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February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
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What drives the developers of Unity?
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February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [45]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
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Features
 

David Hellman

David Hellman is an artist living in San Francisco. Besides creating the graphics for Braid, he was on the selection committee and helped run the Experimental Gameplay Workshop at GDC in 2008.

Prior to game industry involvement, he drew an online comic called A Lesson Is Learned But The Damage Is Irreversible. Prior to that, he was a moss-covered elm. His portfolio and blog can be found here.


Features by David Hellman:
The Art Of Braid: Creating A Visual Identity For An Unusual Game [08.05.08]
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