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February 18, 2019
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Blog: The elegance of first-time user experience in The Lab  
by Gamasutra Community [01.18.19]
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
VR, Design

Splash Damage has released the full game design document for Dirty Bomb  
by Chris Kerr [01.18.19]
Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more. 
Console/PC, Programming, Design, Production

Blog: How to make the marriage between cinema and games last  
by Gamasutra Community [01.18.19]
Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games.
Design

A closer look at the deck-building hack-and-slash success, Book of Demons
by John Harris [01.18.19]
Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
Indie, Design, Video

Video: Brain training for game developers  
by Staff [01.17.19]
In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games.
Console/PC, Production, Video

Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC 5
by Emma Kidwell [01.17.19]
Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release. 
Console/PC, Design

Byju's acquires AR educational startup Osmo for $120M  
by Emma Kidwell [01.17.19]
Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Crystal Dynamics is hiring a Camera Designer  
by Staff [01.17.19]
Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics.
Design, Recruitment

Bethesda bans Fallout 76 players who accessed secret developer room 6
by Emma Kidwell [01.17.19]
Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76
Console/PC, Design

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: How working on gross, violent games can affect developers 20
by Staff [01.17.19]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Art, Audio

Attend GDC 2019 for a behind-the-scenes look at the making of Florence!  
by Staff [01.17.19]
Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made.
Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

After a long back and forth, Improbable confirms future Unity support for SpatialOS 1
by Alissa McAloon [01.17.19]
It's the conclusion of a week-long public back and forth between the two companies, one that both began and ended with changes to Unity's Terms of Service.
Console/PC, Social/Online

Blog: Overcoming genre in Ni No Kuni 2 1
by Chris Kerr [01.17.19]
Ni No Kuni 2 is basically a collection of mechanically diverse mini-games, so what keeps the overall experience from feeling cobbled together?
Console/PC, Design

Road to the IGF: Ian Lilley's Mirror Drop  
by Joel Couture [01.17.19]
Mirror Drop takes players to a puzzling world of endless mirrors and reflections, creating a dizzying realm of repeating visions and colors into infinity.
Indie, Video, IGF

GDC 2019 debuts new mentoring program to help grow your game dev career  
by Staff [01.17.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sony's Shawn Layden to give DICE 2019 opening keynote  
by Emma Kidwell [01.17.19]
The Academy of Interactive Arts & Sciences' (AIAS) has announced five additional speakers confirmed to attend the 2019 DICE Summit to discuss this year's theme of trailblazers. 
Console/PC, Design

Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!  
by Staff [01.17.19]
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Console/PC, Art, Design, Production, GDC

Playtika continues push into casual market with Supertreat acquisition  
by Chris Kerr [01.17.19]
The purchase will see Playtika gain the rights to the Solitaire Grand Harvest, which the company's chief marketing officer Nir Korczak claims is "one of the highest grossing solitaire games."
Smartphone/Tablet, Business/Marketing

Blog: How we handle UI localization at Our Machinery 2
by Gamasutra Community [01.17.19]
Industry veteran Niklas Gray explains how the team over at Our Machinery handle UI localization.
Design, Production