing the program by offering players who sign up for their first Sanquin appointment a unique 'Blood Moon Thresh' skin.
Console/PC, Business/Marketing

How Camp W's choice-driven design was shaped by a new narrative tool  
by Jack Yarwood [08.24.18]
“What’s really interesting about Branching Storywriter is that, while...we made a very text-based game, it’s really not limited to that," says Psyop's Alexei Bochenek in this Camp W design chat.
Indie, Design

Video: Understanding your market to make indie games sell 1
by Emma Kidwell [08.23.18]
In this GDC 2018 talk, Infinite Monkeys Entertainment's Erik Johnson analyzes trends in the Steam marketplace and explores how his game, Life Goes On, failed to match the market.
Indie, Business/Marketing, Video

Game Maker's Toolkit explores how devs can design for colorblindness  
by Emma Kidwell [08.23.18]
Game Maker's Toolkit's Mark Brown discusses how developers can better design for players with colorblindness and low vision in a new video from his designing for disability series.
Console/PC, Design

Don't Miss: Disturbing players with unsettling camerawork in Paratopic  
by Staff [08.23.18]
Paratopic devs Doc Bufford, Jess Harvey, and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways.
Indie, Design

Weekly Jobs Roundup: Square Enix, Defiant Studios, and more are hiring now!  
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Recruitment

The meticulous process of fine-tuning the God of War series' very first boat 1
by Alissa McAloon [08.23.18]
Bringing a boat to the God of War series required over 600 animations and no small amount of mechanical tuning from developers to make the inclusion feel just right.
Console/PC, Design

Fortnite dev Epic offers in-game reward for players that turn on 2FA  
by Alissa McAloon [08.23.18]
Epic Games is incentivizing Fortnite players to up their security settings by offering an exclusive in-game emote to players that enable two-factor authentication on their accounts.
Console/PC, Social/Online

Battle for Azeroth beats out past World of Warcraft expansions in day-one sales  
by Alissa McAloon [08.23.18]
The most recent expansion for the nearly 14-year-old MMORPG surpassed 3.4 million sold on its first day out.
Console/PC, Social/Online

Tech teardown dissects the innards powering the $2300 Magic Leap One  
by Alissa McAloon [08.23.18]
The tech site iFixit has posted a breakdown of Magic Leap’s recently launched AR headset that literally breaks down the goggles piece-by-piece to explore what makes the $2300 Magic Leap One Creator Edition tick.
VR

Learn to design AR experiences for unpredictable spaces at XRDC  
by Staff [08.23.18]
At XRDC in October, Google's Alesha Unpingco aims to equip you with design techniques you can use when creating augmented reality content that reacts and adapts to different environment sizes!
Smartphone/Tablet, Design

Miyamoto: Game devs must avoid becoming reliant on free-to-play 3
by Chris Kerr [08.23.18]
"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits."
Business/Marketing

Report: New Microsoft subscription service will include an Xbox One, Xbox Live, and Game Pass  
by Chris Kerr [08.23.18]
Microsoft is cooking up a new all-in-one subscription service called Xbox All Access that would bundle together an Xbox One console with Xbox Live and Xbox Game Pass for a monthly fee.
Console/PC, Business/Marketing

Marketing Chasm effectively in this, a month of Metroidvanias  
by Carli Velocci [08.23.18]
Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition.
Indie, Design