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February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [1]
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
 
DICE 2012: Is the publishing model broken? [16]
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Latest Features
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February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [82]
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Features
 

Nick Burton

After completing a Computing Systems Degree, Nick spent 4 years researching 3D Volume Visualization and Surface Reconstruction in academia. In 1998 Nick left research behind and moved into the Games Industry where he now works as a Senior Software Engineer for RARE, which over the course of the past two decades has grown into a huge creative force behind today’s consoles and become a household name to games players worldwide. With nearly 10 years experience working on the Nintendo 64, GameCube, Microsoft XBOX and XBOX360 Nick’s main areas of expertise are graphical FX and game polish though he is also interested in XBOX Live Arcade development, XNA, computer vision and academic relations. Nick recently completed work on ‘Kameo: Elements of Power’ for launch with the XBOX360 and Jetpac: Refuelled for Xbox Live Arcade and is now working on his third, and as yet undisclosed XBOX360 title.


Features by Nick Burton:
Academic Expansion - How Rare Recruits Graduates [02.06.08]
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