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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Lorenzo Wang

Lorenzo Wang is currently a game designer at Page 44 Studios. He's been lucky enough to have been involved in a variety of entertainment projects, including education, film VFX, lecturing, new media design, and game design. That's why he aspires to the day that games will be taught in 7th grade English class, and game development tech stabilizes like film did in 1927 as the silent era ended, ushering in a Golden Age. When not trying to predict world stock market trends, he can be found writing passionate, sarcastic diatribes on his games blog.


Features by Lorenzo Wang:
The Pursuit of Games: Designing Happiness [05.27.08]
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