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February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties [1]
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [4]
 
DICE 2012: Is the publishing model broken? [16]
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Latest Features
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February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [82]
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Features
 

Jim Preston

Jim Preston is a Senior Designer at Electronic Arts, and is currently working on EA GameShow (http://eagameshow.com/), the industry's first live broadcast game. Other credits include Madden 2003 and 2004, as well as online designer for EA SPORTS. Before EA, Jim was an editor for PC Gamer, Next Generation, and DailyRadar.com. He has also worked on indie and student films while living in Toronto. In 1998, he received his Ph.D. in philosophy from St. Louis University.


Features by Jim Preston :
The Arty Party [02.11.08]
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