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February 16, 2019
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Sergey Galyonkin clarifies how the Epic Games Store targets influencers  
by Emma Kidwell [01.14.19]
The Epic Games Store's director of publishing strategy, Sergey Galyonkin, has clarified a few points regarding how the storefront will target influencers and consumers. 
Console/PC, Business/Marketing

Get a job: Within is looking for a Systems Designer  
by Staff [01.14.19]
The team is looking for a Systems Designer to tackle the development and execution of systems on an upcoming and unannounced VR project.
VR, Design, Recruitment

There are now over 30,000 games on Steam  
by Alissa McAloon [01.14.19]
Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019.
Console/PC, Social/Online

New Steam update makes browsing for DLC easier  
by Emma Kidwell [01.14.19]
Valve has updated the Steam store interface to make browsing for DLC much easier. 
Console/PC, Business/Marketing

Rocket League now allows cross-play for all platforms, including PS4  
by Alissa McAloon [01.14.19]
Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony’s reluctance to offer the feature to multiplayer games.
Console/PC, Social/Online

Valve wants to overhaul discoverability on Steam with machine learning this year 3
by Alissa McAloon [01.14.19]
Valve’s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year.
Console/PC, Social/Online, Business/Marketing

Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom  
by Staff [01.14.19]
Learn to build better games from the folks behind Insomniac's hit Marvel's Spider-Man, who will be at GDC 2019 in March sharing behind-the-scenes info on everything from traversal to facial animation!
Console/PC, Art, Design, Production, GDC

Don't Miss: Designing difficulty in role-playing games 12
by Bryant Francis [01.14.19]
Difficulty isn't just about adjusting numbers for "Easy," "Medium," and "Hard" mode. Three developers share tips on how to use difficulty to make an RPG more deep, flexible and engaging.
Console/PC, Design

Verizon is testing its own cloud-based game streaming service  
by Alissa McAloon [01.14.19]
Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month.
Console/PC, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC Showcase: EXTRAREALITY CODEBREAKER 2
by Joel Couture [01.14.19]
EXTRAREALITY CODEBREAKER has players interacting with sixteen puzzles on different channels of something like an old TV, but finding the answer to those puzzles is just the beginning.
Indie, alt ctrl gdc

Dive deep into the design of Subnautica at GDC 2019!  
by Staff [01.14.19]
Everyone's talking about Unknown Worlds' space scuba sim Subnautica, so make sure you don't overlook a special session at this year's GDC that affords you a unique perspective on the game's design.
Console/PC, Indie, Design

Blog: What happens when your UI is the game? 5
by Gamasutra Community [01.14.19]
The sci-fi MMO Prosperous Universe is played entirely through a futuristic user interface. Read about our initial inspirations, the challenges we faced, and the solutions we came up with.
Design, Production

Awesome Games Done Quick 2019 raises $2.39M for Prevent Cancer Foundation  
by Chris Kerr [01.14.19]
More than 2,200 people attended AGDQ 2019 in Rockville, Maryland, while the event's Twitch stream peaked with around 221,000 concurrent viewers. 
Console/PC, Business/Marketing

Blog: A simple format to archive design decisions 7
by Gamasutra Community [01.14.19]
How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
Design

Epic Games Store alters refund policy to match Steam 2
by Chris Kerr [01.14.19]
The Epic Games Store has altered its refund policy so users can return games they've played for less than two hours within 14 days of purchase. 
Console/PC, Business/Marketing

Was classic JRPG grind that bad?: An in-depth analysis 12
by Gamasutra Community [01.14.19]
Game designer Radek Koncewicz times various gameplay elements in JRPGs from the fourth console generation. Was the random encounter grind really that bad?
Console/PC, Design

Video Game Deep Cuts: The Dusk Of The Bandersnatch Game Jam  
by Gamasutra Staff [01.13.19]
This week's highlights include pieces on formidable '90s-style first-person shooter Dusk, the classic '80s game that inspired the Black Mirror episode Bandersnatch, and 2018's best 'game jam' games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Double Fine approaches rapid prototyping to create games  
by Staff [01.11.19]
In this GDC 2012 session, Double Fine's Nathan Martz, Brad Muir, Lee Petty and Tim Schafer explain the inspiration and ideas behind their rapid prototyping process (dubbed the Amnesia Fortnight).
Console/PC, Design, Video

Settlement reached in long-running 38 Studios lawsuit  
by Emma Kidwell [01.11.19]
The Securities and Exchange Commission (SEC) and Wells Fargo Securities said in a joint court filing yesterday that they have agreed to settle a lawsuit over 38 studios.
Console/PC, Business/Marketing

Gearbox CEO accused by former studio lawyer of taking $12M bonus 1
by Emma Kidwell [01.11.19]
Gearbox CEO Randy Pitchford is being accused by former general counsel of the studio of receiving a secret $12 million bonus from publisher Take-Two Interactive.  
Console/PC, Business/Marketing