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December 11, 2018
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Video: The nature of order in game narrative  
by Staff [12.04.18]
In this GDC 2018 talk, Schell Games' Jesse Schell explores common elements in well-received game narratives in order to help developers create a story that will stick with players.
Console/PC, Design, Video

Tim Sweeney says Fortnite prepped Epic to run a game store  
by Emma Kidwell [12.04.18]
Epic Games founder Tim Sweeney discusses how the new Epic Games Store operates in an interview with Game Informer.
Console/PC, Business/Marketing

Google's cross-platform mobile app dev kit Flutter hits v. 1.0  
by Emma Kidwell [12.04.18]
Google has released version 1.0 of its open-source, cross-platform app building toolkit Flutter, with plans to bring the platform to the web as well. 
Smartphone/Tablet, Design

Get a job: Ubiquity6 is looking for an Augmented Reality Prototyper  
by Staff [12.04.18]
Ubiquity6 is looking for an experienced dev to rapidly prototype and refine augmented reality experience features and prototypes as a member of its team in San Francisco.
VR, Programming, Recruitment

PlayStation Classic's hidden settings accessible through USB keyboards  
by Emma Kidwell [12.04.18]
Sony's PlayStation Classic has a hidden menu setting, and all it takes to gain access is a keyboard.
Console/PC, Design

PUBG Mobile grabs Best Game in 2018 Google Play Awards  
by Alissa McAloon [12.04.18]
Google Play has announced its Best Apps of 2018, a list that includes a good number of mobile games released on Android this year.
Social/Online, Smartphone/Tablet, Indie

Valve's Steam Link app lands on Raspberry Pi  
by Alissa McAloon [12.04.18]
Valve has rolled out Raspberry Pi support for its Steam Link app in beta, allowing anyone with access to the microcomputer the ability to remotely tap into an instance of Steam on another machine.
Console/PC, Social/Online

Don't Miss: Resident Evil and the power of narrative context  
by Gamasutra Community [12.04.18]
When combining confined gameplay with narrative and context, you can create an incredibly immersive experience, argues Frictional Games' Thomas Grip.
Console/PC, Design

Play Ventures aims to invest $30 million in video game startups  
by Alissa McAloon [12.04.18]
Investments aren’t limited to just game development; Play Ventures is looking at dishing out early investments to companies working with streaming, marketing, user acquisition, and more.
Business/Marketing

Get an inside look at the making of Destiny 2: Forsaken at GDC 2019  
by Staff [12.04.18]
Bungie recently released a big overhaul to its biggest game yet with Destiny 2: Forsaken, and at next year's Game Developers Conference you'll get a frontrow seat to see how they pulled it off.
Console/PC, Social/Online, Design

GDC 2019's new Game Discoverability Day will help you get your game noticed!  
by Staff [12.04.18]
Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Blog: Exposing the lore dumps  
by Gamasutra Community [12.04.18]
Some tools and tricks to deliver and sneak information in your story. Smart exposition if you will. It's a wall of text about exposition.
Design, Production

Epic Games launching Steam competitor with 88% revenue share for devs 13
by Chris Kerr [12.04.18]
The Fortnite and Unreal Engine claims the Epic Games Store will deliver fair economics while allowing devs and publishers to form a direct relationship with players. 
Console/PC, Business/Marketing

Apple names Donut County and Gorogoa best iOS games of 2018  
by Chris Kerr [12.04.18]
Sumptuous hand-drawn puzzler Gorogoa and quirky town-gobbler Donut County are Apple's favourite iOS games of 2018.
Smartphone/Tablet, Business/Marketing

Blog: Exhibiting at DreamHack Atlanta 2018  
by Gamasutra Community [12.04.18]
It's hard enough to show off a narrative-focused JRPG at an expo. It's even harder when said expo is primarily esports focused, in a city you've never visited, and a 12-hour drive away.
Business/Marketing

Four design lessons which were really obvious to everyone but me 14
by Gamasutra Community [12.04.18]
Game designer Keith Burgun of Dinofarm Games (100 Rogues, Auro), runs down four game design lessons that may -- or may not -- be obvious to you.
Design

Video: Designing UX for board games  
by Staff [12.03.18]
In this GDC 2018 session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
Social/Online, Indie, Design, Video

Ubisoft acquires game server provider i3D.net
by Emma Kidwell [12.03.18]
Ubisoft announced last week that it has acquired game server hosting provider i3D.net
Console/PC, Business/Marketing

NVIDIA's physics engine is now open source 1
by Emma Kidwell [12.03.18]
NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source.
Console/PC, Business/Marketing

Carmageddon is the latest property to be acquired by THQ Nordic  
by Alissa McAloon [12.03.18]
THQ Nordic’s acquisition spree still shows no signs of slowing down. The company has picked up the Carmageddon IP from the series’ original developers Stainless Games for an undisclosed sum.
Console/PC, Business/Marketing