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February 19, 2019
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Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!  
by Staff [01.17.19]
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Console/PC, Art, Design, Production, GDC

Playtika continues push into casual market with Supertreat acquisition  
by Chris Kerr [01.17.19]
The purchase will see Playtika gain the rights to the Solitaire Grand Harvest, which the company's chief marketing officer Nir Korczak claims is "one of the highest grossing solitaire games."
Smartphone/Tablet, Business/Marketing

Blog: How we handle UI localization at Our Machinery 2
by Gamasutra Community [01.17.19]
Industry veteran Niklas Gray explains how the team over at Our Machinery handle UI localization.
Design, Production

NBA extends partnership with NBA 2K publisher 2K  
by Chris Kerr [01.17.19]
The National Basketball Association (NBA) has signed a new multi-year global partnership extension with NBA 2K publisher 2K Games.
Console/PC, Production, Business/Marketing

Westworld Mobile shuts down following Bethesda lawsuit 1
by Chris Kerr [01.17.19]
Westworld Mobile has shut down just two weeks after developer Behaviour Interactive and publisher Warner Bros. settled a lawsuit brought against it by Bethesda. 
Smartphone/Tablet, Business/Marketing

Blog: Games and crowdfunding in 2018  
by Gamasutra Community [01.17.19]
This is Thomas Bidaux's annual post on crowdfunding and games, looking at how well games have performed on Kickstarter (and Fig) for the past year.
Console/PC, Business/Marketing

Supergiant's fourth outing Hades introduces a more mature, organized dev process
by Bryant Francis [01.17.19]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Design

Video: How Life is Strange brought a new era for narrative games  
by Staff [01.16.19]
In this GDC Europe 2016 talk, Dontnod's Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.
Console/PC, Design, Video

Pioneer, Ubisoft's sci-fi game teased in Watch Dogs 2, reportedly cancelled  
by Emma Kidwell [01.16.19]
Pioneer, the sci-fi exploration game first discovered as an easter egg in Watch Dogs 2, has been cancelled according to former Ubisoft director Alex Hutchinson. 
Console/PC, Business/Marketing

Epic fixes Fortnite security flaw which left all 200M+ players vulnerable  
by Emma Kidwell [01.16.19]
It looks like Epic Games' Fortnite was host to a series of bugs (that have since been fixed) which, if exploited together, could have exposed the accounts of any of its 200 million players. 
Console/PC, Design

Get a job: Velan Studios is looking for an experienced Producer  
by Staff [01.16.19]
The Producer will work closely with the project’s key leaders and other production team members to successfully execute on a new, ground-breaking, original IP.
Production, Recruitment

Examining the relationship between a studio's survival and success  
by Alissa McAloon [01.16.19]
"Don't emulate your heroes without a thorough analysis of benefits they might have that you don't."
Indie, Production

Don't Miss: Designing a new UI system for The Division  
by Staff [01.16.19]
Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
Console/PC, Design

GDC 2019 offers a wealth of UI/UX talks to help you build better games!  
by Staff [01.16.19]
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

AER: Memories of Old dev Forgotten Key is closing down 1
by Alissa McAloon [01.16.19]
The indie studio behind 2017's AER is closing its doors after 7 years, but sharing demos for its incomplete projects on itch.io after the closure.
Indie

Niantic closes funding round with $245 million raised  
by Alissa McAloon [01.16.19]
Pokemon Go developer Niantic has raised a grand total of $245 million at the close of a Series C funding round, bringing the company’s current valuation up to nearly $4 billion. 
VR, Smartphone/Tablet

Alt.Ctrl.GDC Showcase: Guitar Wizards  
by Joel Couture [01.16.19]
Guitar Wizards draws a pair of players into a battle of song and light, having them play dueling guitars to launch magical beams at their opponent.
Indie, Video, alt ctrl gdc

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Blog: It took us over a year to learn what our game was about  
by Gamasutra Community [01.16.19]
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after three disappointing iterations we finally started development on the 21st of November 2018.
Design

Unity updates terms of service (again) in response to Improbable dispute
by Chris Kerr [01.16.19]
Unity has revised its terms of service to ensure developers can use any third party service that integrates into Unity, following a dispute with SpatialOS maker Improbable.
Programming, Production, Business/Marketing