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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Kurt Reiner

Kurt Reiner is Demiurge's Technical Director. He has been in the game industry since 1998, when he helped found Shaba Games. After Shaba, Kurt moved on to Electronic Arts. There he worked on several critical intellectual properties including James Bond, The Sims and Tiger Woods Golf. In addition to defining the technology vision for the studio, Kurt managed the engineering team on Brothers in Arms: Double Time. Kurt holds a B.S. in Mechanical Engineering from University of California at Berkeley and a Ph.D. in Mechanical Engineering from Stanford University.


Features by Kurt Reiner:
Postmortem: Brothers in Arms: Double Time [09.30.08]
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