Latest News
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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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Latest Features
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Nick Burton

After completing a Computing Systems Degree, Nick spent 4 years researching 3D Volume Visualization and Surface Reconstruction in academia. In 1998 Nick left research behind and moved into the Games Industry where he now works as a Senior Software Engineer for RARE, which over the course of the past two decades has grown into a huge creative force behind today’s consoles and become a household name to games players worldwide. With nearly 10 years experience working on the Nintendo 64, GameCube, Microsoft XBOX and XBOX360 Nick’s main areas of expertise are graphical FX and game polish though he is also interested in XBOX Live Arcade development, XNA, computer vision and academic relations. Nick recently completed work on ‘Kameo: Elements of Power’ for launch with the XBOX360 and Jetpac: Refuelled for Xbox Live Arcade and is now working on his third, and as yet undisclosed XBOX360 title.