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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Nick Bodenham

Nick Bodenham, Test Lead (Microsoft Corporation), has been working as a professional in the games industry for over a decade. He began his career at Vivendi Universal Games, where he worked on hit games such as Half-Life, Half-Life: Opposing Force, StarCraft and Tribes. Following a two year stint working for LEGO Software on their LEGO Racers and LEGO Harry Potter game franchises, he joined Microsoft in 2001. While at Microsoft he has been involved in the certification of games spanning a variety of genres for the Xbox and Xbox 360; he has also helped launch games on the Xbox LIVE service. He currently works in the XNA Game Quality Functional Test department, continuing to certify games for the Xbox 360.


Features by Nick Bodenham:
Sponsored Feature: XNA Game Quality: The Certification Story [10.10.08]
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