Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

How the DualShock 4's share button came to be 3
by Emma Kidwell [05.14.18]
In an interview with Polygon, one of the key designers of the share button, Toshi Aoki, discusses how the feature was initially pitched to Sony.
Console/PC, Design

Leaked photo shows new, accessible Xbox One controller  
by Emma Kidwell [05.14.18]
A leaked image released earlier today seems to show an Xbox One controller with accessibility in mind.
Console/PC, Design

Don't Miss: Understanding the creative intent behind Rage 64
by Brandon Sheffield [05.14.18]
In this classic feature, id CEO Todd Hollenshead and artist Andy Chang speak to what the original Rage team hoped to accomplish from both art and design perspectives
Console/PC, Design

Get a job: Cold Iron Studios is hiring a Console Gameplay Engineer  
by Staff [05.14.18]
Cold Iron is seeking an experienced Console Gameplay Engineer to join its team and help create a shooter set in the Alien universe for consoles and PC.
Console/PC, Programming, Recruitment

Pixel Game Maker MV to be released in the US this summer  
by Emma Kidwell [05.14.18]
Kadokawa, the Japanese company behind the RPG Maker engine, recently announced Pixel Game Maker MV as the newest entry to its Maker software series.
Console/PC, Indie, Design

Supreme Court lifts ban on (e)sports gambling, allowing state-by-state legalization  
by Alissa McAloon [05.14.18]
The US Supreme Court has lifted a 1992 ban that barred the majority of states from legalizing sports gambling, opening new doors for esports-focused betting in the process.
Console/PC, Social/Online

LawBreakers dev Boss Key Productions shuts down 7
by Alissa McAloon [05.14.18]
Boss Key Productions founder Cliff Bleszinski has announced that the studio is “effectively no more,” noting that the studio’s efforts to recover after the decline of LawBreakers was “too little too late.”
Console/PC, Indie

Q&A: Making microtransactions work for players in Guild Wars 2  
by John Harris [05.14.18]
ArenaNet's Crystin Cox shares some insight into how Guild Wars 2 makes microtransactions that resonate with players instead of punishing them.
Console/PC, Social/Online, Business/Marketing

id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2  
by Alissa McAloon [05.14.18]
Rage 2 has added a fresh coat of vibrant pink paint to the infamously brown postapocalyptic landscapes of Rage, but a more colorful tone and color palette aren’t the only changes to hit the sequel.

Chat with the developers of City of Brass at 7PM EDT  
by Bryant Francis [05.14.18]
The developers of City of Brass are beaming in from the land down under to discuss their procedurally-generated dungeon crawler at 7PM EDT.
Console/PC, Design, Video

Sponsored: How one Korean studio brought its hit mobile game to VR  
by Nanali Studios [05.14.18]
Nanali Studios from Seoul, South Korea explains the process of bringing its mobile game with over 500K downloads to VR.
VR, Console/PC, Indie, Design, Business/Marketing, Video, Sponsored Article

Blog: How we increased our review score from mid 60's to 80
by Gamasutra Community [05.14.18]
Cut your losses and move on! We have all heard it. So you did not make a perfect game. Make a new one! Get over it! Here's what happened when we didn't.
Production, Business/Marketing

Researchers teach AI the art of 'interesting' level design  
by Chris Kerr [05.14.18]
"Our research is meant to be a step toward intelligent tools to help level designers in generating better levels with less effort, not to substitute them."
Console/PC, Business/Marketing, Video

Nordisk Film continues investment spree with $18M Star Stable deal  
by Chris Kerr [05.14.18]
Nordic media outfit Nordisk Film has invested €15 million ($17.9 million) into Swedish studio Star Stable Entertainment in exchange for a "substantial" minority stake. 

Blog: How does multiplayer impact replayability? 5
by Gamasutra Community [05.14.18]
For my next feature on replayability in video games, I wanted to talk about why multiplayer is such a requested feature among players.
Design, Production

Runescape creator Jagex raises $300K for mental health charities  
by Chris Kerr [05.14.18]
The studio had been working with all three organisations on a local, national, and international level to try and affect change for young people struggling with mental health. 
Console/PC, Business/Marketing

'BOY' was Atreus tricky to implement, says God of War director 9
by Steven T. Wright [05.14.18]
"I was told multiple times, 'scale it back, change it so he’s simpler,'" says God of War director Cory Barlog. "I was even told to consider cutting him out of the game."
Console/PC, Design

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Japanese devs reflect on the recent renaissance of Japanese games  
by Alex Wawro [05.11.18]
Notable Japanese game devs speak to the state of the Japanese game industry, and the factors behind its recent renaissance of flashy, well-received games, in a fascinating new Archipel documentary.
Console/PC, Indie, Design, Business/Marketing, Video

Video: Tips and tricks for animators  
by Staff [05.11.18]
In this GDC micro-talk session, six animators from established studios deliver advice in short, 5-minute bursts.
Console/PC, Art, Video