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August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Bethesda hits Amazon seller with legal threat over reselling pre-owned game as 'new' 2
by Alissa McAloon [08.13.18]
The company has since clarified that the letter was in response to the reseller's product being listed as ‘new’ rather than a crackdown on the used game reselling business as a whole.
Console/PC

New initiative aiming to boost diversity among games industry speakers 1
by Chris Kerr [08.13.18]
The IGDA has launched the Speaker Diversity Initiative to help spotlight a broader selection of talent and foster speaker diversity at games industry events.
Business/Marketing

Tencent has pulled Monster Hunter: World from sale in China  
by Chris Kerr [08.13.18]
It's not clear what Monster Hunter did to ruffle feathers in the region, but there's been some suggestion the move could be connected to China's tight restrictions on online content.
Console/PC, Business/Marketing

Fallout 76 avoiding Steam so Bethesda can form 'direct relationships' with players 10
by Chris Kerr [08.13.18]
"We've done online games before, we've done some games-as-service, and with Fallout 76, it was just really important to us to have that direct relationship with the customer."
Console/PC, Production, Business/Marketing

How Baldi's Basics taps into the real horror of '90s edutainment  
by Joel Couture [08.13.18]
Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be.
Indie, Design

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Salt and Sanctuary devs explain how XNA shaped their game-making ways  
by Bryant Francis [08.10.18]
We talked to the makers of Salt and Sanctuary about how XNA game development has shaped their game dev careers.
Console/PC, Design, Video

Video: How different mediums influence storytelling  
by Staff [08.10.18]
In this GDC 2013 session, Schell Games' Jesse Schell examines the history of how different mediums have shaped and re-shaped storytelling.
Console/PC, Design, Video

Over a year later, South Korean devs still aren't allowed to publish games in China  
by Emma Kidwell [08.10.18]
South Korean game developers and publishers are still not able to release games in China after the Chinese government instituted a full ban on the release of new South-Korea developed games in 2017.
Smartphone/Tablet, Business/Marketing

Get a job: Obsidian Entertainment is hiring a Junior Lighting Artist  
by Staff [08.10.18]
Obsidian Entertainment is seeking a skilled, self-motivated Junior Lighting Artist to create visually compelling and imaginative artwork for its next RPG.
Art, Recruitment

Google Play searches now warn that Fortnite isn't hosted in the store 3
by Alissa McAloon [08.10.18]
Google has added a small disclosure at the top of Google Play searches for Fortnite, cautioning players that the game they’re probably searching for isn’t actually hosted on Google Play.
Smartphone/Tablet

Cuphead sells over 3M copies nearly a year after launch  
by Emma Kidwell [08.10.18]
Cuphead has sold over 3 million copies since launching last year.
Console/PC, Business/Marketing

The Strong museum's eGameRevolution exhibit now features a Wargaming collection  
by Alissa McAloon [08.10.18]
Wargaming has provided The Strong museum with a number of materials documenting the developer’s history and creations.
Social/Online

Proposed Fortnite changes aim to group mouse-and-keyboard players together 2
by Alissa McAloon [08.10.18]
Fortnite dev Epic Games has a matchmaking tweak in the works that will pair players up according to the peripherals they use to play.
Console/PC, Social/Online, Smartphone/Tablet

Nintendo narrows down Switch Online launch to the 'second half of September'  
by Alissa McAloon [08.10.18]
The service was given a tentative launch window of September 2018 months after being delayed from its original late 2017 release.
Console/PC, Social/Online

One month in, Pokemon Quest has brought in over $8 million on mobile  
by Alissa McAloon [08.10.18]
The mobile release of Game Freak’s free-to-play blocky brawler Pokemon Quest has brought an estimated $8 million in revenue since it launched just one month back.
Smartphone/Tablet, Business/Marketing

Don't Miss: 'Make me think, make me move': Doom's deceptively simple design 11
by Staff [08.10.18]
Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design.
Console/PC, Design

ZeniMax-owned Escalation Studios is now Bethesda Game Studios Dallas  
by Alissa McAloon [08.10.18]
The team at Escalation Studios has officially been absorbed into Bethesda itself after being acquired by ZeniMax early last year.
Console/PC, Smartphone/Tablet

We're talking to the duo behind Salt and Sanctuary at 3PM EDT  
by Bryant Francis [08.10.18]
We're talking to the two-person dev team behind Salt and Sanctuary at 3PM EDT!
Console/PC, Design, Video

Adaptive gameplay aesthetics part 1: A disruptive game design framework 1
by Gamasutra Community [08.10.18]
I wanted to provide a disruptive game design framework based on shape language and traditional composition for heightening physical empathy. Here's how I did it.
Design, Production