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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Kevin Rabun

Kevin Rabun joined Vicarious Visions in January 2006 as a handheld games programmer with a focus on networking. After two rounds of handheld projects Kevin began working on platform and project independent tools development routed in C#. Kevin worked at Electronic Warfare Associates (EWA) for five years developing military training software in C++ and C# before joining Vicarious Visions. Kevin has been developing commercial applications in C# and the .NET Framework since 2002.


Features by Kevin Rabun:
Integrating MaxScript and .NET Systems [09.09.08]
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