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October 23, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Digging into the creation of one pick-ticular WarioWare minigame 1
by Alissa McAloon [10.11.18]
Kotaku has shared an interesting conversation with longtime Nintendo game developer Goro Abe that explores the origins of one particularly memorable 3 second long WarioWare minigame: Gold Digger.
Console/PC, Design

Fortnite's Android version is no longer invite-only  
by Alissa McAloon [10.11.18]
While the Android release of Fortnite is still in beta, Epic Games has made the mobile battle royale game available to the masses.
Smartphone/Tablet

Learn new ways of thinking about immersive experience design at XRDC!  
by Staff [10.11.18]
At XRDC in San Francisco this month you can see a panel of AR/VR experts digging into how their design process works, how they work with users during testing, and how they iterate on prototypes!
VR, Design

Ubisoft has a free-to-play mobile Assassin's Creed game on the way 1
by Alissa McAloon [10.11.18]
Ubisoft is teaming up with Fallout Shelter dev Behaviour Interactive for a free-to-play take on the Assassin's Creed series.
Smartphone/Tablet

IGF 2019 welcomes a remarkable array of intriguing and exciting entries!  
by Staff [10.11.18]
The 21st annual Independent Games Festival has closed its call for game submissions with over 500 fantastic entries, from Return of the Obra Dinn to Speed Dating for Ghosts!
Indie, IGF

Blog: Self-determination theory and player affect  
by Gamasutra Community [10.11.18]
Why do we develop such strong attachments to in-game objects? This post examines how self-determination theory can be used to explain player affect.
Design

Blog: Key data and conclusions from a Mixer-based marketing campaign  
by Gamasutra Community [10.11.18]
When we launched Hyper Sentinel back in May, we promoted it as "the world's first interactive live-stream arcade game" thanks to its unique Mixer integration. Here's how everything turned out.
Business/Marketing

Snap, Crackle, Pop: Crunch & self-mutilation in Swery's new puzzler The Missing  
by Alex Wawro [10.11.18]
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller.
Console/PC, Indie, Design, Video

Tracking the evolution of Path of Exile’s troublesome Delve mode  
by Alissa McAloon [10.10.18]
Rock Paper Shotgun has shared an insightful interview that digs into the design and post-launch balancing struggles of the Delve game mode introduced to Path of Exile a few months back.
Console/PC, Social/Online, Design

Sponsored Content
Magic Leap touts diversity, makes case for game devs to come aboard 1
by John-Michael Bond [10.10.18]
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
VR, Design, Business/Marketing, Video, Sponsored Article, Magic Leap

Mojang is making some Minecraft libraries open source 1
by Alissa McAloon [10.10.18]
Minecraft developer Mojang plans to release a handful of libraries from the game for developers to explore or use for their own projects. Two such libraries have already hit Github.
Console/PC, Programming

Improbable launches GDK to expand SpatialOS Unity integration 1
by Alissa McAloon [10.10.18]
Improbable has launched a GDK that expands the features offered by SpatialOS for developers working in Unity.
Console/PC, Social/Online

Get a job: Ghosts of Tsushima dev Sucker Punch seeks an Outsource Artist  
by Staff [10.10.18]
Seattle-based Sucker Punch is hiring a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Console/PC, Art, Recruitment

PlayStation users will be able to change PSN ID starting 2019  
by Emma Kidwell [10.10.18]
Starting in early 2019, PlayStation users will be able to change their PSN ID.
Console/PC, Production, Business/Marketing

Redundant translations in video games and anime
by Clyde Mandelin [10.10.18]
There are common situations in entertainment translation that turn ordinary text into redundant messes. Here's some insight into how that happens, particularly in the world of anime and video games.
Production, Business/Marketing

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Staff [10.10.18]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Console/PC, Smartphone/Tablet, Design

Video: Will Wright's classic postmortem of SimCity predecessor Raid on Bungeling Bay 2
by Staff [10.10.18]
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay.
Console/PC, Design, Video

Magic Leap announces grant program for indie developers 1
by Emma Kidwell [10.10.18]
Magic Leap announces the Magic Leap Independent Creator Program, a grant set up for indie devs to encourage them into bringing their creations to the platform.
VR, Business/Marketing, Magic Leap

Ninja Theory funds Senua's Scholarship for #WorldMentalHealthDay  
by Emma Kidwell [10.10.18]
Ninja Theory, the studio behind Hellblade: Senua's Sacrifice, announced the establishment of Senua's Scholarship earlier today, which aims to support the training of mental health tutors.
Console/PC, Business/Marketing, Video