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September 25, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Game Maker's Toolkit explores how devs can design for colorblindness  
by Emma Kidwell [08.23.18]
Game Maker's Toolkit's Mark Brown discusses how developers can better design for players with colorblindness and low vision in a new video from his designing for disability series.
Console/PC, Design

Don't Miss: Disturbing players with unsettling camerawork in Paratopic  
by Staff [08.23.18]
Paratopic devs Doc Bufford, Jess Harvey, and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways.
Indie, Design

Weekly Jobs Roundup: Square Enix, Defiant Studios, and more are hiring now!  
by Staff [08.23.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Programming, Design, Recruitment

The meticulous process of fine-tuning the God of War series' very first boat 1
by Alissa McAloon [08.23.18]
Bringing a boat to the God of War series required over 600 animations and no small amount of mechanical tuning from developers to make the inclusion feel just right.
Console/PC, Design

Fortnite dev Epic offers in-game reward for players that turn on 2FA  
by Alissa McAloon [08.23.18]
Epic Games is incentivizing Fortnite players to up their security settings by offering an exclusive in-game emote to players that enable two-factor authentication on their accounts.
Console/PC, Social/Online

Battle for Azeroth beats out past World of Warcraft expansions in day-one sales  
by Alissa McAloon [08.23.18]
The most recent expansion for the nearly 14-year-old MMORPG surpassed 3.4 million sold on its first day out.
Console/PC, Social/Online

Tech teardown dissects the innards powering the $2300 Magic Leap One  
by Alissa McAloon [08.23.18]
The tech site iFixit has posted a breakdown of Magic Leap’s recently launched AR headset that literally breaks down the goggles piece-by-piece to explore what makes the $2300 Magic Leap One Creator Edition tick.
VR

Learn to design AR experiences for unpredictable spaces at XRDC  
by Staff [08.23.18]
At XRDC in October, Google's Alesha Unpingco aims to equip you with design techniques you can use when creating augmented reality content that reacts and adapts to different environment sizes!
Smartphone/Tablet, Design

Miyamoto: Game devs must avoid becoming reliant on free-to-play 3
by Chris Kerr [08.23.18]
"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits."
Business/Marketing

Report: New Microsoft subscription service will include an Xbox One, Xbox Live, and Game Pass  
by Chris Kerr [08.23.18]
Microsoft is cooking up a new all-in-one subscription service called Xbox All Access that would bundle together an Xbox One console with Xbox Live and Xbox Game Pass for a monthly fee.
Console/PC, Business/Marketing

Marketing Chasm effectively in this, a month of Metroidvanias  
by Carli Velocci [08.23.18]
Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition.
Indie, Design

Blog: Ideas and dynamic conversation in Heaven's Vault 1
by Gamasutra Community [08.23.18]
Heaven's Vault uses a knowledge model to track player activity and offer valid actions and dialogue. But it's also letting us give our characters' something else: a train of thought.
Design, Production

Video: How to foster diversity in games
by Staff [08.22.18]
In this GDC 2018 talk, developers discuss their unique perspectives, struggles, and available tools as they work to improve diversity in games.
Console/PC, Design, Video

How Not Tonight went from workplace sim to twisted Brexit vision 1
by Bryant Francis [08.22.18]
We talked to the lead developer of Not Tonight to discuss how workplace simulators make a strong foundation for different types of games.
Console/PC, Design, Video

Facebook removes its revenue share from Instant Games on Android  
by Emma Kidwell [08.22.18]
Facebook announced today that it is foregoing its 30 percent share of Instant Games in-app revenue on the Android platform.
Smartphone/Tablet, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a Sr. Community Manager  
by Staff [08.22.18]
The Sr. Community Manager strives to provide personal support by engaging, educating, informing, and entertaining players, while maintaining an ongoing dialogue with the community at large.
Console/PC, Business/Marketing

Developing GoldenEye 007 when the technology didn't exist 5
by Emma Kidwell [08.22.18]
In an oral history published by MEL Magazine, several members from the development team behind GoldenEye 007 discuss the unique challenges that came with designing for the Nintendo 64. 
Console/PC, Design, Production

Ubisoft's once-yearly Assassin's Creed series is skipping a 2019 release 1
by Alissa McAloon [08.22.18]
Ubisoft CEO Yves Guillemot told Gamescom attendees that the franchise is going to take a year off following the release of Assassin’s Creed: Odyssey this year.
Console/PC, Production

Don't Miss: The physics of trains in Assassin's Creed: Syndicate 9
by Gamasutra Community [08.22.18]
Ubisoft gameplay engineer Bartlomiej Waszak goes in-depth on the custom simulator that the studio created to model the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Ustwo Games' Monument Valley picked up for film adaptation  
by Alissa McAloon [08.22.18]
Paramount Pictures and Weed Road Pictures are spearheading the coming adaptation and have brought on Patrick Osborn to direct.
Smartphone/Tablet