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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Tommy Refenes

Tommy Refenes was born June 14, 1981 in the technology-deprived town of Hendersonville, North Carolina. At the age of 11, Tommy's parents bought him a "laptop" which weighed about 30 pounds, and it was on this computer Tommy started coding in QBasic* and became interested in developing games. In high school, Tommy took classes in Pascal and C++, which further nurtured his interest in programming. While attending North Carolina State, Tommy took contract jobs for a few large .com companies and eventually left the university early to pursue a career in software development. After holding a few web and server development jobs, Tommy decided to sell his house and car and move to the Netherlands to start work at a company as an Xbox* 360 engine programmer. In May 2006 Tommy founded PillowFort and began work on the game Goo!, which gained an IGF Technical Excellence nomination in 2008.


Features by Tommy Refenes:
Sponsored Feature: How to Start a Multi-Threading Relationship [12.22.08]
Sponsored Feature: Multi-Threading Goo!: A Programmer’s Diary [09.10.08]
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