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Jeremy Alessi
Jeremy has been developing video games for over 15 years. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His independent title, Aerial Antics (2003), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics game download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech.
With the advent of the iPhone Jeremy jumped into the mobile scene producing several titles through independent studio Midnight Status. Crash for Cash became a breakout hit among those titles and has been played nearly 5 million times taking the #1 overall slot on the App Store in 5 countries as well as grabbing a #1 slot in the racing category of the US App Store. Afterward Jeremy took his App Store experience and rolled it into the book iPhone 3D Game Programming All in One published by Cengage Learning.
Currently, Jeremy is developing serious games with L3 in addition to his continued work in entertainment games. Jeremy also created the Games Demystified series of articles that appear here on Gamasutra.
If it involves games, Jeremy wants to work on it!
He's the founder of Friendly Dots, and a provider of fun games for busy buddies! You can follow him on Twitter @jeremyalessi.
Features by Jeremy Alessi:
Building an iOS Hit: Phase 1 [02.01.12]
News+Gameplay: Bin Laden Raid [05.20.11]
Fun Thoughts On The Future [01.21.11]
Games Demystified: Dissidia Final Fantasy [11.05.09]
Games Demystified: Rolando [06.03.09]
iLang Syne: A Guide To iPhone Game Development In 2009 [01.06.09]
Games Demystified: Portal [08.26.08]
Games Demystified: Super Mario Galaxy [03.27.08]
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