Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Mobile games continue to drive App Store spending in the U.S.  
by Chris Kerr [02.12.19]
App Store revenue generated per active U.S. iPhone rose by 36 percent to $79 in 2018, with mobile games accounting for over half of that per-device average.
Smartphone/Tablet, Business/Marketing

Blog: Getting your big break as a game composer  
by Gamasutra Community [02.12.19]
Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig.
Audio, Business/Marketing

Sonic Mania developers establish new 'boutique' studio Evening Star  
by Chris Kerr [02.12.19]
"Being a 'boutique' game studio has a specific meaning. Every member pursues a goal to make their own great games."
Production, Business/Marketing

Turning painting into a game mechanic in the gorgeous Eastshade 2
by Jack Yarwood [02.12.19]
We speak with game developer Danny Weinbaum about Eastshade, a beautifully-realized game that puts players in the shoes of a painter.
Indie, Art, Design, Video

Longtime exec Jim Ryan tapped to be Sony Interactive's new CEO  
by Alex Wawro [02.11.19]
Sony Interactive Entertainment deputy president is to drop the "deputy" and become president and CEO of SIE as of April 1st, effectively swapping roles with current president and CEO John Kodera.
Console/PC, Business/Marketing

Starbreeze sells back publishing rights to System Shock 3 1
by Emma Kidwell [02.11.19]
Starbreeze announced today that it has sold the publishing rights for System Shock 3 back to developers OtherSide Entertainment.
Console/PC, Business/Marketing

Video: The production behind Shadow Tactics  
by Staff [02.11.19]
In this GDC 2018 talk, Mimimi Productions' Moritz Wagner goes over the design challenges he and his team faced creating Shadow Tactics
Console/PC, Design, Production, Video

Report: Unity is looking to go public in 2020 6
by Emma Kidwell [02.11.19]
Unity Technologies is planning to go public with an IPO during the first half of 2020, so long as market conditions are favorable.
Console/PC, Indie, Business/Marketing

Sony's Shawn Layden on making fewer PlayStation games: 'We're spending more energy on them'  
by Emma Kidwell [02.11.19]
SIE Worldwide Studios chairman and former SIE president and CEO Shawn Layden discusses Sony's future regarding acquiring studios as it looks to expand the types of games it produces.
Console/PC, Business/Marketing

Get a job: Slime Rancher dev Monomi Park is hiring a Senior Game Designer  
by Staff [02.11.19]
Monomi Park is looking for an experienced Senior Game Designer to work on Slime Rancher and more projects down the line.
Design, Recruitment

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [02.11.19]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

E3 has lost its impact in a changing industry, says Sony's Shawn Layden 2
by Alissa McAloon [02.11.19]
Shawn Layden, SIE Worldwide Studios chairman and former SIE president and CEO, touches on Sony’s decision to skip E3 this year.
Console/PC, Business/Marketing

PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC

Road to the IGF: Berzerk Studio's Just Shapes & Beats  
by Joel Couture [02.11.19]
Just Shapes & Beats is a bullet hell in a music visualizer - and dizzying dance of light, color, and song as players struggle to survive while moving and dodging to the beat.
Indie, Video, IGF

Activision offers to refund some Guitar Hero Live players following GHTV shutdown  
by Alissa McAloon [02.11.19]
Activision has outlined how Guitar Hero Live players can apply for a voluntary refund, as long as they purchased the game after December 2017.
Console/PC, Social/Online

Attend GDC and check out a thought experiment using auto-generated games  
by Staff [02.11.19]
Indie devs Alex Schwartz & Ziba Scott will take the stage at GDC 2019 to tell you what happened after they flooded the market with over 1,500 auto-generated slot machine games. Turns out, a lot!
Smartphone/Tablet, Business/Marketing, GDC

Hardsuit shutting down Blacklight: Retribution to focus on new projects  
by Chris Kerr [02.11.19]
The Blacklight servers will go dark on March 11, although the PS4 version will continue to operate as-is since there are no game servers being hosted for it. 
Console/PC, Production

Report: Activision Blizzard to make significant layoffs this week 8
by Chris Kerr [02.11.19]
Those "familiar with the matter" claim Activision Blizzard plans to cut hundreds of jobs in a bid to centralize functions and boost profits.
Production, Business/Marketing

Sumo Digital opens mobile studio in Leamington Spa  
by Chris Kerr [02.11.19]
The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing