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May 22, 2018
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Clearing up misconceptions around motion sickness in VR 3
by Emma Kidwell [05.11.18]
VR dev Suzanne Leibrick clears up some misconceptions around motion sickness in VR through a series of informative tweets.
VR, Design

Get a job: Sucker Punch is looking for an experienced Environment Artist  
by Staff [05.11.18]
Washington-based Sucker Punch Productions is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds.
Art, Recruitment

Twitch files counter-complaint against banned CS:GO streamer  
by Emma Kidwell [05.11.18]
Twitch has filed a counter-complaint against the lawsuit filed by former Counter-Strike: Global Offensive streamer James 'Phantoml0rd' Varga.
Social/Online, Business/Marketing

Retirement shouldn't be a myth for game developers 5
by Alissa McAloon [05.11.18]
"A friend posted a question on Facebook: are there any game devs who have actually, really retired? And my response: Who can afford to retire? I was only half-joking," shares Laralyn McWilliams.
Business/Marketing

Don't Miss: Pay-To-Flay: Examining microtransactions in Mortal Kombat X 38
by Staff [05.11.18]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

The Microsoft Store now offers digital game gifting on PC  
by Alissa McAloon [05.11.18]
Microsoft started allowing digital gift-giving on the Xbox One last year, and that feature has now been extended to cover the company’s digital game store for PCs as well.
Console/PC

Opinion: Neo Cab and the effort to make an empathetic game about gamification 1
by Katherine Cross [05.11.18]
"We’re less interested in creating a character that players will empathize with than we are in creating a character whose empathy is core to her strength," says Neo Cab dev Patrick Ewing.
Indie, Design

GameStop CEO Michael Mauler resigns after 3 months  
by Alissa McAloon [05.11.18]
Mauler stepped into the role in February and has now resigned from the position, citing personal reasons for his departure.
Business/Marketing

Blog: Building a semi-procedural terrain and vegetation system - Part 1 2
by Gamasutra Community [05.11.18]
How we created a GPU based semi-procedural terrain and vegetation system with Unity to fit the need of our openworld game
Programming, Design

Packaged software driving profits in Sega's games division  
by Chris Kerr [05.11.18]
Sega seemed pleased with the performance of its packaged software roster, name-dropping a number of titles including Sonic Mania, Sonic Forces, and Persona 5.
Console/PC, Business/Marketing

Blog: The risky business of creating an introspective blockbuster 1
by Gamasutra Community [05.11.18]
Shadow of the Tomb Raider wants to help players dive into Lara Croft's character, but its creators say it's not commentary. How do developers sell emotionally risky games to the world?
Console/PC, Design, Production

Veteran voice actor Nolan North to receive BAFTA Special Award 3
by Chris Kerr [05.11.18]
BAFTA will honor voice performer Nolan North, best known as Uncharted's quip-happy protagonist Nathan Drake, with a Special Award later this year.
Production

Kongregate looking to court indie devs with new Canada office  
by Chris Kerr [05.11.18]
The company, which recently launched a $10 million publishing fund and a new digital games platform called Kartridge, hopes to embed itself in the region's "vibrant" indie development scene. 
Production, Business/Marketing

Blog: A study into item generation and replayability  
by Gamasutra Community [05.11.18]
For the next part on my series looking at replayability, we're talking about how loot tables and item pools can keep things from growing stale.
Design

Q&A: Building and balancing Battletech's procedural missions 2
by Alan Bradley [05.11.18]
Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging.
Console/PC, Indie, Design

Valve debuts public bug bounty board in an effort to improve security  
by Alex Wawro [05.10.18]
Valve is joining Nintendo, Oculus, and a litany of other tech companies in establishing a public bug bounty program to encourage folks to report security vulnerabilities in its services.
Social/Online, Business/Marketing

Video: Reclaiming your creative drive in the face of hardship 1
by Staff [05.10.18]
In this 2018 GDC session, game designer Laralyn McWilliams provides tools to recognize when you're deep in the well of darkness and goes into methods to help reclaim your creativity.
Serious, Production, Video

Konami breaks profit records thanks to domestic mobile market  
by Emma Kidwell [05.10.18]
Konami published its latest financial results earlier today, showing a record-breaking increase in profit thanks to strong sales from its digital entertainment business.
Console/PC, Smartphone/Tablet, Business/Marketing

Weekly Jobs Roundup: Seismic Games, Telltale, and more are hiring now!  
by Staff [05.10.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Design, Recruitment

Nexon doubles revenue in US following Pixelberry acquisition 1
by Emma Kidwell [05.10.18]
Nexon cites Choices: Stories You Play as the major factor driving increased revenue for North America.
Smartphone/Tablet, Business/Marketing