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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

John Harris

John Harris writes the column @Play for GameSetWatch, and the series Game Design Essentials for Gamasutra. He has written computer games since the days of the Commodore 64. He also maintains the comics blog Roasted Peanuts.


Features by John Harris:
An Intro to Cellular Automation [05.04.11]
Game Design Essentials: 20 Real-World Games [08.12.10]
Game Design Essentials: 20 RPGs [07.02.09]
Game Design Essentials: 20 Atari Games [05.30.08]
Interview: The Making Of Dwarf Fortress [02.27.08]
Game Design Essentials: 20 Mysterious Games [01.14.08]
Game Design Essentials: 20 Unusual Control Schemes [12.06.07]
Game Design Essentials: 20 Open World Games [09.26.07]
Game Design Essentials: 20 Difficult Games [08.23.07]
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