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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [3]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Features
 

Peter Rakos

Peter Rakos is a project manager responsible for several software development projects in the telco and financial sectors (T-Online, GE Money Bank).

He got over the usual children's illnesses in his childhood including chickenpox, German measles and the "3D engine craving" disease, but fortunately he became totally resistant against them.

Not knowing about his resistance against the 3D engines he tried to create his own ultra-fast, highly-optimized, feature-rich, revolutionary, very-next-generation 3D engines with every possible tools he found around him like Z80 assembly-, i86 assembly-, C-compilers and later Excel as well.

His career clearly demonstrates that technological untalentedless gets on well with lack of business sense. Despite of this he holds an MSc. in Informatics and MBA degrees proving that there is always hope and the fortune can find even the most untalented ones as well.

Peter can be contacted at prakos@freemail.hu.