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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
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Tommy Refenes

Tommy Refenes was born June 14, 1981 in the technology-deprived town of Hendersonville, North Carolina. At the age of 11, Tommy's parents bought him a "laptop" which weighed about 30 pounds, and it was on this computer Tommy started coding in QBasic* and became interested in developing games. In high school, Tommy took classes in Pascal and C++, which further nurtured his interest in programming. While attending North Carolina State, Tommy took contract jobs for a few large .com companies and eventually left the university early to pursue a career in software development. After holding a few web and server development jobs, Tommy decided to sell his house and car and move to the Netherlands to start work at a company as an Xbox* 360 engine programmer. In May 2006 Tommy founded PillowFort and began work on the game Goo!, which gained an IGF Technical Excellence nomination in 2008.