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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Becky Heineman

Rebecca Ann Heineman, Lead Software Design Engineer (Microsoft Corporation), has been developing computer game software since the dawn of the 8 bit era. She was one of the founders of Interplay Productions, and was responsible for such hit games as Bard's Tale III, Mindshadow, Out Of This World SNES, Wolfenstein 3D Mac, and Wasteland. Her most recent titles are The Battle For Middle Earth II, Command and Conquer III, BratZ: Forever Diamonds, and Alvin and the Chipmunks. She currently works in the XNA Developer Connection group at Microsoft in Redmond Washington, helping developers make better games on all Microsoft platforms. When not programming computers, she writes an online webcomic, Sailor Ranko.


Features by Becky Heineman:
Sponsored Feature: Common Performance Issues in Game Programming [06.18.08]
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