Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Visual novel publisher Sekai Project lays off staff  
by Alissa McAloon [08.14.18]
The visual novel publisher Sekai Project has laid off an undisclosed portion of its staff as a result of what the company has now described as a necessary restructuring effort.
Console/PC, Business/Marketing

Come to XRDC and see how VR racer Sprint Vector became an eSport!  
by Staff [08.14.18]
At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
VR, Design, Business/Marketing

Blog: The dangers of the echo chamber effect on game development 2
by Gamasutra Community [08.14.18]
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Design, Production

Blog: Design principles as applied to virtual reality 2
by Gamasutra Community [08.14.18]
Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
VR, Design

EA's chief design officer Patrick Soderlund is stepping down  
by Chris Kerr [08.14.18]
Company CEO Andrew Wilson broke the news in an open letter to employees, and explained Soderlund is departing to "begin a new chapter" later this year.
Production, Business/Marketing

Dear Esther dev The Chinese Room acquired by Sumo Digital  
by Chris Kerr [08.14.18]
Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer.
Console/PC, Business/Marketing

Blog: Understanding the relationship between exploration and discovery  
by Gamasutra Community [08.14.18]
What is it which fills a game world with wonder? This article examines the relationship between exploration and discovery by analyzing Watch Dogs 2, The Witcher 3, and Breath of the Wild.
Design

'Fundamentally we were building an MMO': Designing The Walking Dead AR game  
by Alan Bradley [08.14.18]
The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
VR, Smartphone/Tablet, Design

Video: How Brendan 'PlayerUnknown' Greene went from mod maker to creative director  
by Staff [08.13.18]
In this GDC 2018 talk, PlayerUnknown's Battlegrounds' Brendan Greene shares his history in games, mod making, and the path he took to become creative director at PUBG Corp.
Console/PC, Design, Production, Video

Blog: The Dream IS the Product 4
by Bryant Francis [08.13.18]
One futurist attempts to analyze the expensive investments pouring into companies like Magic Leap.
Console/PC, Business/Marketing

Mobile-focused Tencent is reportedly on the outs with Riot  
by Emma Kidwell [08.13.18]
Riot Games' relationship with parent company Tencent Holdings is reportedly on thin ice over declining profits and differences over mobile gaming.
Console/PC, Business/Marketing

Exploring PICO-8 and what makes a design space 'cozy'  
by Alissa McAloon [08.13.18]
“Something that a cozy design space is not, or is fighting against, is decision fatigue." PICO-8 creator Joseph White outlines the goals of his fantasy console at Practice 2018.
Console/PC, Design, Video

Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Serious, Business/Marketing

Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer  
by Staff [08.13.18]
Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
Programming, Recruitment

Devs corroborate claims of sexist culture as Riot looks for way forward  
by Bryant Francis [08.13.18]
After Kotaku's story on a climate of sexism and sexual harassment at Riot Games, more Rioters have shared their experiences, while the company says it's making an outreach effort to former staffers.
Console/PC, Business/Marketing

Don't Miss: Heartache and compassion in Undertale 1
by Joel Couture [08.13.18]
This excerpt from Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale explores designer/composer Toby Fox's unique approach to character design.
Console/PC, Indie, Design

Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play 1
by Alissa McAloon [08.13.18]
"We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
Console/PC, Social/Online, Smartphone/Tablet

Crystal Dynamics opens new studio, Crystal Northwest, in Washington  
by Alissa McAloon [08.13.18]
Headed up by longtime industry veterans Chad Queen and James Loe, the new outfit aims to bolster the company’s overall game development efforts, specifically in regards to its unnamed 'Avengers Project.'
Business/Marketing

Bethesda hits Amazon seller with legal threat over reselling pre-owned game as 'new' 2
by Alissa McAloon [08.13.18]
The company has since clarified that the letter was in response to the reseller's product being listed as ‘new’ rather than a crackdown on the used game reselling business as a whole.
Console/PC