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February 9, 2012
 
Analyst questions validity of unusual January NPD results [2]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
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Latest Features
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February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

E. Daniel Arey

E. Daniel Arey is Co-Founder and Chief Creative Officer of Big Red Button Entertainment. As a 20 year veteran of the games industry, Dan has worked with a number of top companies including EA, Activision, Crystal Dynamics, Ready at Dawn, Acclaim, Brash, High Impact, Mighty Play, and MTV to name a few. An early proponent of advanced linkages between game design and narrative technique in videogames, Dan has headed up or assisted in the development of a number of best selling titles, including Gex, Crash Bandicoot, Jak and Daxter, and the highly acclaimed Uncharted: Drake’s Fortune. As a Senior Designer and Creative Director at Naughty Dog-Sony for ten years, he helped develop, design, write, and direct 7 platinum best selling game titles, totaling more than 35 million units sold and counting. He is a frequent writer/lecturer for GDC, The State Department, Writers Guild of America, DICE, GI and is an adjunct professor at USC’s School of Cinematic Arts. (He can be reached at daniel_arey@hotmail.com)


Features by E. Daniel Arey:
The Art Of Games [02.29.08]
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