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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Stéphane Bura

Before joining the videogame industry ten years ago, Stéphane Bura spent eight years as a freelance writer of pen and paper role-playing games. He has the French equivalent of a Master's degree in Artificial Intelligence for work in Artificial Life and studying emergence of properties in complex systems. After 5 years as the creative director of 10Tacle Studios Belgium, he is now looking for a new career. More of his game design articles can be found at www.stephanebura.com.


Features by Stéphane Bura:
Emotion Engineering: A Scientific Approach For Understanding Game Appeal [07.29.08]
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