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March 12, 2010
 
Interview: Epic's Rein On Why AAA Is 'Not Going Away', It's 'Going Everywhere' [5]
 
GDC: Sid Meier's Lessons On Gamer Psychology
 
GDC: Schell, Robertson, Pinckard discuss Subversive Design Issues [1]
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Latest Features
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March 12, 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [18]
 
arrow Persuasive Games: Shell Games [21]
 
arrow The State of the Nordic Development Scene [8]
 
arrow Careful, Capcom: Christian Svensson Speaks [10]
 
arrow On Changing The Shape Of Interaction [9]
 
arrow In The Loop: Planning for Feedback in Video Game Audio Production [4]
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Features
 

Ernest Adams

Ernest Adams is a freelance game designer, writer, and lecturer, and a member of the International Hobo game design consortium. He is the author of two books, Andrew Rollings and Ernest Adams on Game Design, with Andrew Rollings; and Break Into the Game Industry: How to Get a Job Making Video Games. Ernest was most recently employed as a lead designer at Bullfrog Productions, and for several years before that he was the audio/video producer on the Madden NFL Football product line. He has developed on-line,
computer, and console games for everything from the IBM 360 mainframe to the Playstation 2. He was a founder of the International Game Developers' Association, and a frequent lecturer at the Game Developers' Conference. Ernest would be happy to receive E-mail about his columns at ewadams@designersnotebook.com, and you may visit his professional web site at http://www.designersnotebook.com.

The views in this column are strictly his own.