Latest News
spacer View All spacer
 
November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
spacer
Latest Features
spacer View All spacer
 
November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
spacer
Features
 

Kevin Rabun

Kevin Rabun joined Vicarious Visions in January 2006 as a handheld games programmer with a focus on networking. After two rounds of handheld projects Kevin began working on platform and project independent tools development routed in C#. Kevin worked at Electronic Warfare Associates (EWA) for five years developing military training software in C++ and C# before joining Vicarious Visions. Kevin has been developing commercial applications in C# and the .NET Framework since 2002.