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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Søren Lund

Søren started his career as a free-lance artist in 1991. By 1993 he had started his own studio called Brain Bug where he did graphics and programming as well as producing and designing.

In 1995 He joined Softgold / Rainbow (later Funsoft) Arts as a producer and worked on several PlayStation titles as well as some PC and one SNES title.

By 1998 Funsoft had been bought by THQ International where Søren continued as a producer on PlayStation and PC titles but primarily Gameboy Color titles.

In 2000, Søren returned to Denmark founding Hokus Pokus producing titles for PC, Xbox, Gameboy Advance and Game Cube. Unfortunately Hokus Pokus had to close when Swing! Entertainment declared bankruptcy in 2003.

Søren now works as producer and game director at Deadline Games in Copenhagen which he joined in October 2003.