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May 22, 2018
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Browser-based VR/AR/3D toolkit Amazon Sumerian now available for devs  
by Emma Kidwell [05.15.18]
Amazon Sumerian, a platform for creating VR, AR and 3D applications, is now available for developers.
VR, Console/PC, Design

Video: How EA Sports games are designed for blind players  
by Staff [05.15.18]
In this GDC 2018 session, EA Sports' Karen Stevens discusses how gameplay without sight is currently possible for many popular EA titles.
Console/PC, Design, Video

Why procedural levels were better than handmade ones for City of Brass  
by Bryant Francis [05.15.18]
The developers behind City of Brass describe what they've learned while taking up the technology of procedural generation.
Console/PC, Design, Video

Get a job: Join 505 Games as a Sr. Producer  
by Staff [05.15.18]
505 Games is looking for a Sr. Producer to oversee several projects for multiple platforms as a member of its publishing team in Calabasas, California.
Production, Recruitment

Sonic the Hedgehog devs explain how competing with Mario influenced development  
by Alissa McAloon [05.15.18]
Shmuplations has shared another translated article from its archives, this time featuring a collection of developer interviews about the creation of the original Sonic the Hedgehog.
Console/PC, Design

Beat Saber sells 50,000 copies in its first week 1
by Emma Kidwell [05.15.18]
The VR rhythm game Beat Saber has sold 50,000 copies in its first week.
VR, Business/Marketing

Don't Miss: More dirty coding tricks from game developers 7
by Staff [05.15.18]
This 2010 feature from Game Developer Magazine revisits the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Indie, Programming, Design, Production

Discord now boasts 130M users, 85M more than one year ago 1
by Alissa McAloon [05.15.18]
Discord has shared a handful of interesting statistics about the chat platform, offering devs a look at how it has evolved as a community-building tool since its first debut.

SteamVR adopts controller configuration options 1
by Alissa McAloon [05.15.18]
The change, currently in beta, allows SteamVR users to build their own controller bindings for a wide variety of PC compatible controllers.
VR, Console/PC

Blog: The myth of the hero's journey
by Gamasutra Community [05.15.18]
The 'Hero's Journey' is a narrative pattern games have adopted from the film industry. Since then we've tried to build our narratives around it, but it's time to realise why that's nonsense.

Blog: Designing horizontal playspaces for (the cancelled) Prey 2 1
by Gamasutra Community [05.15.18]
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...

The Ocelot is a home-brew console that outputs to an oscilloscope 1
by Chris Kerr [05.15.18]
If you're a sucker for outlandish, quirky, or otherwise 'out-there' video game hardware, you'll want to feast your eyes on the Ocelot Arcade System.

Gran Turismo franchise has sold 80M units in two decades  
by Chris Kerr [05.15.18]
Developed by Polyphony Digital and published by Sony Interactive Entertainment, the series burst onto the scene over 20 years ago with the launch of the first-ever Gran Turismo in December 1997. 
Console/PC, Business/Marketing

Mafia III developer Hangar 13 expands with new Brighton studio  
by Chris Kerr [05.15.18]
The new UK-based office will allow the developer, which is a subsidiary of publisher 2K, to tap into the region's rich game dev talent pool. 
Production, Business/Marketing

Blog: Designing death in co-op roguelikes  
by Gamasutra Community [05.15.18]
I wanted analyse the co-op death mechanics in various roguelike games to see if I could tweak the formula.
Design API aims to help developers create mod-friendly games  
by Alissa McAloon [05.15.18]
The network behind online mod and game development communities like GameFront, IndieDB, and ModDB has released, an API geared at making it easier for developers to include mod support in their games. 
Console/PC, Social/Online

Bigben Interactive acquires Styx developer Cyanide for $24M  
by Chris Kerr [05.15.18]
"This acquisition is a capital milestone in Bigben's strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment."
Console/PC, Production, Business/Marketing

Devs share the most memorable things they've had to cut from games 3
by Alan Bradley [05.15.18]
Sometimes the things you have to kill stay with you, as we discover in talking with devs on everything from Wizardry to Prototype to Shadowrun about their most memorable cut content and features.
Console/PC, Indie, Design, Production

Satirical game used to push back against German ban on Nazi symbols 2
by Alex Wawro [05.14.18]
While the ban against Nazi imagery in games and other media remain in place, 'the decision of the Attorney General’s Office can be seen as an important signal' that it can be challenged.

Video: A lawyer's guide to practical IP law for indies  
by Staff [05.14.18]
Games lawyer Chris Reid returns to the stage at GDC 2018 to try and break down everything indies should know about intellectual property law (esp. copyrights and trademarks) in the game industry.
Indie, Business/Marketing, Video, Vault