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November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Discord game marketplace and subscription service enter global beta 7
by Chris Kerr [10.16.18]
Discord has launched the worldwide beta for its fledgling game storefront and Nitro subscription service, meaning both can now be accessed by the platform's 150 million registered users.
Console/PC, Business/Marketing

Blog: Exhibiting at GDEX 2018 - The great postmortem  
by Gamasutra Community [10.16.18]
It's hard to show off your game at an expo. It's even harder when you're a solo indie dev. It's absolutely ridiculous when your game is a JRPG, one of the hardest genres to demo. Here's my experience.
Production, Business/Marketing

Sony has fixed the messaging bug that's been crashing PS4s  
by Chris Kerr [10.16.18]
UPDATE In addition to sharing a way affected PlayStation 4 users can escape the text-triggered crash loop, Sony has released a firmware patch to address the bug itself.
Console/PC, Business/Marketing

Bandai Namco agrees to European distribution deal for Cyberpunk 2077  
by Chris Kerr [10.16.18]
Bandai will be responsible for distributing and promoting the open-world RPG in 24 countries, including France, Germany, Spain, Italy, and the UK. 
Console/PC, Production, Business/Marketing

Blog: Getting the world of Sprint Vector over the finish line  
by Chris Kerr [10.16.18]
Survios technical artist Kevin Andersen discusses how to design an aesthetically distinct world that's easily readable and render-able at breakneck speeds.
Console/PC, Design, Production

Q&A: Inside the tools and techniques used to build The Crew 2's open world  
by Alan Bradley [10.16.18]
Gamasutra recently sat down with David Guillaume and Carl Pedimina of Ivory Tower to dig the technical aspects of creating an online world that is both massive and extremely detailed.
Console/PC, Art, Design

Sega reports 'long overtime' hours cut by 80% 1
by Emma Kidwell [10.15.18]
Sega's latest financial report claims "long overtime hours" have been reduced 80 to 90 percent since establishing the anti-overtime initiative back in 2013.
Console/PC, Business/Marketing

Video: Alternative paths in indie development  
by Staff [10.15.18]
In this GDC 2018 set of microtalks, several devs share their experiences taking strange and untrodden paths in the world of indie games.
Indie, Design, Video

Canceled version of a Shenmue HD remaster shows what could've been  
by Emma Kidwell [10.15.18]
A video compares footage from the canceled, unreleased HD remake of Shenmue against the shipped and finalized product to reveal graphical and technical differences.
Console/PC, Production, Video

Get a job: Airship Syndicate is hiring a Sr. Programmer  
by Staff [10.15.18]
Airship Syndicate is looking for an experienced gameplay programmer to help build a cool new action game for PC and consoles.
Console/PC, Programming, Recruitment

God of War devs share early level designs for #Blocktober  
by Emma Kidwell [10.15.18]
Developers from Sony Santa Monica share early versions of levels from God of War in celebration of #Blocktober.
Console/PC, Design

Why Paradox is bringing visual editing tools to its next engine update 1
by Alissa McAloon [10.15.18]
"We want to put as much power as we can into the hands of the people who are making content," says engine team lead John Wordsworth. "They shouldn’t have to ask a coder for help."
Console/PC, Programming, Art, Audio, Design

The Making of GDC 2019: Figuring out which pass is right for you  
by Staff [10.15.18]
GDC's audience is as diverse as the content it offers, and its numerous pass options reflect that. Here, GDC GM Katie Stern breaks down the many passes to help you understand which is right for you!
Console/PC, Indie, GDC

Sony is working on a fix for a PlayStation 4-crashing messages bug  
by Alissa McAloon [10.15.18]
Sony is in the process of fixing a bug that allows unsupported text characters sent via messages to lock up PlayStation 4 systems.
Console/PC, Social/Online

Learn about the future of mobile VR from Nolo VR at XRDC!  
by Staff [10.15.18]
At XRDC later this month, Nolo VR is sponsoring an intriguing session in which it plans to share insight into the state of the mobile VR market, and explore predictions for the future!
VR, Business/Marketing

National Videogame Museum to open in Sheffield this November  
by Chris Kerr [10.15.18]
Previously known at The National Videogame Arcade and based in Nottingham, the attraction has rebranded and relocated to introduce video game culture to hundreds of thousands of new visitors.
Business/Marketing

Crunch isn't required, claims Rockstar co-founder after 100-hour weeks comment 12
by Chris Kerr [10.15.18]
UPDATE Rockstar's Dan Houser says crunch is optional, and the 100-hour weeks previously mentioned were only senior writers during the last three weeks of the project.
Console/PC, Production, Business/Marketing

How Landfall Games finds the fun in physics engines  
by Jack Yarwood [10.15.18]
"If everyone doesn’t take the game so seriously we can have a lot more fun with it and do more," says Landfall's Petter Henriksson of the studio's penchant for weird physics in this in-depth chat.
Indie, Programming, Design, Video

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: BioWare's postmortem look at the making of Star Wars: The Old Republic  
by Staff [10.12.18]
At GDC 2012, BioWare Austin leads Richard Vogel and Dallas Dickinson share how Star Wars: The Old Republic positioned itself to break into the World of Warcraft-dominated MMO game market.
Social/Online, Design, Production, Video, Vault