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April 23, 2019
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Video: Creating the unique visuals of Homeworld: Deserts of Kharak  
by Staff [03.12.19]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Art, Design, Video

Phoenix Point will be an Epic Games Store exclusive for a year 6
by Emma Kidwell [03.12.19]
X-Com creator Julian Gollop has announced that his game Phoenix Point will be an Epic Games Store exclusive during first year of release. 
Console/PC, Business/Marketing

Devs share their own personal game design rules 1
by Emma Kidwell [03.12.19]
While there are no hard set rules to abide by in the world of game development, there are certainly a few unspoken ones to follow when making sure a game is playable (and hopefully enjoyable).
Console/PC, Indie, Design

Get a job: Disbelief is after a Junior Programmer  
by Staff [03.12.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
Programming, Recruitment

The 'equal pay and equal say' structure of the game dev studio KO_OP 5
by Alissa McAloon [03.12.19]
Waypoint has published a story on the indie developer KO_OP, exploring the studio’s unique co-op-like management structure that bestows equal pay and equal power to each and every dev it employs. 
Business/Marketing

Fellow Traveller announces online-only conference, LudoNarraCon  
by Emma Kidwell [03.12.19]
Publishing label Fellow Traveller has announced its new online-only conference LudoNarraCon, which will celebrate both developers and players of narrative-driven games. 
Console/PC, Indie, Design

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [03.12.19]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

Alt.Ctrl.GDC Showcase: ReLeap  
by Joel Couture [03.12.19]
ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar.
Indie, Video, alt ctrl gdc

War Child UK's Armistice fundraiser raised $380k in 2018  
by Alissa McAloon [03.12.19]
Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries.
Console/PC, Video

See more GDC 2019 speakers try to pitch you on their talks in a minute or less!  
by Staff [03.12.19]
Each of these fun 'Flash Forward" videos is a short, personalized pitch for why you should make time in your busy schedule to check out a given talk while you're attending GDC!
Console/PC, Indie, GDC

Epic plans to add an undo button to Fortnite's in-game store  
by Alissa McAloon [03.12.19]
The company says it doesn't "want to benefit from accidental purchases or players regretting a purchase."
Console/PC, Social/Online

See how God of War's combat evolved to match its new camera system at GDC!  
by Staff [03.12.19]
When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it!
Console/PC, Programming, Design, GDC

PlayStation Now launches in 7 more countries  
by Alissa McAloon [03.12.19]
The expansion follows a beta that launched in those same countries earlier this year and opens the service up to PlayStation users in Italy, Spain, Portugal, Finland, Sweden, Denmark, and Norway.
Console/PC, Social/Online

Blog: 13 tips to help you with localization
by Gamasutra Community [03.12.19]
Want to localize your next game but not sure how, or don't think you should even bother? Pull up a chair and read these production tips.
Production, Business/Marketing

Inclusion in games a pressing concern for players, according to survey 1
by Chris Kerr [03.12.19]
"These findings should validate and encourage game developers to incorporate inclusive content in their games."
Design, Production, Business/Marketing

GDC 101 is back for GDC 2019, check it out to get the most out of your show!  
by Staff [03.12.19]
For GDC 2019 later this month organizers will once again offer a special overview event -- GDC 101 -- on Tuesday, March 19th that will show you how to get the most out of your time at the show!
Console/PC, Indie, GDC

Netflix is turning Dragon's Dogma into an anime series  
by Chris Kerr [03.12.19]
In news that you can file under 'rather surprising,' Netflix has announced plans to develop a new anime series based on Dragon's Dogma.
Console/PC, Business/Marketing

Blog: How music enhances virtual presence  
by Gamasutra Community [03.12.19]
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures.
Audio, Design

Making the tactics genre more accessible, less intimidating, in Fae Tactics 1
by Aron Garst [03.12.19]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Art, Design

Video: Overcoming network latency in Mortal Kombat & Injustice 2  
by Staff [03.11.19]
In this 2018 GDC talk, NetherReal Studios Michael Stallone describes the drastic engine changes and optimizations of Mortal Kombat XL and Injustice 2.
Console/PC, Design, Video