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August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port  
by Alissa McAloon [08.20.18]
Kickstarter darling Bloodstained: Ritual of the Night has been delayed into 2019 and is no longer coming to Sony’s neglected handheld system.
Console/PC, Indie

Speaker Q&A: Iman Mostafavi and Zombie Gunship Revenant AR's life on mobile  
by Bryant Francis [08.20.18]
At XRDC 2018, learn more about how the developers of Zombie Gunship Revenant AR overcame a slow launch on the Google Play store.
VR, Programming

Valve's nearly $25M The International prize pool sets esports-wide record 1
by Alissa McAloon [08.20.18]
Once again, Valve has beat out its own record-setting numbers from the previous year’s event to launch its annual Dota 2 tournament with a record-breaking prize pool.
Console/PC, Social/Online

Capcom has shipped 10M copies of Monster Hunter: World 2
by Alissa McAloon [08.20.18]
Between digital sales and units shipped, Capcom says that its most recent Monster Hunter game has moved 10 million copies across all platforms. 
Console/PC

Keywords acquires Gobo game studios for $33M  
by Chris Kerr [08.20.18]
The deal means Keywords now owns the company's Brighton-based studios, Electric Square and Studio Gobo, which are spread across three offices in the coastal town.
Production, Business/Marketing

The Witcher creator CD Projekt has opened a new mobile studio  
by Chris Kerr [08.20.18]
"We want to expand our business with innovative concepts and solutions, and the vision presented to us by the Spokko team represents an entirely novel creative angle."
Console/PC, Smartphone/Tablet, Business/Marketing

Valve accidentally unveils Steam.tv broadcasting platform 1
by Chris Kerr [08.20.18]
Valve unwittingly made a behind-closed-doors test feed public on the website Steam.tv, showcasing its new broadcasting platform to the world.
Console/PC, Business/Marketing

Blog: Making the first game containing Nazi symbols in Germany 9
by Gamasutra Community [08.20.18]
Battling the Nazis in World War II is a frequently-used setting in video games. Yet, in Germany, the homeland of the Nazis, video games were not allowed to show any of their symbols. Until now.
Design, Production

Designing omnidirectional tracks for parkour-esque racing game Lightfield  
by Gamasutra Community [08.20.18]
Lost in the Garden cofounder Julia Murczek digs into the challenges the team had to overcome when designing the race tracks for their omnidirectional racing game, in which players can drive on walls.
Indie, Design

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The undying allure of the Metroidvania 18
by Christian Nutt [08.17.18]
In this, the month of Metroidvanias, enjoy this timeless look at the pillars of the genre, featuring devs from around the industry weighing in on what makes a good Metroidvania and why.

Weekly Jobs Roundup: Remedy Entertainment, Atlus USA, and more are hiring now!  
by Staff [08.17.18]
These studios and many many more are looking for developers across multiple disciplines right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

Sebastien Benard breaks down the fine details of Dead Cells' design  
by Bryant Francis [08.17.18]
Motion Twin game designer Sebastien Benard took some time to break down the fine design details of Dead Cells over on the Gamasutra Twitch channel.
Console/PC, Design, Video

Blog: How we made a stealth-em-up arena brawler  
by Gamasutra Community [08.17.18]
We recently released Black & White Bushido on PC, PS4 and Xbox One, so we thought it was time to take a look at what we've learned on our journey so far.
Design, Production

EA, Unity, Epic, and others unite to promote best practices for HDR 1
by Alissa McAloon [08.17.18]
A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range practices across game development as a whole.
Console/PC

Dontnod's Vampyr picked up for TV adaptation by Fox21  
by Alissa McAloon [08.17.18]
Fox21 has snatched up the rights for a television series based on Dontnod’s 2018 game Vampyr.
Indie

We're talking to one the devs behind Dead Cells at 12PM EDT  
by Bryant Francis [08.17.18]
Join us for a conversation with one of the brains behind Dead Cells starting at 12PM EDT.
Console/PC, Design, Video

U.S. judge blocks sale of GTA Online cheat programs  
by Chris Kerr [08.17.18]
A U.S. federal judge has sided with Grand Theft Auto publisher Take-Two by issuing a preliminary injunction to prevent a Georgia resident from selling cheat programs for GTA Online.
Console/PC, Business/Marketing

Tekken and Yakuza voice actor Unsho Ishizuka has passed away  
by Chris Kerr [08.17.18]
Ishizuka voiced a variety of characters in a number of notable video games, including Heihachi Mishima in Tekken Tag Tournament 2 and Tekken 7.

Blog: Tips for building VR and AR device-independent Unity projects  
by Gamasutra Community [08.17.18]
How does a Unity developer "create once, build many" while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services?
VR, Design, Production