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February 10, 2012
Analyst questions validity of unusual January NPD results
[
3
]
DICE 2012: Blizzard's Pearce on
World Of Warcraft
's launch hangover
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
[
2
]
View All
February 10, 2012
Principles of an Indie Game Bottom Feeder
[
18
]
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
39
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
Chris Satchell
Chris Satchell is the XNA general manager at Microsoft.
Features by Chris Satchell:
Sponsored Feature: Going Live - Announcing XNA Game Studio 2.0
[12.20.07]