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November 23, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [12]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [16]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 23, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [7]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
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Features
 

Tommy Refenes

Tommy Refenes was born June 14, 1981 in the technology-deprived town of Hendersonville, North Carolina. At the age of 11, Tommy's parents bought him a "laptop" which weighed about 30 pounds, and it was on this computer Tommy started coding in QBasic* and became interested in developing games. In high school, Tommy took classes in Pascal and C++, which further nurtured his interest in programming. While attending North Carolina State, Tommy took contract jobs for a few large .com companies and eventually left the university early to pursue a career in software development. After holding a few web and server development jobs, Tommy decided to sell his house and car and move to the Netherlands to start work at a company as an Xbox* 360 engine programmer. In May 2006 Tommy founded PillowFort and began work on the game Goo!, which gained an IGF Technical Excellence nomination in 2008.