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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Chuck Walbourn

Chuck Walbourn, Software Design Engineer (Microsoft Corporation), has been working on games for the Windows platform since the early days of DirectX and Windows 95. He began in the game industry by starting his own development house during the mid-90s in Austin, shipped several Windows titles for Interactive Magic and Electronic Arts, and developed the content tools pipeline for the Microsoft Game Studios Xbox title Voodoo Vince. He currently works in the XNA Developer Connection group at Microsoft where he supports and educates game developers working on the Windows platform. Chuck holds a Bachelors and Masters of Computer Science from the University of Texas at Austin.


Features by Chuck Walbourn:
Sponsored Feature: RAM, VRAM, and More RAM: 64-Bit Gaming Is Here [04.04.08]
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