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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Features
 

Andrew Donnelly

Andrew Donnelly, XNA Game Quality Compliance Lead (Microsoft Corporation), has been working in the games industry for 10 years, 3 of which were with LEGO Software before joining Microsoft for the European launch of the Xbox back in 2001, the launch of the Xbox LIVE service in 2002, and most recently the launch of the Xbox 360 in 2005. Having been involved with certification since day one, he’s had the opportunity to work on nearly every game released on Xbox/Xbox 360, and it's something he feels privileged to be a part of.


Features by Andrew Donnelly:
Sponsored Feature: XNA Game Quality: The Certification Story [10.10.08]
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