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September 26, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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2K tweaks loot boxes in NBA 2K to comply with new Belgian gambling laws 6
by Chris Kerr [08.22.18]
"While we disagree with this position, we are working to comply with the Belgian Gaming Commission's current interpretation of these laws."
Console/PC, Business/Marketing

Blog: Sifting though the source code for my text adventure  
by Gamasutra Community [08.22.18]
Here's the annotated Inform 7 source text to my 2014 game "Winter Storm Draco," a text adventure about foolishly walking home through a blizzard.
Programming, Design

How Six Ages builds a game around the power of myth  
by Alex Wiltshire [08.22.18]
For a medium that revels in depicting heroes, games really aren’t so hot on depicting myths. Designer David Dunham explains how he's tried to change that with King of Dragon Pass and now, Six Ages.
Indie, Design

Valve makes Windows games playable on Linux with Steam Play update 7
by Bryant Francis [08.21.18]
A new update to Steam Play means that Linux users will be able to play more Windows versions of Steam games in the near future.
Console/PC, Programming, Business/Marketing

Video: How the nemesis system in Shadow of War was designed 1
by Staff [08.21.18]
Monolith Productions' Chris Hoge describes how the nemesis system in Middle-earth: Shadow of War was expanded upon to give players an antagonistic relationship with their enemies.
Console/PC, Design, Video

Zynga to develop a Star Wars mobile game following Disney partnership 1
by Emma Kidwell [08.21.18]
Zynga announced today that it has struck a multi-year deal with Disney to develop an unannounced mobile game based in the Star Wars universe. 
Smartphone/Tablet, Business/Marketing

Scammers are still trying to snag free games from indie devs 6
by Emma Kidwell [08.21.18]
Emily Morganti, who handles PR for adventure games, speaks to Kotaku about key scammers and the negative impact they have on indie devs and freelance reviewers.
Indie, Business/Marketing

Get a job: Cold Iron Studios is hiring a Sr. Content Designer for an Alien game  
by Staff [08.21.18]
Cold Iron is seeking an experienced Sr. Content Designer to join its world-class team in creating a shooter set in the Alien universe for consoles and PC.
Design

Starbreeze sets sales record in a quarter devoid of new releases  
by Alissa McAloon [08.21.18]
The company also pulled its profit out of the negative range thanks to a boost from the sale of the Dead by Daylight publishing rights.
Console/PC

Don't Miss: Perfecting the axe recall mechanic in God of War 15
by Staff [08.21.18]
With God of War players flocking back to check out the New Game+ update, take a look at this blog post explaining how much care the dev team took to make Kratos' axe throws feel astonishingly satisfying.
Console/PC, Design

Analyst: More players are making in-app purchases (with less nudging)  
by Alissa McAloon [08.21.18]
A new report from Liftoff seeks to trace user acquisition trends in recent mobile game history, offering devs a peek at the ebbs and flows of spending habits in the mobile games space. 
Social/Online, Business/Marketing

THQ Nordic team-up brings select Microsoft Studios games to Steam  
by Alissa McAloon [08.21.18]
Microsoft has penned an agreement with THQ Nordic that will see the two companies give five Microsoft Studios-published games both Steam and physical releases.
Console/PC

At XRDC, see how Unity bridges the gap between AR design & engineering  
by Staff [08.21.18]
At XRDC Unity's Andrew Maneri will reveal the company's new augmented reality tech called "reasoning APIs": equal parts coding, puzzle solving, and adventure-game-style ingredient substitution.
VR, Design

Mobile dev Gismart forms publishing partnership with Appodeal
by Chris Kerr [08.21.18]
The pair are particularly interesting in signing casual and hyper-casual games, alongside music, entertainment, and utility apps.
Smartphone/Tablet, Business/Marketing

Blog: Unity data management with CastleDB 4
by Gamasutra Community [08.21.18]
Unity's inability to fully separate game data from code is an issue that all developers eventually run into. After juggling ScriptableObjects for a few years, I've found a better way.
Programming, Production

Until Dawn dev Supermassive is creating a horror game anthology 1
by Chris Kerr [08.21.18]
The studio has just announced plans to release a series of standalone, cinematic horror games dubbed 'The Dark Pictures Anthology.'
Console/PC, Design, Production, Video

HTC confirms price and launch date for Vive Wireless Adapter  
by Chris Kerr [08.21.18]
The t-shaped adapter, which can turn the HTC Vive and Vive Pro into wireless headsets, was first unveiled back in January.
VR, Business/Marketing

Blog: Honest reflections on Patreon from a game media creator 8
by Gamasutra Community [08.21.18]
Launching a crowdfunding effort can be a source of anxiety. It's a mark of confidence in your work, but it's also stressful. This post discusses my experiences using Patreon.
Business/Marketing

Meet some of the indie devs quietly pushing the JRPG genre forward 6
by Steven T. Wright [08.21.18]
"There’s a big problem in indie games where everybody is just trying to remake their favorite games," says YIIK dev Andrew Allanson in this look at modern indie JRPGs. "We try to fight against that."
Indie, Design

Video: How Riot partners with players to positively impact the world  
by Staff [08.20.18]
In this GDC 2018 talk, Riot Games' Jeffrey Burrell and Tash Elliott discuss the extensive research Riot Games has done to understand the underlying social values their players have across the world.
Console/PC, Business/Marketing, Video