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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Rafael Kuhnen

Rafael Kuhnen has been a professional game designer for 2 years, working
on Taikodom, an MMOG developed by the brazilian upstart studio Hoplon
Infotainment. He also has experience as a freelance tabletop game
designer. Rafael contributes to the Miyamoto Generation weblog at
http://miyamotogeneration.wordpress.com. He can be reached at
rafael.kuhnen@hoplon.com.


Features by Rafael Kuhnen:
Game Design Cognition: The Bottom-Up And Top-Down Approaches [11.14.07]
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