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December 11, 2018
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Blog: What differentiates players in the U.S. and China?
by Gamasutra Community [11.30.18]
Survey data and analysis, in collaboration with Niko Partners, on the differences in gaming motivations among gamers in China and the US.

Reminder: 2019 GDC Film Festival submissions close next Friday!  
by Staff [11.30.18]
Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th!
Console/PC, Indie, GDC

Blog: A postmortem of Destination Primus Vita 3
by Gamasutra Community [11.30.18]
Anne Gibeault gives her own personal postmortem of making the sci-fi adventure game Destination Primus Vita. From the birth of a new IP to the release of the first game.
Design, Production, Business/Marketing

Rovio acquires Eve: War of Ascension dev PlayRaven  
by Chris Kerr [11.30.18]
PlayRaven is focused on creating strategy games for mobile, and has recently been collaborating with CCP Games on the upcoming free-to-play mobile MMO, Eve: War of Ascension
Smartphone/Tablet, Business/Marketing

Blog: Why I lost $42,500 making a VR game 12
by Gamasutra Community [11.30.18]
In the changing landscape of VR, indies burden a lot of risk while searching for innovation more than triple-A companies. This is a burden that will lead to indie devs vanishing.
VR, Design, Production, Business/Marketing

Put your merch to work: An indie's guide to merchandise 1
by Gamasutra Community [11.30.18]
If you've never thought about selling merchandise based on your indie game, maybe it's time to consider it. Lottie Bevan with Cultist Simulator studio Weather Factory offers a practical guide to getting started.
Indie, Business/Marketing

Video: Building an environment to tell a story in Dear Esther  
by Staff [11.29.18]
In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy to some of the important processes involved in telling a rich story through the environment of Dear Esther.
Indie, Design, Video

GameStop reports $488.6 million loss despite strong software sales  
by Emma Kidwell [11.29.18]
GameStop has released its financial results for the third quarter ended ended November 3, 2018, reporting an adjusted full-year earnings forecast to compensate for "current sales and margins trends."
Console/PC, Business/Marketing

IGDA urges devs to self-regulate loot boxes -- while they still can 15
by Emma Kidwell [11.29.18]
The IGDA has put forth a call to action regarding how loot boxes are used, a few days after the FTC agreed to launch an investigation into loot boxes.
Console/PC, Business/Marketing

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [11.29.18]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Get a job: Be a Senior Data Scientist at Crystal Dynamics  
by Staff [11.29.18]
Tomb Raider dev Crystal Dynamics seeks an experienced data scientist to join the team at its Redwood City, CA headquarters.
Console/PC, Production, Recruitment

Shantae dev WayForward signs on to help finish Koji Igarashi's Bloodstained 1
by Alex Wawro [11.29.18]
The team at WayForward Technologies (Shantae: Half Genie Hero, The Mummy Demastered) have signed on to help finish development of Koji Igarashi's Kickstarted Bloodstained: Ritual of the Night.
Indie, Production

Devil May Cry 5 director shares Capcom's stylish action game formula at GDC 2019  
by Staff [11.29.18]
There's an exciting new Devil May Cry game in development, and GDC 2019 attendees will have the opportunity to hear firsthand how Capcom is designing this cutting-edge stylish action game.
Console/PC, Design, GDC

Blog: Board games and social isolation  
by Gamasutra Community [11.29.18]
Board games are social experiences that are non-stigmatic, and in this post I discuss how that valuable and powerful combination could very well save lives.
Design, Production

WildStar developer Carbine Studios is no more 1
by Chris Kerr [11.29.18]
Founded in 2005 by a group of former Blizzard colleagues, Carbine was purchased by NCSoft in 2007 and released its first and only game WildStar seven years later in 2014.
Console/PC, Business/Marketing

Nintendo's new content guidelines will make monetization easier for YouTubers 2
by Chris Kerr [11.29.18]
Nintendo has issued new content sharing guidelines that should make it easier for YouTubers and other content creators to make and monetize videos featuring Nintendo products.
Console/PC, Business/Marketing

Blog: A look at the cinematic music of Breath of the Wild 1
by Gamasutra Community [11.29.18]
A look at the music of Breath of the Wild and how it breaks convention from "traditional" Zelda music, highlighting the creative use of non-looped music.
Audio, Design

Designing characters as UI in State of Decay 2, Star Citizen, and Battletech  
by Alan Bradley [11.29.18]
Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
Art, Design

Unity offers guidelines for what it considers ethical AI design 1
by Alex Wawro [11.28.18]
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used. 
Serious, Programming

Mutant Year Zero: Road to Eden's developers discuss duck mutant game balance  
by Bryant Francis [11.28.18]
Watch the lead developers of Mutant Year Zero: Road to Eden discuss the design and balance of their new game.
Console/PC, Design, Video