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February 10, 2010
 
Analysts: EA On The Right Track At Last
 
GamesBeat@GDC Confirms OnLive, GameStop, PlayStation Home Speakers
 
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
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Latest Features
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February 10, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
 
arrow The Sensible Side of Immersion [11]
 
arrow Jumpstarting Your Creativity [6]
 
arrow Truth in Game Design [49]
 
arrow Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond [4]
 
arrow Developers React: The iPad's Future [16]
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Features
 

Andrew Clark

Upon finishing his BMus(Composition) at the University of Toronto in '97, Andrew was snapped up by Toronto-based game design company Pseudo Interactive. While serving as Audio Lead and Lead Composer, he picked up some programming chops on the side and ultimately took over as Audio Programmer as well. Andrew left Pseudo Interactive in September '99 in order to spend his life savings on a geographically challenged game audio consulting business, and to focus on independent research and development of his live interactive music performance software "CarpeDM." (An early prototype of this software was a highlight of the MS DirectX Developers Day 2000 audio track.)
Since May 2000, Andrew has worked as an ERP solutions developer for FutureLink Canada by day. By night, he is the super-DJ technomancer/crime-fighter known only as "PIr8_x" His e-mail address is andrewclarkis@home.com. Comments, criticisms, and random thoughts are welcome!