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February 22, 2019
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Blog: The horror design of an alpha antagonist
by Gamasutra Community [02.21.19]
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr. X formula to create an alpha antagonist.
Design

ESA's acting CEO stays neutral on unionization, opposes 'gaming disorder' 2
by Kris Graft [02.21.19]
ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
Business/Marketing

Watch Chucklefish's CEO and tech director discuss Wargroove's development  
by Bryant Francis [02.20.19]
Watch two of the developers behind Wargroove break down their game-making process.
Console/PC, Design, Video

Video: How Hitman guides players through non-linear level design  
by Staff [02.20.19]
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate.
Console/PC, Design, Video, Vault

Epic Games pulls Fortnite YouTube ads over child predator concerns  
by Alissa McAloon [02.20.19]
Epic Games has put a temporary halt on Fortnite advertising on YouTube, following news that its ads were running on videos used by online predators to coordinate and exploit children.
Social/Online, Business/Marketing

Get a job: Ascendant Studios is hiring an Animator  
by Staff [02.20.19]
Ascendant Studios is looking for an animator to help bring its first title to life. This is a full time, on-site position at its office in San Rafael, California.
Console/PC, Art, Recruitment

Don't Miss: Nuke Possum Springs - A Night in the Woods design postmortem  
by Staff [02.20.19]
Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
Indie, Design

Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking  
by Joel Couture [02.20.19]
Nth Dimension[al] Hiking explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
Indie, Video, IGF

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

PS4-exclusive Dreams is launching into early access this spring  
by Alissa McAloon [02.20.19]
Fresh off the end of the game's public beta, Media Molecule has announced that Dreams will be launching into early access on the PlayStation 4 this spring.
Console/PC, Social/Online

Come and play these lovely indie games at the GDC 2019 Mild Rumpus!  
by Staff [02.20.19]
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year! 
Indie, GDC

Tonk Tonk Games raises $2 million ahead of the launch of its first game  
by Alissa McAloon [02.20.19]
The team has grabbed investments from Bitkraft Esports Ventures and Modern Times Group to fund the studio's office and its mobile fighting game uFighter.
Smartphone/Tablet

Ico animator shows you how to create memorable, non-speaking characters at GDC!  
by Staff [02.20.19]
Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
Console/PC, Indie, Art, GDC

Paradox and Microsoft have created an open modding platform for Paradox titles  
by Chris Kerr [02.20.19]
The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.
Console/PC, Business/Marketing

Chat with two of Wargroove's developers at 1PM ET  
by Bryant Francis [02.20.19]
Chat with two of the developers behind Wargroove starting at 1PM ET.
Console/PC, Design, Video

Blog: Examining the issues with battle royale game design 3
by Gamasutra Community [02.20.19]
Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay.
Design

That's a wrap: Valve is axing Steam's video section 4
by Chris Kerr [02.20.19]
The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change.
Console/PC, Business/Marketing

Report: China freezes new game approvals as regulators tackle backlog 1
by Chris Kerr [02.20.19]
Game companies will still be able to hand applications over to local regulators, but that's precisely where they'll stay until the top regulator has worked through its backlog.
Business/Marketing

Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Console/PC, Indie, Art, Design, Production, Video

Video: Why Dark Souls is the 'Ikea' of games  
by Staff [02.19.19]
In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea. 
Console/PC, Design, Video