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February 22, 2019
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Designing unsettling 'hidden horror' with Layers of Fear dev Bloober Team 1
by John Harris [02.15.19]
Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
Console/PC, Indie, Design

Enjoy a '93 video tour of id Software while Doom was being made  
by Alex Wawro [02.14.19]
The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s. 
Console/PC, Video

Video: Concrete practices to be a better game dev leader  
by Staff [02.14.19]
At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
Console/PC, Indie, Production, Video, Vault

Don't Miss: Common problems when translating games into Japanese  
by Clyde Mandelin [02.14.19]
A game dev friend of mine hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
Console/PC, Production

Get a job: Fantasy Flight Interactive is hiring a Technical Art Director  
by Staff [02.14.19]
The team is looking for an Art Director who will be responsible for the visual quality of their games and maintaining high-quality visual consistency in all aspects of the games they develop.
Art, Recruitment

Apex Legends already beat Fortnite's single-day viewership record on Twitch  
by Alissa McAloon [02.14.19]
Respawn's free-to-play battle royale game Apex Legends clocked 8.28 million hours of Twitch viewership on February 12, just 8 days after the game first launched
Social/Online

Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder  
by Alissa McAloon [02.14.19]
The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season.
Console/PC, Social/Online, Business/Marketing

GDC Dev Days deliver fresh insights from top game tech companies!  
by Staff [02.14.19]
Cutting-edge game tech companies are presenting Dev Day sessions this year, and today organizers are excited to highlight offerings from Google, Autodesk, Xsolla, Substance, and The Khronos Group!
Console/PC, GDC

Road to the IGF: Polyarc's Moss  
by Joel Couture [02.14.19]
In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. 
Indie, Video, IGF

Attend GDC and get Swery's perspective on designing The Missing!  
by Staff [02.14.19]
Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories!
Indie, Design, GDC

Report: Netmarble and Tencent could buy Nexon as part of consortium  
by Chris Kerr [02.14.19]
Back in January, it was reported that Nexon founder Kim Jung-ju was looking to sell a 98.64 percent controlling stake in the MapleStory and Dungeon Fighter Online creator for $8.9 billion.
Business/Marketing

Blog: Core, focus, and power - A game design methodology  
by Gamasutra Community [02.14.19]
This is how I came upon a methodology I nowadays call "Core, Focus and Power", which can be applied to most any development and delivers solid experiences and an enjoyable development.
Design

Revenue down by 5.4% at Rovio, but games segment holds firm  
by Chris Kerr [02.14.19]
Rovio has just released its full-year financials for the for the 12 months ended December 31, 2018, and consolidated revenue is down despite games holding firm.
Smartphone/Tablet, Business/Marketing

BOY, God of War won big at the DICE Awards
by Kris Graft [02.14.19]
At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Mario Maker 2 and a Link's Awakening remake drive today's Nintendo Direct  
by Bryant Francis [02.13.19]
Nintendo's first-party efforts for 2019 include a new Mario Maker game and a remake of the Game Boy classic The Legend of Zelda: Link's Awakening.
Console/PC, Design, Business/Marketing, Video

Blog: How does the future of the streamer-developer relationship look? 4
by Gamasutra Community [02.13.19]
There isn't necessarily a clear answer on how game devs can best work with streamers to promote their games. In this post, Clever Endeavour’s Richard Atlas breaks down and explores that evolving relationship.
Indie, Business/Marketing

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Don't Miss: How Nintendo designed the inviting mini-world of Animal Crossing 4
by Staff [02.13.19]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Console/PC, Design

Get a job: Obsidian Entertainment is hiring a Sound Designer  
by Staff [02.13.19]
Obsidian is looking for a creative Sound Designer with the capability to design and implement assets, manage entire projects, and specialize in key audio systems.
Audio, Design, Recruitment

King's San Francisco studio closed in wake of Activision Blizzard layoffs 3
by Alissa McAloon [02.13.19]
The large scale layoffs made by Activision-Blizzard yesterday have caused the closure of King’s San Fransisco office.
Business/Marketing