Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
spacer
Features
 

Gary McNickle

A self-taught programmer, Gary started his career in the late 80s, doing contract programming work in Pascal. He put off learning C for years, but finally gave in and taught himself the language by writing a MUD in 1996. This experience was his first foray into game development. He migrated to C++ in 1997 and eventually got his foot in the game industry in 2000 at Sunstorm Interactive, where he was hired to fix the ailing multiplayer code for Deer Hunter 2004.

Gary worked on some eleven titles for Sunstorm, including Deer Hunter, Wild Wings, and Duke Nukem Manhatten Project. After Sunstorm closed in 2003, he did a short stint in the telephony business working at Interactive Intelligence before Gabriel Interactive called. At Gabriel, Gary worked on the John Deere and Caterpillar Tycoon games before finally turning in his hat to spend more time with his family. Gary is currently working on a MMORPG personal project in his spare time which focuses on artificial learning and simulated, evolving persistent environments.


Features by Gary McNickle:
A Templated C++ Attribute Library for Object Persistence and Export [06.04.08]
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.