Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Andrew Clark

Upon finishing his BMus(Composition) at the University of Toronto in '97, Andrew was snapped up by Toronto-based game design company Pseudo Interactive. While serving as Audio Lead and Lead Composer, he picked up some programming chops on the side and ultimately took over as Audio Programmer as well. Andrew left Pseudo Interactive in September '99 in order to spend his life savings on a geographically challenged game audio consulting business, and to focus on independent research and development of his live interactive music performance software "CarpeDM." (An early prototype of this software was a highlight of the MS DirectX Developers Day 2000 audio track.)
Since May 2000, Andrew has worked as an ERP solutions developer for FutureLink Canada by day. By night, he is the super-DJ technomancer/crime-fighter known only as "PIr8_x" His e-mail address is andrewclarkis@home.com. Comments, criticisms, and random thoughts are welcome!